Flogger23m
Fully [H]
- Joined
- Jun 19, 2009
- Messages
- 16,668
Going off of that note, the one thing that irks me is Bethesda still hasn't learned to incorporate into companion AI is not to walk in front of my character. Several times I've lined up to take a shot and the NPC has walked right in front and gets downed from the shot I take. Many times, especially at higher levels of difficulty, I get downed as well. That shit don't float which is why I cut them loose after their story is done and explore alone.
I am doing companions in this game. I've done two of their quest lines. Doing Sam's next. I don't mind them that much, my biggest problem is seemingly the three I did, as well as the whole scanning for contraband feature, contradict or stifle the gameplay a bit. Everything about the game in terms of gameplay and narrative wants you to play as a character on the straight and narrow. That would be fine if the whole game was designed that way. Seems like they had an identity crisis during development. They could have went another way and did something entirely different (Mass Effect style), or went the older Fallout direction. Instead they went in some odd compromise.