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"Happy Anniversary, Suckers!" is what it should be
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Don't worry the upcoming patch will save it. And did you see the selection of paid mods available? Wow!This game died quick.
CopiumDon't worry the upcoming patch will save it. And did you see the selection of paid mods available? Wow!
Paid mods shouldn't be a thing.Don't worry the upcoming patch will save it. And did you see the selection of paid mods available? Wow!
"When it worked" being the key words24 years at Bethesda with Pete Hines – “There's no question that the company is not the same”
"When it worked, it was magical"
For 24 years Pete Hines was up there with Vault Boy and Todd Howard as one of the public faces of Bethesda...as senior vice president of global marketing and communications, few others at the company had such a broad overview of its strategy and focus, its highs and lows
Two years after his retirement, where he spends his free time as a pro bono advisor for people struggling in the games industry, I got the chance to reminisce with him about one of the most fascinating careers in video games...
https://www.dbltap.com/features/24-years-bethesda-with-pete-hines
So guessing nothing really changed since release?"Happy Anniversary, Suckers!" is what it should be
"When it worked" being the key words
I think that quote might be a polite way of saying they are done creativelyI thought the key words were: “There's no question that the company (Bethesda) is not the same”
What do you mean?This game died quick.
What do you mean?
Its a single player story game. One play-through and then you are done with it, like all of them.
You are always going to get a big bump in the beginning, and then have it taper off as stragglers who pick the game up after launch play it, but it was never going to have the replay value of a strategy game with randomly generated maps, like the Civ series, or a competitive multiplayer game.
I have one and done'd some of the greatest single player games of all time, why would this one be any different?
It is a very rare exception of a title that actually gets me to play it more than once, and usually it's only because I remember liking it a lot, but it has been so long that I can't remember the story anymore. But that's usually a decade or more later.
Starfield's two biggest flaws:It died at a normal single player death rate. Compared to Skyrim it died quick if that's what he meant.
Starfield's two biggest flaws:
1. Not being skyrim in space.
2. Releasing one month after BG3.
Its a single player story game. One play-through and then you are done with it, like all of them
What is BG3 again?
I feel the same about FF games and others like WoW, but you don't see me complaining.I don't understand how anyone can put thousands of hours of playtime into a single player games. Especially garbage like Bethesda games. There are games I truly loved and proabaly never put more then 100 hours into them besides FFXI which was a MMORPG. How do you not get bored? There are so many other games out there to move onto.
This.Well these games aren't about getting max loot, max level. It's about story, making your own story and trying things out for fun. Role play and all.
Also I find the older I get my capacity to replay games diminishes. Even if TES6 is better than its predecessors I probably won't play it for as many hours as I've played tes3/4/5 each. Because of time and because of motivation decline with age?
How would a patch address the fundamental design issues with the game? There is a rumor that we will get the ability to travel directly between star systems without having to essentially fast travel. But is that really going to "save the game" for people?Don't worry the upcoming patch will save it. And did you see the selection of paid mods available? Wow!
The Bethesda formula worked before the industry moved on and left them. The dated game design and formula Bethesda uses is over 20 years old at this point. The game engine is even older than that. Games like Cyberpunk 2077 and its expansion Phantom Liberty are considerably more sophisticated in their design and execution. Not to mention, graphically Bethesda hasn't moved on in terms of character design. Their character model animations and faces, etc. look downright primitive now. Though in fairness their environments do look pretty good, especially for being procedurally generated."When it worked" being the key words
A lot of things have changed from release but if you have a problem with the general design of the game then no patch is likely to fix that for you. It's also not going to do anything to make the story and writing better or the quests more immersive.So guessing nothing really changed since release?
Played a few hours and just couldn't get into it. Felt so different from prior Bethesda games that drew me in.
They've been done creatively for at least a decade.I think that quote might be a polite way of saying they are done creatively
It's hilarious that you'd bring up Steam charts to prove a point while insisting they don't mean anything in threads where those same charts show how unpopular and poorly received some games are.most Bethesda games are single player (exception being Fallout 76?) but they have unusually long shelf lives because of the modding scene and overall replayability...so comparing Starfield to any of the recent Fallout of Elder Scrolls games and it died much quicker
the current player base is not terrible but even Fallout 4 currently has triple the player base (according to Steam charts)
Some games like the Mass Effect trilogy and Cyberpunk 2077 can offer a fairly varied player experience from one run to the next. Cyberpunk in particular has multiple endings that are in fact, quite different. Even if you pick the same ending every time, the way you play the game can alter your experience significantly. Some of the larger quest lines in the game can have a great deal of variation and outcome making their replay value high. Mass Effect comes down to binary ending choices but ultimately the experience is still quite variable based on your dialog and action choices. Cyberpunk for example has a great open world that is simply fun to mess around in. I often fire up the game and drive around Night City shooting random enemies and running from the police.I don't understand how anyone can put thousands of hours of playtime into a single player games. Especially garbage like Bethesda games. There are games I truly loved and proabaly never put more then 100 hours into them besides FFXI which was a MMORPG. How do you not get bored? There are so many other games out there to move onto.
