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Skyrim - Difficulty Setting

that's what I thought at first, but then I realized if I level up he will automatically become stronger.. maybe one solution is to find a companion to get the damage for me. or maybe different spells rather than the destruction ones work better against negromancers??
 
negromancers...lol typos are so funny.

You should try other strategies. Mages are weak against physical items, as they have no armor. So a companion to take the damage for you and do damage for you would be nice.
 
They may become stronger, but right now your equipment and such is super weak. But yet, physical attacks would help. Go buy a dog!
 
Everyone should get the Summon Flame Atronauch (SP?) spell ASAP. Having a heavy hitting team mate on call is really nice. She is a bit of a glass cannon, but against bandits, she's great, and one-shots skeletons.
 
Adept here. I've got enough difficulties in my life to worry about to properly enjoy a game that's going to make my life miserable.
 
I'm only level 8, but so far the master level difficulty seems pretty easy. After getting a 2h ice sword from the first dragonstone cave I've been wrecking bandits in a few hits after a sneak arrow to the face. Lots of finishing moves too. I haven't even used a single perk yet either.

I am curious about the rumored lev 50 perks cap, any definite answer on this? Also, is there a 'respec' option for perks?
 
Yeah I haven't had many problems on Master yet either. I suppose I shouldn't speak too soon though.
 
I'm only level 8, but so far the master level difficulty seems pretty easy. After getting a 2h ice sword from the first dragonstone cave I've been wrecking bandits in a few hits after a sneak arrow to the face. Lots of finishing moves too. I haven't even used a single perk yet either.

same here against bandits, they are weak. even fighting a small group of them alone. my struggle is against the apprentice neCromancers ;) not to mention when there are a couple of them. btw a companion really helps, I hired that archer elf in Rivercreek. His damage is far greater than mine
 
I'm currently playing on expert. I feel it's a good balance.

I've tried adept just to mess around, and the tension of the battles is lost. Things die too easily. (I'm level ~15 or so.)

The way I see it, if something is killing me too easily, then I am not ready to fight it yet.
 
It's not the regular enemies that you have to worry about, it's the bosses and minibosses.

For example, I'm stuck in a dungeon with an Electromancer that will literally one-shot me from full health (240 HP). My companion isn't of any use since she's at 10% health or whatever. Considering Lightning in this game is hit-scan and he's all the way across the room, the only way I can think of even killing him is getting VERY lucky as I approach him and timing my power attacks so he doesn't even get the chance to attack. Oh and abusing quick-saves of course.
 
You can. In your favorites, press the number key of what you want a specific item to be.

Open Favorites.
Highlight or click on item. Activate it. Don't close Favorites.
Press desired "buttan"
Voila.

Didn't ruin it, you just didn't explore it right. :p

I have indeed been using that since the beginning. Between shouts, conjuration, Illusino CC, and destruction damage, 8 slots is no-where near enough for seamless combat, which is what i enjoy. I don't feel like I'm uber if i have to pause the game 10 times to switch out my shouts and my moves, chug pots, etc... but instead when i do it all in real-time utilizing my entire keyboard and many many keybindings. This probably comes from the many years i played WoW. I want to be able to use Shift + T to cast a specific move, etc. Similar to the Enhanced Hotkeys mod for Oblivion.
 
Playing Master. It is tough. This morning I ran into a Bandit Marauder who would one shot me (220 HP) with his bow. I had to be VERY careful to kill him. Some fights are pretty hard without my loyal doggy (going to have to replace him now). I don't think I could truly solo a dragon.

Playing ranged/sneaky, but I mostly stick to the bow. The dagger just isn't that awesome even with the 15x damage perk.

It doesn't feel like it does enough damage, or doesn't swing fast enough compared to how much lower damage daggers have compared to other weapons. They were fucking quick in oblivion, here they feel just as fast as a sword...

What advantages do daggers have over the other one-handed weapons?
 
Only advantage I can think of is your sneak rating is affected by your equipped weapon type (dagger being the best). That and I don't know if you can get the back stab kill cam with anything other then a dagger.
 
Howdy,

I will try my next play through from the start on Master. I had not started Master difficulty until after I discovered how to abuse the enchanting system to make overpowered gear. Once I did, game balance was completely broken. The problem is, at what point do you draw the line between using the tools available to you vs intentionally gimping your character (like trying to play Fallout 3 with just the hunting rifle or something)

The only way to introduce any kind of challenge back into the game was to set it to Master, but even now, not much in the game poses a huge threat. Mainly Briarheart Foresworn, some magic users, and Ancient Dragons if I am not on my A game.

Shield Charging is completely overpowered. I kinda wish they would do something about the ragdoll floppy behavior that it causes. Reminds me of the way Yao Gui from Fallout 3 would go flying.

