- Joined
- Mar 19, 2003
- Messages
- 11,070
Thanks will give it a shot.It's without DLSS at full native res.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Thanks will give it a shot.It's without DLSS at full native res.
Did you see any difference in performance? I just tried this on an ARC B580. I tried it on the badass preset to test just to make sure all the effects were enabled. It definitely did something because the colors are quite different, but shadows are about the same and I don't see any perceivable difference in performance so far.
Post your frameview?You need DLSS at full res and still enable FG4 ^, should be similar since hardware is pretty comparable. Trying a few things now including disabling NV audio drivers that can sometimes cause issues and running a OCCT validated clock at 100% power, +150 core, +1000 mem. Re-enabing all badass settings including DLSS Q + FG 4, stable this morning but will see if it holds up.
I really enjoy the Toque shotguns just like previous Borderlands, they have explosive rounds which do a lot of damage, I just can’t use it up close or I can kill myself.
I’m
VSync also adds another frame of latency. Disable VSync and cap your framerate below your display's threshold if you can't stand tearing.If you're trying to reduce latency, full resolution will be worse.
You need V-Sync to eliminate tearing...VSync also adds another frame of latency. Disable VSync and cap your framerate below your display's threshold if you can't stand tearing.
That's what G-Sync/FreeSync are for.You need V-Sync to eliminate tearing...
That's what G-Sync/FreeSync are for.
True only for certain types of monitors. But even then, likely you need 60fps, which you still might have to work at a bit settings wise. Today, most gaming oriented monitors have some sort of variable refresh capability (freesync/gsync). Sometimes games will do better if they have their own "cap" setting vs. just doing it all with a vsync on monitors that lack VRR.You need V-Sync to eliminate tearing...
You need freesync/gsync…..You need V-Sync to eliminate tearing...
True only for certain types of monitors. But even then, likely you need 60fps, which you still might have to work at a bit settings wise. Today, most gaming oriented monitors have some sort of variable refresh capability (freesync/gsync). Sometimes games will do better if they have their own "cap" setting vs. just doing it all with a vsync on monitors that lack VRR.
You need freesync/gsync…..
I am aware. I was just testing the claim as it didn’t make sense to me.If you're trying to reduce latency, full resolution will be worse.
Again, at least on Nvidia hardware, even on a gsync display, you must enable vsync to absolutely guarantee no tearing under any circumstances. This is free performance wise and the best way to use it. Reflex detects this and will automatically cap your FPS - you do not need another limiter.
Yes one of everything.For those that are getting no errors wonder if the system is bare-bones i.e. minimal drives and single monitor.
triple monitors and 13 ssds here lol (5 nvme + 8 sata), not even counting the multiple external 3.5"s mounted on a USB dock I sometimes turn on...Yes one of everything.
All I can think of is why all the spacetriple monitors and 13 ssds here lol (5 nvme + 8 sata), not even counting the multiple external 3.5"s mounted on a USB dock I sometimes turn on...
Ssd/hdd deals accumulated over the years..and I'm lazy and never delete stuff. Realized I had the original dying light still installed while playing the beast this weekendAll I can think of is why all the space
Post using frame view. I don’t understand these latency numbers and most likely the game numbers are not reliable.Screenshots below (the moon on the right is second monitor since I used prtsc), the most stable setting for me is DLSS set to Full Res + FG 4X, frame rates average around 170 and latency around 25 ms. GSync + NV Reflex On, FPS capped to 240 coz that's my monitor's ceiling. DLSS Quality + FG4 usually crashes with an nv event 153, everything else is super stable. For those that are getting no errors wonder if the system is bare-bones i.e. minimal drives and single monitor.
KickAssCop your system is very similar so not sure why your latency is double.
First pic is everything badass + DLSS Q + FG4, around 220-240 fps, latency of 15 ms, second pic is everything badass + DLSS Full Res + FG4, around 170 fps, latency 25 ms.
Screenshots below (the moon on the right is second monitor since I used prtsc), the most stable setting for me is DLSS set to Full Res + FG 4X, frame rates average around 170 and latency around 25 ms. GSync + NV Reflex On, FPS capped to 240 coz that's my monitor's ceiling. DLSS Quality + FG4 usually crashes with an nv event 153, everything else is super stable. For those that are getting no errors wonder if the system is bare-bones i.e. minimal drives and single monitor.
KickAssCop your system is very similar so not sure why your latency is double.
First pic is everything badass + DLSS Q + FG4, around 220-240 fps, latency of 15 ms, second pic is everything badass + DLSS Full Res + FG4, around 170 fps, latency 25 ms.
I do have some drives laying around, a couple SSD's, one NVME and even a few sata hard drives, I only use a SSD for a clone drive and the rest are not hooked up but in storage.Ssd/hdd deals accumulated over the years..and I'm lazy and never delete stuff. Realized I had the original dying light still installed while playing the beast this weekend
I'm usually very good about selling any old parts ASAP but with memory and ssds unless you have top end high capacity stuff you want to get rid of, the time to sell them isn't worth the effort. My 840 pro 256 gb still works flawlessly but probably worth nothing now...
Numbers are from Nvidia overlay directly and yes 4k.
Yeah, I'm definitely confused. Unless I'm losing my memory, which is entirely plausible, the old instruction was that V-sync had to be turned off for G-sync.In game - disable V-sync. In Nvidia app, enable G-Sync, and enable V-Sync. Your frame rates won't be locked to 30/60/120 if you do this, some people get confused by this.
Yeah, I'm definitely confused. Unless I'm losing my memory, which is entirely plausible, the old instruction was that V-sync had to be turned off for G-sync.
So we turn it on globally in the Nvidia app? And we're supposed to set G-sync to full screen and window mode on Win 11?
I’ve been using G-sync for years and always have disabled V-sync.Yeah, I'm definitely confused. Unless I'm losing my memory, which is entirely plausible, the old instruction was that V-sync had to be turned off for G-sync.
So we turn it on globally in the Nvidia app? And we're supposed to set G-sync to full screen and window mode on Win 11?
Yeah, I'm definitely confused. Unless I'm losing my memory, which is entirely plausible, the old instruction was that V-sync had to be turned off for G-sync.
So we turn it on globally in the Nvidia app? And we're supposed to set G-sync to full screen and window mode on Win 11?
You can do it globally or per specific game (in driver settings). In the game itself, disable it. Under driver settings I do this:
View attachment 755692
Works well. I cap FPS at 141 to keep below 144 (max refresh rate on my monitor). If I disable V Sync, I get screen tearing at the bottom of the screen which can be distracting.
You results might be a bit different, my monitor has the physical G Sync module. I am not sure if this behavior changes on monitors that are G Sync certified without the module.
If you are using Gsync/Gsync compatible and not exceeding your monitors refresh rate there should be no need to enable Vsync, you can always cap your frames such as I do playing a game like HL2. That's how I've been doing things since 2020 and my first Gsync Dell monitor, I've never had issues with tearing or anything else. Currently I have a 360 refresh rate on my Alienware monitor so I don't worry about anything.
Upon its release, G-SYNC’s ability to fall back on fixed refresh rate V-SYNC behavior when exceeding the maximum refresh rate of the display was built-in and non-optional. A 2015 driver update later exposed the option.
This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior