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Why does mobile gaming suck so much?

Zaza Zaza

n00b
Joined
Apr 10, 2016
Messages
5
Every mobile game, unless made for PC and ported to mobile, is a shallow unintelligent piece of dung.

The only truly awesome game I've played on mobile is KOTOR.
Why can't they port more games? Like Deus Ex, Morrowind, Oblivion, Red Alert 2, Warcraft 3, xhamster, Hitman series, etc

What are they waiting for?
 
Why can't they port more games? Like Deus Ex, Morrowind, Oblivion, Red Alert 2, Warcraft 3, xhamster, Hitman series, etc

What are they waiting for?

They are waiting for those games to make even one percent of what the shovelware pay-to-win tap-fest games make.

Sorry, but mobile games make buckets of money without the added effort of ACTUAL game design. why bother implementing hours and hours of paid time when a simple shovelware title WILL make more.
 
The biggest hold-ups are:
1. Putting forth the time, money, and effort to port older games to mobile platforms - and do so in a manner that allows them to actually run worth a shit.
2. Controls - playing classic RPG's, FPS's, and RTS's on a small touchscreen is usually very difficult and frustrating for most users.
3. CPU/GPU processing power of the mobile platform - yeah, it's pretty limited compared to even older mid-level gaming computers circa 10 years ago.
4. 3D games with lots of eye-candy/effects will drain the battery at an alarmingly fast rate - people get caught up in a game for even just an hour or two and they are now down to 10% battery life left.
 
They are waiting for those games to make even one percent of what the shovelware pay-to-win tap-fest games make.

Sorry, but mobile games make buckets of money without the added effort of ACTUAL game design. why bother implementing hours and hours of paid time when a simple shovelware title WILL make more.
Cause hundreds of old masterpiece games already exist. All they have to do it port them.
 
The biggest hold-ups are:
1. Putting forth the time, money, and effort to port older games to mobile platforms - and do so in a manner that allows them to actually run worth a shit.
2. Controls - playing classic RPG's, FPS's, and RTS's on a small touchscreen is usually very difficult and frustrating for most users.
3. CPU/GPU processing power of the mobile platform - yeah, it's pretty limited compared to even older mid-level gaming computers circa 10 years ago.
4. 3D games with lots of eye-candy/effects will drain the battery at an alarmingly fast rate - people get caught up in a game for even just an hour or two and they are now down to 10% battery life left.
Kotor overcame all this.

Best game I ever played.

Just wish it had some replay value.
 
Cause hundreds of old masterpiece games already exist. All they have to do it port them.

"All they have to do is port them"!?

Do you know how much work it is to port a game written for an X86 platform and DirectX hardware to run on ARM?

On top of that, you can't connect a keyboard/mouse to a phone and play at your desk: you need to create an ALL new UI and control scheme, as well as make gameplay changes to suit the new control style.

That is YEARS of work for a small team for a product that probably won't breach more than 1 million units. That same team could have released 3 or 4 'tap-fest: pay-to-win!' games that would have made 10x more profit EACH in that time.


It is not going to happen.
 
Kotor overcame all this.

Best game I ever played.

Just wish it had some replay value.

Great!

So, that's one game out of...tens of thousands of possible porting candidates that have almost zero source code similarities, unintuitive gameplay capability on a touchscreen interface, and talented porting teams to make it happen as KOTOR did?
 
1: Battery life. Mobile gaming sucks down battery for breakfast
2: Controls, not everyone is comfortable playing games like KOTOR via the touchscreen (i'm not, at least based on the emulators i've tried)
3: This one's been covered above really, the whole free to play gimme money thing.
 
2: Controls, not everyone is comfortable playing games like KOTOR via the touchscreen (i'm not, at least based on the emulators i've tried)

Most older PC/Console games that were ported to Android, while they may support touchscreen controls, are really meant to be used with controllers. I recently played through the original Tomb Raider on Android on my Shield Tablet and it was actually pretty awesome.. because I was using a controller. I tied using the touchscreen controls and it certainly makes the difference between playable and unplayable, hah. The people who play and review these games poorly because the touch screen controls suck baffle me. They support controllers and that's the way they are meant to be played. I think they only support touch screen controls for the masochists and those just wanting to feel 5 mins of nostalgia before realizing it's not fun anymore and never playing it again.
 
