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Prey (2017)

This game is far more enjoyable then ME:A. Period.

I honestly don't get some of the poor scores for this game. Although I guess I shouldn't be surprised. Your average person likes dumbed down games these days.
 
This game is far more enjoyable then ME:A. Period.

I honestly don't get some of the poor scores for this game. Although I guess I shouldn't be surprised. Your average person likes dumbed down games these days.

Definitely not an apples to apples comparison but I agree. Forgettable characters and a loose, disjointed open plot in ME:A just has me bored outta my mind, even though the environments are cool.

This game is just fun, I find myself finishing this game ez and enjoying every bit of it. Nothing incredibly innovative, nothing fancy, just a solid game not too big for its own britches; good balance of story, gameplay, tactics, choices... etc.

Only 15gb too =}
 
I just use the Duped bug before they patched the thing so I don't have to gather junk in order to recycle it for bullets.
I think I have 3-5K each in materials the numbers run off the slot where they are located.
 
I actually don't think a 4/10 or 6/10 is that far off the mark from what I've played. I thought the intro where you escape from the simulation was pretty neat. But this game got boring fast. Granted, I've only played a few hours, but it just seems like a bland Bioshock clone with crappy weapons and dull enemies. I'm struggling to find the motivation to keep playing. I'd probably give it a 5/10. It's perfectly mediocre.

I should also mention that I consider 5/10 to be average, and am of the opinion that very few games should ever get an 8 or above, and that 9s and 10s should be reserved for all time classics like Half-Life or Ocarina of Time.
 
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IGN has lost all credibility I know for a fact Game Informer is paid off by Bioware because they gave Mass Effect 3 the top game of 2013 or whatever.
Every writer put Mass Effect 3 for their top game and I didn't even think it was good sub par at best. This does happen often usually when a writer is trying to pimp a console game over a PC version. Destiny is good for this I mean I seen just as many articles on Destiny than any other game besides maybe Call of Duty.
 
IGN has lost all credibility I know for a fact Game Informer is paid off by Bioware because they gave Mass Effect 3 the top game of 2013 or whatever.
Every writer put Mass Effect 3 for their top game and I didn't even think it was good sub par at best. This does happen often usually when a writer is trying to pimp a console game over a PC version. Destiny is good for this I mean I seen just as many articles on Destiny than any other game besides maybe Call of Duty.
Game Informer will score things based on how they want them to sell, since they're owned by Gamestop and they're basically the industry's cock holster at this point. But I have to give GI credit where it's due: they posted a blog explaining how there were no pre-release copies and that they're taking time to fully explore the game before writing the review.

http://www.gameinformer.com/b/news/archive/2017/05/05/where-is-our-prey-review.aspx

They ended up giving it an 8.25, which is about a 7 on the GI curve.

http://www.gameinformer.com/games/p...ve/2017/05/06/somewhere-beyond-the-stars.aspx
 
Not sure if this is a glitch re: Thorstein's body/remains:

He's turned into a Phantom that you have to kill during Looking Through a Looking Glass part of the main quest. I did that a bit earlier in the game...could have sworn I thoroughly looted him... went on my merry way. Eventually went to crew quarters, came to his room and realized I didn't have his key. I found out the key was on his body so I was surprised that I missed it. (This part I don't think is a glitch. I must have been in a hurry???)

So I use the Security station to ID where his body is back in Hardware Labs, go to the exact point in his office and nothing is there. I'm combing all of the Hardware Labs for any corpses in the vain hope I find his and can loot it.

If I was in a hurry and missed it then shame on me I guess but I'm surprised the entire thing would be completely gone.


Anyone else have this kind of problem?


^^ Apparently there is a bug out there that some people have complained about where certain targets can be killed and their bodies will "sink into the ground." I saw one outlet mention this in regards to a different person like it was a known quantity and recommended to people to "slow time down" right on the kill to make sure you loot it in time.

So basically I'm hosed on this particular detail. Oh well. I'm not going to undo hours of gameplay just for this.
 
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I think my game is broken. :(

Before the patch I played for about 45 minutes, got to the office with the items in the safe, and quit. After the patch I started a new game to redo my Neuromods, and now I cannot progress past the "get to the main lobby" portion of the storyline. Entering the lobby does not trigger the next step, and the safe in the office upstairs is empty. I even started a 3rd game and same thing.

Any ideas? Or does anyone have a save file just after that point? I tried verifying game integrity, no change.
 
