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Starfield

Bethesda hoodwinked a lot of gamers with this one w their marketing. Wonder what those ESVi pre-orders will be like.
Like moths to a flame. Bethesda has always been crap and Todd Howard is a fraud when it comes to game development but a genius when it comes to marketing.
 
Is this game fun yet?
Idk what it was about it but I could never get into it once I got the ship and realized exploring was pointless for 99.95% of worlds. I feel like had they went with only one large system with lots of cool things to explore and stoped the level scaling it might have been fun....how they thought having so many systems that had nothing to do/find is crazy.....the only thing I remember being cool was the alien hunting one and the one you find the mantises ship.

But that star wars mod looks cool.
 
Like moths to a flame. Bethesda has always been crap and Todd Howard is a fraud when it comes to game development but a genius when it comes to marketing.
Pretty much agree though once upon time maybe 15 years ago they were a good studio, but they've been left behind in all respects by most other game studios. At this point they are cruising on nostalgia factor, past credibility and savvy marketing.
 
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Former CEO Robert Altman destroyed their soul, taking Bethesda from a flawed studio that means well to a greedy Zenimax corp that represents everything that's wrong with the gaming industry.
 
So they screwed up and optimized for 9% of the player base instead of 90% who are on Nvidia. Brilliant.

Heh, it was a big conspiracy two years ago over DLSS vs FSR. Alleged AMD paying off Bethesda to only have FSR. Much hilarity. A couple of good threads here and elsewhere on it.
 
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I have been running various starwars mods. Most do a shockingly good job. Haven't tried any of the all in ones.
 
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Patch that was announced the 22nd of July is now live.

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Bethesda Game Studios Developer Spotlight- Tim Lamb

"I think, as it comes to Starfield, I'm really excited for players to see what the team has been working on

We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story...I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding...we're also adding some new game systems and a few other smaller delights...there's also some really interesting stuff coming down the pipe from our verified creators...we can't wait to get it into the hands of our players"...


View: https://www.youtube.com/watch?v=_zknfAghd-s
 
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If there's hope they can make it a micro-transaction cow they will keep trying. I'm thinking about fallout 76. I'm skeptical.

But I have a very small bit of optimism. If they can make a sizable story DLC and make traveling between planets etc.. without loading screens then I say it's probably worth it.
 
Problem with Space Games the end up going too big. Star Citizen is so big I'm not sure how it will do in the end.
 
Ironically Starfield is a smaller game than FO4 and Skyrim.

But it is longer. FO3 is around 75-80 hours for main story and most side quests & 5 DLCs, 55 or so hours without the DLC. Starfield is easily 115 or so without the DLC. FO3 was closer to 60-65 hours in my initial run.

A lot of people don't seem to realize how artificially long games have become. Almost no game out there has the same amount of content as FO3, yet are constantly pushing 40-60+ hour play times.
 
But it is longer. FO3 is around 75-80 hours for main story and most side quests & 5 DLCs, 55 or so hours without the DLC. Starfield is easily 115 or so without the DLC. FO3 was closer to 60-65 hours in my initial run.

A lot of people don't seem to realize how artificially long games have become. Almost no game out there has the same amount of content as FO3, yet are constantly pushing 40-60+ hour play times.
You must of left out half the game or just zoomed right through it.
FO3 is way, way longer with most side quests and all 5 DLC's than 80hrs. I've played FO3 beginning to end on disc more times than I can count and I usually averaged around 250hrs and doing everything, more like over 300hrs. New Vegas being smaller with the same amount of DLC's is about 220hrs give or take.

FO4 is even longer with the base building and settlements, without mods I'm usually around 320hrs.
 
You can use howlongtobeat to compare times. Considering all the effort Bethesda put into this game, the amount and quality of the content is really disappointing.
Beating a dead horse though.
 
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But it is longer. FO3 is around 75-80 hours for main story and most side quests & 5 DLCs, 55 or so hours without the DLC. Starfield is easily 115 or so without the DLC. FO3 was closer to 60-65 hours in my initial run.

A lot of people don't seem to realize how artificially long games have become. Almost no game out there has the same amount of content as FO3, yet are constantly pushing 40-60+ hour play times.
I beat Starfield in 60, didn't do all the side quests but did a most of them.
 
You must of left out half the game or just zoomed right through it.
FO3 is way, way longer with most side quests and all 5 DLC's than 80hrs. I've played FO3 beginning to end on disc more times than I can count and I usually averaged around 250hrs and doing everything, more like over 300hrs. New Vegas being smaller with the same amount of DLC's is about 220hrs give or take.