I'm not sure if posting youtube links is allowed on this forum, I've got a couple vids posted from playing on Master, my username there is the same as here.
 
I'm not sure if posting youtube links is allowed on this forum, I've got a couple vids posted from playing on Master, my username there is the same as here.

You can post the youtube links. Kinda curious to see them.
 
Well, they are masters of the black arts, are they not? :eek:

Bahahaha...nice one!

I had to kick it up to expert at about lvl 25. I was just cutting enemies down like they were nothing once I got some better gear. The game has gotten harder though as I've leveled up. About lvl 45ish, it started getting pretty crazy in some spots. I was getting my ass handed to me by guys I had previously been owning left and right. I thought the enemies weren't supposed to level with you, but it doesnt seem like that's the case. Some guys are just crazy overpowered, like the forsworn briar hearts. I mean, Jesus Christ, I can slaughter an ancient dragon, but some dill rod in a goat skin vest and a stupid hat can whoop my ass!
 
Seems there's a lot of confusion about whether or not enemies level as you level. They absolutely do level with you, but as I understand it, it's not a linear scale the way it was in Oblivion. That's why it feels like some enemies scale while others don't.
 
Seems there's a lot of confusion about whether or not enemies level as you level. They absolutely do level with you, but as I understand it, it's not a linear scale the way it was in Oblivion. That's why it feels like some enemies scale while others don't.

I have noticed that if you enter a cave/dungeon at level 20, and its too hard, you can leave and come back at level 30 and the enemies will have stayed the same level. I'm not sure if this is universal, but it's happened to me on more than a few occasions.
 
Random contribution. I play master. Have a character, a pure conjuration/restoration mage, therefore, no offensive spells, and I use no weapons. My means of downing enemies is summond creatures/zombies/a companion.

Honestly, very difficult playthrough thus far. Not in the least bit boring, lots of magicka management, dodging, strategic planning to survive a brawl with 4 melee's or something. Especially when the companion flops down in 3 hits ¬_¬.

Anyway, to the point. I once spent a whopping 25 minutes on one boss battle. Very difficult, I had to spam quicksave and frankly it was my most enjoyable battle to date.


The point, oh right. I could sail through as pure conjuration on normal. One flame atronach can take out 3 guys in say 10 seconds with it's flame aura thing alone. Far too easy, no challenege, no fun. Especially with shouts, some are rather overpowered in normal.
 
^^ Yep conjuration is OP. I stopped playing my lvl 28 destruction/conjuration mage once i got the frost atronarch, as it would tank 4 guys while i just stood in one spot spamming my moves. Mind you, this is on master, where if they were to hit me once i'd be dead.
 
You can. In your favorites, press the number key of what you want a specific item to be.

I believe that one of the earlier posters was lamenting the lack of the "advanced hotkey mod" that was available for Oblivion. That increased hotkeys from 8 to 24 by allowing shift/alt on numbers. Eight hotkeys is not nearly enough for a mage; in Oblivion I found 24 to be somewhat limiting. Keeping spells of each element so you can hit vulnerabilities or chase rider effects really eats up the hotkeys. 3x cone spells, 3x runes, 3x bolts is 9 spells on hotkey right there.

I'd love to see such a mod for skyrim, but it's probably going to require the script extender (or at the very least the toolset).
 
I believe that one of the earlier posters was lamenting the lack of the "advanced hotkey mod" that was available for Oblivion. That increased hotkeys from 8 to 24 by allowing shift/alt on numbers. Eight hotkeys is not nearly enough for a mage; in Oblivion I found 24 to be somewhat limiting. Keeping spells of each element so you can hit vulnerabilities or chase rider effects really eats up the hotkeys. 3x cone spells, 3x runes, 3x bolts is 9 spells on hotkey right there.

I'd love to see such a mod for skyrim, but it's probably going to require the script extender (or at the very least the toolset).

Yea i just switched to a rogue-type character because i couldn't take it anymore. I want to play a mage, but don't want it to be a pause-fest. So alas, i'll wait to do that character down the road when a mod comes out.

I'm curious how they ever expected anyone to play this game with fluidity on any of the consoles, what with their whopping TWO keybindings :rolleyes:
 
I'm playing at Adept and so far the difficulty has been a roller coaster ride. Sometimes I kill dragons in seconds, sometimes I have trouble with bandits. I'll have to level up a bit more to see whether it's the static enemy scaling in effect, or whether I gimped my character somehow.
 
There is something I found out for all the guys with hotkey problems. My favorites menu was getting very daunting. Well I found out you can unfavorite your hotkey'd items and they are still hotkey'd thus freeing up 8 spots in the 20 odd list I have.