I have a Steelseries Nimbus. With an xbox one phone clip, it works great. My problem is that I wish that the Apple TV wasn't such a piece of shit stuck on 1080p... If the Apple TV is 4k capable, this will make my controller much more useful. Also, let's face it. Only Apple could get Nintendo quality games over due to hardware and stability... I say this when I have and love Nvidia Shield TV for basically streaming only. The game library does suck.
 
Most older PC/Console games that were ported to Android, while they may support touchscreen controls, are really meant to be used with controllers. I recently played through the original Tomb Raider on Android on my Shield Tablet and it was actually pretty awesome.. because I was using a controller. I tied using the touchscreen controls and it certainly makes the difference between playable and unplayable, hah. The people who play and review these games poorly because the touch screen controls suck baffle me. They support controllers and that's the way they are meant to be played. I think they only support touch screen controls for the masochists and those just wanting to feel 5 mins of nostalgia before realizing it's not fun anymore and never playing it again.

The consumer segment that will buy and play older ported games on a mobile device is already small. The segment within that segment that regularly carry around a controller for their phone or tablet (counter-intuitive to the purpose of a small handheld touchscreen device) is but a fraction.

...that's the primary reason why there aren't a flood of ported games on this platform.
 
Mobile gaming is alive and well. Get a 3DS.

Gaming on mobile phones and tablets is gimped by the price point developers are forced to compete at. There are some gems, as always, but they are adrift in a sea of shit.
 
I have a Steelseries Nimbus. With an xbox one phone clip, it works great. My problem is that I wish that the Apple TV wasn't such a piece of shit stuck on 1080p... If the Apple TV is 4k capable, this will make my controller much more useful. Also, let's face it. Only Apple could get Nintendo quality games over due to hardware and stability... I say this when I have and love Nvidia Shield TV for basically streaming only. The game library does suck.

I actually just disconnected my satellite yesterday and plan on picking up a Shield TV soon to replace it with Kodi and other streaming services. I already have a controller with my Shield Tablet, so will have two of them when I get it, which will be nice with emulators and stuff at least to play with my son.

I tried their Geforce Now service before they named it that and started charging monthly for it. It worked pretty decent on my 30 Mb/s connection on the few titles I tried. But the selection could definitely be better still. I saw they have the newer Tomb Raider games available to Stream and the Metal Gear Rising: Revengeance game available as a native title, which is cool and I was planning on trying out when I pick up the Shield TV since I don't have any current gen-consoles now (but that changes next month when Uncharted 4 launches too). I think they will improve the library pretty considerably in the next year or so if they can get enough people to buy into their hardware and Geforce Now service.

The consumer segment that will buy and play older ported games on a mobile device is already small. The segment within that segment that regularly carry around a controller for their phone or tablet (counter-intuitive to the purpose of a small handheld touchscreen device) is but a fraction.

...that's the primary reason why there aren't a flood of ported games on this platform.

KOTOR alone looks to have at least 1 million installs between the Play Store and iTunes app store. That may be relatively small compared to some other major mobile games, but it's still a considerable amount of players. I agree for the most part, but I'm not saying carry around a controller with your mobile device either. I only keep my controller and play these types of games at home where I can plug my tab into my monitor/TV via HDMI and use it like a traditional console. I think these types of settings are the intended/optimal way to play these games though and will become more commonplace as mobile hardware improves and adoption in the mobile gaming markets continue to increase. Mark my words, there will still be a market for dedicated gaming consoles for the foreseeable future, but these mobile markets are going to eventually catch up to and surpass console gaming as devices like the Apple TV, Shield TV, and even tablets and phones devices catch up to them and can support these higher end titles. They're already producing some PS3/360 level games for mobile right now.
 
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Simple question: do you want to really want to play a 100-hour RPG or an intricate, fast-paced real-time strategy game on a 5-inch phone?

It's easy to say "every game I want to play should be available on every device" (which is really what you're saying here), but you have to actually sit down and consider what people here have mentioned: both whether or not the developer can afford to do a mobile port, and whether or not it'd even make sense in the first place. The ideal and the practical reality are sometimes very different.

I'm reminded of those forum posts where people ask for affordable laptops that play games as well as a high-end desktop, and then balk when you tell them the truth (that what they want is horrendously expensive, and sometimes impossible). Sometimes you have to accept that technological limits determine where you play certain games.
 
$$$$$$$$$$$$$$$$$$$$$$$$$$



That's why.

A huge majority of mobile games downloaded in the App Store are free. Almost all of those games are time killers.