I didn't. That is about the average for most people according to how long to beat. It aligns quite well with my own game time. I don't do base building stuff or achievement hunting. At 80 hours, I'd been to every corner and checked off just about every location visit-able in FO3 with no more side quests available. All of the DLCs together are around 20-23 hours. I'm not sure how you can get anywhere near to 200 hours.

Fallout 3

Fallout 4 - which took longer for me and many others

Starfield

Starfield did take me longer than the 80 hours, it took me closer to 100 hours to do just about every side quest and faction quest. I think it was 110 hours or so. With the DLC, 152 hours. Though that is Steam time rather than game time, so probably closer to 145 real hours.
 
I beat Starfield in 60, didn't do all the side quests but did a most of them.
Starfield takes around 100 hours to complete every quest and mission. I've been through it twice now and I'm done with it. That said, I love the ship builder (with a shit ton of mods) and I probably have a thousand hours in that alone.
 
Starfield takes around 100 hours to complete every quest and mission. I've been through it twice now and I'm done with it. That said, I love the ship builder (with a shit ton of mods) and I probably have a thousand hours in that alone.

good Lord, you replayed the entire game after finishing it?...my condolences
 
good Lord, you replayed the entire game after finishing it?...my condolences
lol I beat the campaign all the way through 8 or 9 times, 40 times through Unity in total. Played around a dozen different characters. Still only around 400 hours, there are people with thousands.
 
I didn't. That is about the average for most people according to how long to beat. It aligns quite well with my own game time. I don't do base building stuff or achievement hunting. At 80 hours, I'd been to every corner and checked off just about every location visit-able in FO3 with no more side quests available. All of the DLCs together are around 20-23 hours. I'm not sure how you can get anywhere near to 200 hours.

Fallout 3

Fallout 4 - which took longer for me and many others

Starfield

Starfield did take me longer than the 80 hours, it took me closer to 100 hours to do just about every side quest and faction quest. I think it was 110 hours or so. With the DLC, 152 hours. Though that is Steam time rather than game time, so probably closer to 145 real hours.

I've played the game enough to know that there is more than 80hrs of content total in FO3 including DLC's. Point Look Out by itself has more than 20hrs if you do all the side content including getting all signature weapons.

I guarantee you didn't go from end to end and do every mission or explore every location, if you would of gotten the Explorer perk it would probably show half the map was unexplored. Hell you probably fast traveled every where you went and maybe did a handful of missions at Megaton, Rivet City and Tenpenny Tower. Probably didn't do anything with the Slaver quest line, same with the Remnants and Little Lamplighter and the Blood Ties quest line.

I explore every building and do every quest, every side mission, every companion mission, even every fetch quest, collect everything that is collectable including signature weapons and armor (especially all the Abe Lincoln shit) , plus I play on the hardest difficulty and take my time.....and then I mod the fuck out of it and dump a couple hundred more hours into it.


I don't need no stinking website to tell me how long it takes. Hell if I did that I would just ask AI, and here is what Gemini says just for shits about Point Look Out and I HATE using AI for info.

To determine how long it takes to complete all missions and side missions in Point Lookout, consider the following factors:
  1. Main Story Missions: Completing the main storyline typically takes around 5-10 hours.
  2. Side Missions: Engaging in side missions can add an additional 5-15 hours, depending on exploration.
  3. Player Skill Level: Experienced players may finish faster, while newcomers might take longer.
  4. Exploration Time: Taking time to explore the environment can extend playtime by several hours.
  5. Completionist Approach: Aiming for 100% completion can take 15-25 hours or more.
  6. Game Difficulty: Higher difficulty settings may increase the time needed to complete missions.
Hmmmm 25 hours or more to do the Completionist Approach to complete just Point Look Out, and you said 23hrs for ALL the DLC's. But it is AI so I'll give you that one.


And according to the chart that you linked, if you look under "Completionist" which I am, "average" is 112hrs with "leisurely" being 236hrs. I'm a little bit more "leisurely" than the average bear.

Don't even get me started on FO4.
 
Starfield takes around 100 hours to complete every quest and mission. I've been through it twice now and I'm done with it. That said, I love the ship builder (with a shit ton of mods) and I probably have a thousand hours in that alone.
That's so wild to me. The dogfights in space are so minimal, require so little, and just aren't that fun. Beyond that it's just a base where you store stuff. Glad you like it, but for me the worst thing Bethesda latched on to was all this base (or ship) building stuff. From them I want a world to explore, and Starfield gave us pretty much none of that. If ES6 isn't at least as good as Skyrim I'm done with em.
 
And according to the chart that you linked, if you look under "Completionist" which I am, "average" is 112hrs with "leisurely" being 236hrs. I'm a little bit more "leisurely" than the average bear.