I played on master but it was WAY to hard for me. I have only level'd my health 3 times while i have leveled my magicka the rest (im at 470 now) and I am level 38 right now. I am a destruction/ alteration/conjuraction with a mean dual dagger attack and playing on expert. I have yet to meet a drauger overlord or forsworn bandit that will not one hit power attack me to death....thus comes the Paralysis spells and Invisibility potions. I spent a solid 2 hours in one cave trying to kill the faulmers.

And also I read a couple places that the Perk cap is at 81 and not 50. But even if it is i am going to be using the counsel every time I level up to force a perk b/c there are definitely more than 50 perks that I want to achieve, and i feel that is the one thing that is pretty dumb in this game I think you should be able to unlock at least 100 perks Considering there are 250 of them.

Anyone else have ingredient OCD. I cant pass a chaurus egg or fly aminita that I dont want to pick. plus when you get a decent alchemy level the potions you create worth a serious penny. 150-300.
 
I definitely have ingredient OCD. Book OCD too, I have to read ever goddam book I see and that can really slow the game down. But what can we do? It's our nature, we were born with pogo sticks up our arse.
 
Smithing must be overpowered. Once I got it to 100 I had to put my difficulty to master to stop 1-2 shotting everything with a normal attack. I didn't abuse the enchanting alch loop either, but I did enchant a smithing set, so all my gear is legendary+. I've gotten a few lvls since then and I'm starting to run into some challenges on master, but I still haven't had to use the orc racial since my first few dragons.

The dual wielding power attack where you hold down both buttons feels overpowered. I don't think I've run into anything that I can't kill with 2 rounds of that power attack, other than maybe frost dragons. Blood dragons I know get 2 rounded by it, I can't remember whether the frost dragon did. If I don't use it, things feel a bit more balanced.

Magic can still hurt pretty bad even though I'm using a magic resist ring/neck. If I wanted to go for 100 enchanting I could have 30% magic resist and something like 25% frost/fire/shock resist.

I guess overall its more balanced than oblivion where you could have 4 or 5 20% magic resist enchants and fill the rest in with frost/fire/shock armor enchants. Still, I'm definitely going to avoid smithing, and possibly enchanting on any new characters I make. I'm thinking that would make exploring and questing feel more worthwhile if its possible to actually find upgrades, though I'm fine doing them now with no gear incentive.
 
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What do you mean enchanting alch loop?? I have some destruction enchantments that allow for things like flames and frost and sparks to cost 0 damage while incinerate cost 17. I am considering enchanting a dagger with paralyses but I feel like that will just make the game way too easy.
 
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What do you mean enchanting alch loop?? I have some destruction enchantments that allow for things like flames and frost and sparks to cost 0 damage while incinerate cost 17. I am considering enchanting a dagger with paralyses but I feel like that will just make the game way too easy.

Use alchemy to create + smith pots. Use pots to create + alchemy armor. Use upgraded armor to create stronger + smith pots, then make stronger armor ad nauseum until capped.
 
Random contribution. I play master. Have a character, a pure conjuration/restoration mage, therefore, no offensive spells, and I use no weapons. My means of downing enemies is summond creatures/zombies/a companion.

Fun stuff, thats basically what I do with one thing added in: Illusion spells. Calm and Frenzy are hilarious when used together. I've run through entire 'bandit' dungeons just Calming them, pickpocketing, Calming again, Frenzy on one to get killed by the others, etc. Hilarity. My first play of the game was a typical melee, but Illusion adds a whole new level.
 
Fun stuff, thats basically what I do with one thing added in: Illusion spells. Calm and Frenzy are hilarious when used together. I've run through entire 'bandit' dungeons just Calming them, pickpocketing, Calming again, Frenzy on one to get killed by the others, etc. Hilarity. My first play of the game was a typical melee, but Illusion adds a whole new level.

This makes me want to play as an illusion mage. But aren't there level caps?
so a lvl 50 creature can not be controlled/calmed/frenzied?
 
There are, they seem to increase with your caster level. The perk tree also increases the levels you can affect. I'm level 30-ish now still using just Calm and Frenzy (one step above Novice?), and it hasnt been a problem yet. Going vampire also raises their affect by 25%, I did that for a while but it got annoying dealing with the feedings.

I blew through all the Dark Brotherhood quests with Calm/Frenzy last night. Strange how people just randomly went crazy and had to be put down by the guards. :D Although I used it on one guard captain in Solitude and he literally killed everything in the castle courtyard. Like 10 NPCs dead around him. What a beast.

Until you get the 90-illusion perk you cant affect undead/daedra/constructs, so you need other combat skills to deal with them and with dragons and bosses. Anything with stealth would work great, or just do conjuration and/or destruction.
 
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