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I think my game is broken. :(

Before the patch I played for about 45 minutes, got to the office with the items in the safe, and quit. After the patch I started a new game to redo my Neuromods, and now I cannot progress past the "get to the main lobby" portion of the storyline. Entering the lobby does not trigger the next step, and the safe in the office upstairs is empty. I even started a 3rd game and same thing.

Any ideas? Or does anyone have a save file just after that point? I tried verifying game integrity, no change.

WOW that is weird as the game it'self
 
So far I can't find other people with Pierit's issue and that mystifies me. I really hope he gets that issue resolved.



I beat the game last night and I have a save right before the various end choices... got mixed feelings about it but overall this is a really good game. I might agree with some criticisms about some balance in certain areas. The intensity really cranks up for the "end game" issues... I even failed a sidequest trying to save someone even though I had thought I'd done everything right...


Not exactly sure what DLC could be like for this game given the nature of the endings I've seen so far.

Overall I'd probably sign off on a 8/10 for this game myself as is which is hardly "bad or mediocre."
 
I can't find anyone else with the issue, either. As soon as I realized it happened (I'd actually done just about everything there is to do in the lobby and in the different rooms and areas before I noticed the mission not progressing and nothing could be done in the office), I searched for that mission step "get to the main lobby" and found zilch.

I'm hoping I can find someone with a save file, otherwise I effectively can't play the game.
 
I finally got to really dig into this over the weekend, and play for several hours. I'm absolutely loving every drop of this game so far. I actually can't find a single fault so far. Yeah, the story is similar to others, yeah, the graphics aren't revolutionary, but it's so polished. I love the little System Shock and LGS references (especially the door code in the beginning :D ) I've been able to approach things in a ton of different ways, and I feel like the skill upgrades I've been doing (kind of an all around approach rather than specialist) is turning out really well so far. The story is rolling along as I'd expect in a game like this, and I guess maybe I'm not jaded because I'm enjoying every second of it. I've been taking a slow(ish) approach, and going over areas pretty thoroughly before moving onto another. I think the balance is great so far. Just enough resources to keep things moving, but just the right amount to keep you going back to recyclers and fabricators for more items. Anyway, really enjoying this.
 
I finally got to really dig into this over the weekend, and play for several hours. I'm absolutely loving every drop of this game so far. I actually can't find a single fault so far. Yeah, the story is similar to others, yeah, the graphics aren't revolutionary, but it's so polished. I love the little System Shock and LGS references (especially the door code in the beginning :D ) I've been able to approach things in a ton of different ways, and I feel like the skill upgrades I've been doing (kind of an all around approach rather than specialist) is turning out really well so far. The story is rolling along as I'd expect in a game like this, and I guess maybe I'm not jaded because I'm enjoying every second of it. I've been taking a slow(ish) approach, and going over areas pretty thoroughly before moving onto another. I think the balance is great so far. Just enough resources to keep things moving, but just the right amount to keep you going back to recyclers and fabricators for more items. Anyway, really enjoying this.

Ugh I was going to try to wait for the Steam summer sale but not sure I can hold out...Bundle Stars has it on sale for $50 w/coupon code. I wouldn't think that it will be $30 (50% off) during the first Steam sale but I could be wrong...$45 (25% off) seems more likely and in that case I'd happily pay the additional $5 to be able to play it now. I know cdkeys/G2A/etc. have it for around $40 but when a game is great I prefer to support the pubs/devs in order to encourage further development of more great games for the PC crowd, and being that most of them don't approve of grey market key sites I'll gladly pony up a few extra bucks to get it from a legit reseller. Yeah yeah moral high ground and all that. :D

You and I generally like the same games and have similar thoughts about most shooters (id software, etc.) so if you're that impressed by it then I'm sure I'll love it too.
 
Solid game, had a lot of fun with it on PC. Game ran well on my rig. I played on [H]ard for my first play through and thought it was difficult enough for sure. I was constantly running out of ammo and health packs through the game but never thought that I needed to drop down to a lower difficulty.

It was a challenge to be sure, but a welcome one. Much better then the Bioshock games that once you got going you just had crazy high resources throughout and stomped everything.

Those mimics annoyed the shit outta me for a while but they showed up less as less as the jumpscary versions which was nice. You still had to worry about though.

I figured out 1 big thing about the ending right away but not the other half of it which is arguably less important.
I figured that you were an alien right off the bat, but didn't know about the simulation part. I thought it was well done, if not a bit lame "it was all a dream" kind of ending, however the execution was very good so I wasnt that bent out of shape about it
 
Kind of lengthy very spoilerish discussion about endings:

Honestly? I think it's pretty lame. I'm not impressed with the ending (s) as is/are.