Most people don't do achievement hunting or other collectible stuff. I only do quests, exploration and real gameplay. If you do achievement hunting or stick collecting, that can easily add many hours to your time. But if you're just doing story/side quests and regular gameplay, those times look about right.

Fallout 4 and Starfield became longer. I think a lot more people skipped some faction/side quests in Starfield as they got bored with the game though. And I don't blame them.
 
Most people don't do achievement hunting or other collectible stuff. I only do quests, exploration and real gameplay. If you do achievement hunting or stick collecting, that can easily add many hours to your time. But if you're just doing story/side quests and regular gameplay, those times look about right.

Fallout 4 and Starfield became longer. I think a lot more people skipped some faction/side quests in Starfield as they got bored with the game though. And I don't blame them.
I haven't even loaded up Starfield yet.
I'm waiting to at least a second DLC drops before I get into it. Hopefully I like it as much as I do Fallout, that's why I'm waiting so I can have plenty of content to bury me, plus I want a shit ton of mods too.
I see myself putting in hundreds of hours into it and then hundreds more with mods.

As for achievement hunting, I still don't have all the achievements for FO4, FO3 or New Vegas by the way.
 
That's so wild to me. The dogfights in space are so minimal, require so little, and just aren't that fun. Beyond that it's just a base where you store stuff. Glad you like it, but for me the worst thing Bethesda latched on to was all this base (or ship) building stuff. From them I want a world to explore, and Starfield gave us pretty much none of that. If ES6 isn't at least as good as Skyrim I'm done with em.
No no. I just use the ship builder and build ships. I don't really do the space battles.
 
I haven't even loaded up Starfield yet.
I'm waiting to at least a second DLC drops before I get into it. Hopefully I like it as much as I do Fallout, that's why I'm waiting so I can have plenty of content to bury me, plus I want a shit ton of mods too.
I see myself putting in hundreds of hours into it and then hundreds more with mods.

Hopefully you like it. IMO it lost a lot of what made the FO games good, despite their shortcomings. It gets repetitive towards the end and there is too much false choice to make it worth playing through again.
 
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You guessed it, more teasing.

https://gamingbolt.com/starfield-celebrates-second-anniversary-teases-the-terran-armada

In a recent Instagram reel, Bethesda teased the words Terran Armada behind the anniversary message. No further details were provided, but a potential announcement in the coming months is possible. Lead creative producer Tim Lamb stated recently that there would be some “new game systems” and a “few other smaller delights” down the line.

A portion of the development team is also working on making space gameplay feel “more rewarding,” which could allude to proper interplanetary travel.
 
What made the Bethesda games of the past so special is the exploration of the worlds; you could just start walking in one direction and have a never ending stream of meaningful adventures. Starfield has very little of that and thus very little of the magic imo.
 
What made the Bethesda games of the past so special is the exploration of the worlds; you could just start walking in one direction and have a never ending stream of meaningful adventures. Starfield has very little of that and thus very little of the magic imo.
It's full of empty spaces that serve no practical or narrative purpose. I suppose there is a certain freedom in it for being able to go just about anywhere, but its meaningless fluff. The best thing about it is that it gives you pretty much unlimited area for building your bases and outposts. Which is frankly something you don't really need to do at all.
 
You guessed it, more teasing.

https://gamingbolt.com/starfield-celebrates-second-anniversary-teases-the-terran-armada

In a recent Instagram reel, Bethesda teased the words Terran Armada behind the anniversary message. No further details were provided, but a potential announcement in the coming months is possible. Lead creative producer Tim Lamb stated recently that there would be some “new game systems” and a “few other smaller delights” down the line.

A portion of the development team is also working on making space gameplay feel “more rewarding,” which could allude to proper interplanetary travel.


View: https://www.instagram.com/p/DOOY7wckkNI/
 
It's full of empty spaces that serve no practical or narrative purpose. I suppose there is a certain freedom in it for being able to go just about anywhere, but its meaningless fluff. The best thing about it is that it gives you pretty much unlimited area for building your bases and outposts. Which is frankly something you don't really need to do at all.
And about the unlimited area.... It's hard (without mods and guides) to find good spots that have a healthy mix of resources in one outpost. Even the early guides took a lot of work. So can't just go anywhere. Next time I play I'll just get the POI mods to just drop you in the right spot, lol. I did the work before.
 
And about the unlimited area.... It's hard (without mods and guides) to find good spots that have a healthy mix of resources in one outpost. Even the early guides took a lot of work. So can't just go anywhere. Next time I play I'll just get the POI mods to just drop you in the right spot, lol. I did the work before.
I think the term you guys are looking for is procedurally generated slop
 
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