Companies like Square have ported games like Chrono Trigger and haven't seen anywhere near the popularity as garbage time killer games. It's not even fair to compare the two, both in quality and sales.
 
You (and I, because I would like to as well) are in the minority.

I played through the NES Dragon Warriors on my HP iPaq using a NES emulator. Don't remember the model number.
Playing the same game on a smartphone in your bed is much more immersive than a PC.
 
I HATE the current state of mobile phone gaming. There is massive potential with these uber powerful devices but all we get are games with shitty cash shops because thats the cash cow.

What i ended up doing was snagging one of these and starting a small library of PSP games.

Thing is i had real high hopes when squeenix started selling old final fantasy ports for $20. I thought there would either be backlash and it would fail or it would sell well and the rest would see you can sell quality games at higher prices.
 
The biggest hold-ups are:
1. Putting forth the time, money, and effort to port older games to mobile platforms - and do so in a manner that allows them to actually run worth a shit.
2. Controls - playing classic RPG's, FPS's, and RTS's on a small touchscreen is usually very difficult and frustrating for most users.
3. CPU/GPU processing power of the mobile platform - yeah, it's pretty limited compared to even older mid-level gaming computers circa 10 years ago.
4. 3D games with lots of eye-candy/effects will drain the battery at an alarmingly fast rate - people get caught up in a game for even just an hour or two and they are now down to 10% battery life left.
Also many devices overheat while playing
 
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T
Also many devices overheat while playing

Overheat or just get warm?

I've been gaming on mobile since 2009 and never had a device overheat, just get pretty warm if I'm on it a while. Graphical games do usually murder the battery though, which is why I usually only play them while on my charger as well, heh.
 
Overheat or just get warm?

I've been gaming on mobile since 2009 and never had a device overheat, just get pretty warm if I'm on it a while. Graphical games do usually murder the battery though, which is why I usually only play them while on my charger as well, heh.
Have you tried a Tegra cpu?
 
Have you tried a Tegra cpu?

Only on my Shield Tablet (Tegra K1). No issues with overheating there and I've played games for hours at a time on it as well. I think I do recall the old Tegra 2 SoCs back in 2011 or so having issues, but don't remember seeing such issues after that.
 
Only on my Shield Tablet (Tegra K1). No issues with overheating there and I've played games for hours at a time on it as well. I think I do recall the old Tegra 2 SoCs back in 2011 or so having issues, but don't remember seeing such issues after that.
Tegra 3 is as hot as Tegra 2 and also there are many people compalining of overtheating in other models
 
Tegra 3 is as hot as Tegra 2 and also there are many people compalining of overtheating in other models

Ahh, well good thing it's pretty much obsolete at this point and wasn't in many devices in the first place.
 
Last game I played seriously on a phone was PEGGLE and for some reason it went off the app store.

I hate mobile gaming for some reason. Now I can game on a PS Vita, and I like it good enough. So it has to be the controls. I needs to have me some tactile controls.
 
I don't get the appeal of mobile gaming at all because there seems to be so many other interesting things to do on a mobile device that doesn't kill the battery.
 
No one is willing to spend $20 or more on a mobile game. If reasonable numbers of people were willing to pay $20 or more per game then they'd be able to put out 3DS-quality releases on mobile. But everything is Fee to Pay garbage because that's the only way to make money with mobile. No one wants to pay money for mobile games.
 
No one is willing to spend $20 or more on a mobile game. If reasonable numbers of people were willing to pay $20 or more per game then they'd be able to put out 3DS-quality releases on mobile. But everything is Fee to Pay garbage because that's the only way to make money with mobile. No one wants to pay money for mobile games.

You must be kidding. The final fantasy remakes are selling just fine in that price range its not that people are unwilling to spend that much that has been disproven time and time again. The real issue is that developers know they make more with the free up front price and cash shop gouging.

These remakes are selling like crazy at $10-$20 i do not believe a good new game couldnt get $20+ easily. Personally i would pay that three times over for a game like fire emblem with the quality that FE has. Seriously touchscreens like this are just begging for good SRPGs. Instead im stuck with stripped down SRPGs full of cash shops. It really blows because some are decent games completely ruined by the cash shops.
 
I answered it in post #8. :p

Well that is certainly part of it. I still have more fun playing a F2P MMO on PC than I do play an equivalent game on a phone.
I really think it is tactile control that makes the biggest difference. Phones are not gaming machines, they are at their core communication devices.
 
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