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AARGH! said:As far as FPS's are concerned NO ONE seems to recognize that this isnt a light gun and where you point the "remote" is where you are going to shoot isn't going to happen. It's a flying mouse not a light gun folks.
QFT!!!!!!!!!!!!!!!!!!!!!!bruenor said:What I find funny is the amount of negativity. I have been a member of the Sony PS1/PS2 media and have done a fair amount of playtesting for Atlus, Capcom, and others. I honestly believe that this will change the face of gaming for the better, and I definitely believe this will catch on instantly.
What are you people clinging to? Think about it. MS and Sony have offered nothing new or innovative for years, and they are happy to continue to with their new offerings. Halo 3 MGS 4... that is what you are defending so dearly? I can only ask why?
Nintendo is taking the risk, innovation in a stagnant industry. The industry is not stagnant based on sales $$ but on innovation. They are also supporting homebrew/indie developers, something you would think people around places like this would embrace with open arms... instead, you embrace MS and the fact that you need a MS MCE PC to use half the media features of the 360 and the PS3 that is built solely around proprietary technology and DRM. Nintendo has created EVERY control feature used today, EVERY one. With a track record like that, what basis does anyone have to bash this device? It is simple, clean, elegant, and offers new ways to LIVE the game, not just interact. This opens doors that no one else could open, nor would they if companies like Nintendo weren't around to drive the standards up and innovate.
Snap judgements and fanaticism account for nothing, and make you look bad. None of us have seen more than another, and so far it has been little more than a teaser. This device is revolutionary, fresh, and new. People fear what they don't understand.
Smiffy said:Yes it will happen, read up on the demos they let people try... Pretty much everything you said was faulty, I dont have the time to correct it all right now though.
the@ntipop said:Why do you say that? I'm really curious.
AARGH! said:Wow what a useless response that was.
bruenor said:Nintendo has created EVERY control feature used today, EVERY one. With a track record like that, what basis does anyone have to bash this device?
AARGH! said:Everyone seems to overlook the fact that it's useless for 2d fighters, and god forbid anything that requires self centering.
As far as FPS's are concerned NO ONE seems to recognize that this isnt a light gun and where you point the "remote" is where you are going to shoot isn't going to happen. It's a flying mouse not a light gun folks.
1up said:DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
Smiffy said:Yes it will happen, read up on the demos they let people try... Pretty much everything you said was faulty, I dont have the time to correct it all right now though.
AARGH! said:If you mean this quote:
The demonstration stations consisted of several different TVs that had red X's taped to the ground that were a set distance from the units--to show you where to stand. Once we were situated, we got our hands on the controller, which feels like an ergonomic remote control or even a laser pointer. The new Nintendo interface could easily be mistaken for a TV remote--with its long, rectangular shape--as it's designed to be held in one hand. It was very important to stand in the correct place for the demos, because the console actually tracks where you're pointing the controller at the screen, thanks to a small transmitter hidden inside the top of each controller. That's right, you can move around onscreen just by pointing the controller in a different direction.
Set distance? If this is actually tracking where "I" am pointing at I see a painful configuration setup everytime you move from your "set distance" and what about different TV sizes? Multiplayer games and your setting off to the side, etc...
It's still not a light gun that is sensing what is onscreen, but motion tracking and calculating the direction you want the "crosshairs" to go. For a fast paced FPS and you start whipping that thing around I can't see it being accurate enough to be useful along with all the other various body movements going along with it.
Like I said will see in 2006
S1nF1xx said:He has a very good point here.
Nintendo is the only one who has made any innovations with the controller. Everyone else has been living of their progress. Which has been the shoulder buttons (i believe), the analog stick, and the rumble pack (although this might have been on the PC before, I don't know. But Nintendo was the first to bring it into the living room.)
I won't purchase any console, so I have the luxury of just watching from the sidelines as to how this plays out.
1up said:DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
Gob said:?
http://www.1up.com/do/newsStory?cId=3143782
Way to go!
Anyways, Nintendo can do no wrong and I have never been dissapointed with one of their products, so I will gladly by this just so I can (Actually) kill Ganandorf like a badass.
gamz247 said:Anyway, this is all innovation for the sake of innovation. Nintendo's console market share is in the crapper, so they can afford to do wacky shit like this.
Smiffy said:Because what you said in your original post was wrong? :/
Well, honestly, it's Sony and Microsoft who've been carrying the video game industry lately. Nintendo got us to 1993.S1nF1xx said:This has been said about Nintendo for the past 15 years. You at least owe Nintendo credit for bringing the video game industry to where it is today. I wouldn't count them out until they're dead and burried.![]()
gamz247 said:Well, honestly, it's Sony and Microsoft who've been carrying the video game industry lately. Nintendo got us to 1993.
Scotch77 said:Um NO. your not even close to correct.
AARGH! said:From the above mentioned article:
. As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
I I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime -
These two points bear me out, you point in the direction you want to move not where on screen (as in a lightgun). It's tracking motion, not what's on screen. The other is his comment on frenzied FPS's on precision and speed, and we also dont know what he was doing in Metroid Prime and how "frenzied" it was or if he was just roaming around.
The video game industry, maybe. Video games as a form of entertainment...almost all Nintendo.gamz247 said:Well, honestly, it's Sony and Microsoft who've been carrying the video game industry lately. Nintendo got us to 1993.
When were video games not entertaining? I think whoever came up with Pong gets about all the credit in that regard.finalgt said:The video game industry, maybe. Video games as a form of entertainment...almost all Nintendo.
Oh please, you honestly can't believe Nintendo wasn't loving their market share in the late 80s.Sony and Microsoft represent the commercialization of entertainment for profit
Oh noes, more people playing video games! No one wants that!the marginalization of innovation for the sake of mass accessibility
Or, perhaps 30 year olds who don't want to run around as Mario with an Indian Pump on his back shooting at sludge, or kill Ganon for the billionth time.the bastardization of art for the sake of the 15 year olds whose primary concern in the matter of convincing their parents which games to buy for them is the number of guns featured therein.
finalgt said:Sony and Microsoft represent the commercialization of entertainment for profit, the marginalization of innovation for the sake of mass accessibility and the bastardization of art for the sake of the 15 year olds whose primary concern in the matter of convincing their parents which games to buy for them is the number of guns featured therein.
AARGH! said:Not all of them, Dreamcast had analog triggers before anyone else.