Being an alien or at least a mutated hybrid variant if I gather this right... a ploy that's been used before that I wouldn't have minded having a swerve and impact on outcome of that as well.

Imagine the storyline and sophistication of "redeeming Morgan Yu the man" and the ramifications of that vs "let's go alien and whoop ass" and the dilemma you have there.

As ambitious and sophisticated as some aspects of this game teased...they really could have gone even further with something like that and put in the player's lap.

They were almost there with it.

You have the option to never touch Typhon abilities and avoid them if you want. (this makes the game harder)

They should have taken that a step further in terms of ramifications. It would have had a lot more impact.


All a dream/simulation: Lame. Harms potential replay value for me.

I'm a little bummed that there's just no redemption for this character and that Morgan Yu or whoever he was is gone. If I gather the story correctly: Both Yu brothers are essentially deluded with grandeur egomaniacs and Morgan was essentially willing to sacrifice his humanity outright and at asinine, wreckless high risk to try and shortcut to an attempt at immortality.

So you get all these seeming choices through the game that ends up being a damned simulator and it just doesn't seem to matter because no matter what you do... blow the station up, use the nullwave, escape, commit suicide... doesn't matter. Morgan Yu is hosed and Earth is hosed.

http://www.escapistmagazine.com/art...7-How-To-Get-The-Best-Ending-I-And-Thou-Guide


I did everything right for highest empathy except I failed to save Luther Glass which pissed me off. I was right there and the fight was intense and he must have gotten hit by someone...I tried to be careful...and he died. I wasn't going to lose an hour of gameplay or so just to redo that. It isn't worth it anyways.

Even that thing admits: It doesn't matter what choices you make. I think I got it because all the characters (at least through those mechs)... all praised me to the moon and vouched for "Morgan" in very glowing terms so I think the game forgave me on Luther Glass because I kicked ass on everything else.


https://www.forbes.com/sites/insert...voids-a-mass-effect-3-situation/#2d77b2f37697

This is a fair spoilerish summation but I don't feel as good about it overall as this writer does and it sounds like he's trying to convince himself.

The original ME3 ending was a disaster. I'm not ready to go there with this but I feel... anticlimatic? Let down?

I felt better about the original Deus Ex's ending if we're going to look at something even *remotely* in the same ballpark and I'm going very broadly here.

This game is a great ride overall albeit imbalanced at times as even the more positive of reviews have stated.

I hope there's some DLC that comes down the pike that maybe fleshes this out, throws us another couple of swerves... something more satisfying.

I understand this isn't Pollyanna where everyone is going to go off at the end holding hands and smiling and cookies 'n' cream but this is pretty damned nihilistic: Morgan You is toast and Earth is toast no matter what.

I'm not upset about it but I'm kind of bummed out. Deflated. Let down.

Overall the ending concept harms replay value for me at least in the near term. I'm just not a fan of the "it's all a dream/simulation" concept and your choices ultimately don't seem to matter nearly as much as they seemed like they would.

Did they execute this all well? Yes. This isn't a competency or execution of vision issue. I respect this game and what they did here. I've enjoyed playing it overall.

Nearly 25 hours on my first playthrough on what I felt was a fairly thorough playthrough. That's good.

http://www.gamerevolution.com/featu...gs-what-they-are-and-how-to-get-them-spoilers

^^ That comes closer to how I view and feel about things, all told.
 
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Ugh I was going to try to wait for the Steam summer sale but not sure I can hold out...Bundle Stars has it on sale for $50 w/coupon code. I wouldn't think that it will be $30 (50% off) during the first Steam sale but I could be wrong...$45 (25% off) seems more likely and in that case I'd happily pay the additional $5 to be able to play it now. I know cdkeys/G2A/etc. have it for around $40 but when a game is great I prefer to support the pubs/devs in order to encourage further development of more great games for the PC crowd, and being that most of them don't approve of grey market key sites I'll gladly pony up a few extra bucks to get it from a legit reseller. Yeah yeah moral high ground and all that. :D

You and I generally like the same games and have similar thoughts about most shooters (id software, etc.) so if you're that impressed by it then I'm sure I'll love it too.

