CrouchingTiger
n00b
- Joined
- Aug 11, 2004
- Messages
- 35
I used to play EQ for a while, and I have to say I loved every bit of it. Now I hear all this talk about how EQ2 (perhaps WoW too) will be designed with the intention to be played in 2 or so hour "chunks", so it can be more time-friendly and events won't end up taking 8+ hours anymore. I also think I've heard that WoW is fairly easy to progress in. I know some people hate the "grind" fassion of MMORPGs such as EverQuest, but I think it makes you feel like you're earned more in the end. If it takes a long time to gain levels and make progress, it feels like you've worked harder. There obviously has to be a balance between too long and too short, or else it won't be fun.
I rather liked the way EQ was. I felt like I had "come so far" when I would remember back to when I first started the game. Not only that, but when I would see low level players running around, I could see the mobs they struggled with and realize those mobs couldn't kill me if I let them attack me while I was away from the keyboard. This gave a sense of such a huge gap between high levels and low levels, further adding to the feeling of really "coming a long way."
I also liked how EQ had mobs that would take a huge group to defeat. Mobs that had thousands or hundreds of thousands more HP than a player made it seem like the game was on such a grand scale. It really seemed epic to find an enemy that could wipe you out in one hit, and you would be under the impression that it would be unkillable. Then you take it down with an army, or really well-equipped characters.
Well-equipped brings me to things like epics. Will WoW contain any epic sized quests?
Sadly, I doubt I would have the amount of time to devote to a new MMORPG the way I did with EQ. I still want a game that gives that feeling of accomplishment and that is on as grand a scale as EQ seemed to be. Can WoW or EQ2 deliver that, since I hear so much about how they made it less time-involving, and designed encounters to be more suited for the 5-6 person group?
This thread isn't just to say which is better, or just to say which would better suit my wants. It's to compare the two in general, and specifically in the areas I mentioned. How does each game differ from the other? What are their similarities? Which one would be more similar to the original EQ's "feel?" Etc.
I rather liked the way EQ was. I felt like I had "come so far" when I would remember back to when I first started the game. Not only that, but when I would see low level players running around, I could see the mobs they struggled with and realize those mobs couldn't kill me if I let them attack me while I was away from the keyboard. This gave a sense of such a huge gap between high levels and low levels, further adding to the feeling of really "coming a long way."
I also liked how EQ had mobs that would take a huge group to defeat. Mobs that had thousands or hundreds of thousands more HP than a player made it seem like the game was on such a grand scale. It really seemed epic to find an enemy that could wipe you out in one hit, and you would be under the impression that it would be unkillable. Then you take it down with an army, or really well-equipped characters.
Well-equipped brings me to things like epics. Will WoW contain any epic sized quests?
Sadly, I doubt I would have the amount of time to devote to a new MMORPG the way I did with EQ. I still want a game that gives that feeling of accomplishment and that is on as grand a scale as EQ seemed to be. Can WoW or EQ2 deliver that, since I hear so much about how they made it less time-involving, and designed encounters to be more suited for the 5-6 person group?
This thread isn't just to say which is better, or just to say which would better suit my wants. It's to compare the two in general, and specifically in the areas I mentioned. How does each game differ from the other? What are their similarities? Which one would be more similar to the original EQ's "feel?" Etc.