It's not as popular as other Bethesda games. Part of the issue is that the engine was updated enough to become incompatible with the existing modding tools. They had to release a new version of the Creation Kit to mod the game fully. While that is out now, it came out more than a year after the game did and by then a lot of people had dropped the game. Still, there are a lot of great mods out there for it. I actually have dozens of mods installed just for the ship builder alone. Hell most of my time in the game has been spent building ships.I've given it a few attempts, but haven't got the 'hooks' in me from this game yet.
I am surprised the modding scene hasn't given Starfield more legs... you'd think being able to travel to individual planets - standalone mods would be popular. Something akin to a self contained 'Star Trek' episode on a new planet.
Well these games aren't about getting max loot, max level. It's about story, making your own story and trying things out for fun. Role play and all.
Also I find the older I get my capacity to replay games diminishes. Even if TES6 is better than its predecessors I probably won't play it for as many hours as I've played tes3/4/5 each. Because of time and because of motivation decline with age?
The Bethesda formula worked before the industry moved on and left them. The dated game design and formula Bethesda uses is over 20 years old at this point.
If thats a reference to STALKER GAMMA that could not be more inaccurateThere are plenty of gamers out there who love to hate on a Bethesda game, but are still playing single player FPS's from like 2011 with mods, that are arguably worse than any Bethesda game today and buggier. You know who you are.
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If I was going to call you out, I would of tagged you peppergomez , I ain't no bitch boy.If thats a reference to STALKER GAMMA that could not be more inaccurate
Oh I definitely enjoy criticizing Bethesda.You can absolutely group me in with those gamers. Companies that have such a wide gap in quality between their marketing claims and their actual products absolutely deserve to be criticized.If I was going to call you out, I would of tagged you peppergomez , I ain't no bitch boy.
Although I do think it's funny that you grouped yourself in with the gamers that love to hate on a Bethesda game that I was pointing out.
And btw, Call of Pripyat came out in 2009 and Gamma is just a modpack with like 150 or so mods. So your a little off base thinking I'm picking on you Pepper.
And I would be the last person to give anyone shit for modding the fuck out of a old ass game...no matter how buggy and terrible it was.
Yes we know your stance on Bethesda, as most know mine as well...wouldn't stop me from having a beer or 9 with ya though.Oh I definitely enjoy criticizing Bethesda.
I'm hoping Skyblivion is successful. Oblivion is the last Bethesda game that truly bowled me over and immersed me in its gameplay and lore.Yes we know your stance on Bethesda, as most know mine as well...wouldn't stop me from having a beer or 9 with ya though.
Yes I am looking forward to it as well, as I have very fond memories of both, but I'm going in with very low expectations so I can be really dazzled if they got it right or just shrug my shoulders if they got it wrong.I'm hoping Skyblivion is successful. Oblivion is the last Bethesda game that truly bowled me over and immersed me in its gameplay and lore.
It will be a good idea to wait at least another couple months after its official release for the inevitable post release patchingYes I am looking forward to it as well, as I have very fond memories of both, but I'm going in with very low expectations so I can be really dazzled if they got it right or just shrug my shoulders if they got it wrong.
Yeah trust me I know.It will be a good idea to wait at least another couple months after its official release for the inevitable post release patching
FOLN is a good example of a big mod being available to play but probably not advisable to do so until at least the v1.03 patch comes out.
I still haven't even loaded Starfield up yet, and I'm glad that I didn't with a new DLC dropping.
I learned my lesson with FO:NV and Skyrim, with waiting on DLC's to go back and continue where I left off. I fucking hate that, I rather just play it with ALL content from the get go.
Well said. I think this sums up my feelings on the company and its games nicely. Without mods I would have completed the story of Starfield and all its nonsensical fetch quests one time and that would have been the end of it.I have hundreds of hours in the PC versions of Oblivion and Skyrim and to a lesser extent Morrowind. 98% of those hours are because of mods, both in the modding process then playing said mods. Without mods I probably wouldn't have made it much passed 50 hours before all the bugs, jank and shitty design choices drove me nuts. Bethesda has never been good at making games. they are, on the other hand, great at making canvases for other, far more talented people, to work on. Now it seems they can't even manage that. Likely because I think they just got super lucky that such a strong mod community developed around Morrowind and caried over to their other games. Without that community they would likely be nothing more than a nostalgic memory for the more hardcore PC RPG lover. I never understood the popularity of the console versions of Bethesda's games.
Indeed. I'll be buying FO4 just to play the FOLN mod, wont even bother to play vanilla FO4 bc I have no patience for Bethesda's many limitations.I have hundreds of hours in the PC versions of Oblivion and Skyrim and to a lesser extent Morrowind. 98% of those hours are because of mods, both in the modding process then playing said mods. Without mods I probably wouldn't have made it much passed 50 hours before all the bugs, jank and shitty design choices drove me nuts. Bethesda has never been good at making games. they are, on the other hand, great at making canvases for other, far more talented people, to work on. Now it seems they can't even manage that. Likely because I think they just got super lucky that such a strong mod community developed around Morrowind and caried over to their other games. Without that community they would likely be nothing more than a nostalgic memory for the more hardcore PC RPG lover. I never understood the popularity of the console versions of Bethesda's games.