I think anyone that is into this TYPE of game, and isn't the type to sit and nitpick silly things would absolutely love this. I happen to like this type of story. The graphics are great, the lighting is nice, the effects are good. Not state of the art, and it's no Doom as far as visuals go, but it looks VERY good, and conveys exactly the type of setting the game is going for as well as is needed. (the graphics match the aesthetic is what I'm saying, and aren't deficient) Overdone or not, the whole lone in space / hacking / monster-presence / etc. genre is always welcome to me. It's got the feel of an Arkane game, which is nice, but adds in plenty of inspiration from other games of this type. They make cool little references to them too in places. It might not be to everyone's taste (I can see that) but it's definitely well executed for someone who is into this. I had a feeling it would be, but didn't want to talk too much until things really got moving in my play-through. Now that I've had significant time in it, I'm pretty confident the rest will be as good or better than what I've played so far. (which is great)
 
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Great to see so many positive comments. Been looking forward to this game since seeing some of the early previews.

Really appreciate the use of Spoilers here. Probably not going to buy for some time since this is the beginning of my outside season and have little time for games. Hopefully Prey will be on sale for a nice price once fall/winter approaches.
 
havent found the Q-BEAM yet... going to have to back track to get it. I probably have about 3 main story quests left. So far it has been fun, but as the game goes longer some of the enemies are really hard to kill and unless you have the right ability you can kind of get stuck.
 
it's no Doom as far as visuals go

I didn't think the Doom visuals were that great to be honest...sure some of the level / model detail was good but other than that??? Oh and an insane number of particles. What else did it really do so well?
 
I didn't think the Doom visuals were that great to be honest...sure some of the level / model detail was good but other than that??? Oh and an insane number of particles. What else did it really do so well?

textures were fantastic in Doom (for the most part)...the textures on the rocks looked amazing...id Tech engine really does rock textures good, even Rage had amazing rock textures...
 
textures were fantastic in Doom (for the most part)...the textures on the rocks looked amazing...id Tech engine really does rock textures good, even Rage had amazing rock textures...

I know people have some quibbles with that ID Tech engine... sure it needs some more refinements and that's been happening... but I'm with you. The end results really look fantastic. I think that's a great engine along with CryEngine and Frostbite.
 
I didn't think the Doom visuals were that great to be honest...sure some of the level / model detail was good but other than that??? Oh and an insane number of particles. What else did it really do so well?

It would be helpful to know what you think looks better.

I've always really liked id's engines (all of them) but I actually do think their art style and overall game aesthetics go a long way toward why I like them. Everything in an id game is HUGE. Gigantic machinery with lots of moving parts, over the top effects, etc. It's definitely more than the sum of its engine components, but IMO there is no deficiency in that either.

I don't really see too many other games with the visual fidelity of Doom running at the speeds and levels of smoothness that Doom does either. I also agree with others that the textures are incredibly good in Doom. I happen to like the environments in it though. If you're more into an Earthly World War X appearance, you're not going to find that in Doom.

I guess it's the whole package that makes it look good to me.

To bring this back around to Prey, if you look at some textures up close, they aren't particularly high-detail/resolution. The anti-aliasing isn't the greatest either at the highest in game settings. Still, when one takes in a full scene, and during play, the game looks great. Sure you could sit and complain about the textures here or there. You could complain about the anti-aliasing, you could nit-pick this or that about the character models... Or, you know, you could take it as a whole, realize that there's nothing really wrong with it, and that it looks pretty decent (on top of performing well) and enjoy a good game.
 
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From what I have seen, Doom looks far better than this graphically.

This is more on-par with Dishonored 2, which looks good but is far from top-notch. Doesn't mean either aren't great games, but it is what it is.
 
From what I have seen, Doom looks far better than this graphically.

This is more on-par with Dishonored 2, which looks good but is far from top-notch. Doesn't mean either aren't great games, but it is what it is.

Doom DEFINITELY looks better than both. But, as you say, Prey (and D2 by proxy-even-though-different-engines) look great. Maybe not state of the art, but very good.

Really having fun with Prey. It's the first game in a little bit that keeps calling me when I'm not able to play. :D (that may just be a psychological disorder, we don't know yet) :p Most games I've played recently, even if I REALLY enjoyed them, I didn't really chomp at the bit to play them. I'd just play them when I had time, not think about them when I didn't. I'm at work right now, but I wish I was home playing Prey.

Not a bad sign. (unless it is a psychological disorder...)
 
It would be helpful to know what you think looks better.

That's a good question and I'm not sure I have an answer to be honest. I've not played anything made with Frostbite yet (I may pick up ME:A and will definitely be taking a close look at SW:BFII) but I hear that's supposed to be great looking.

Just to be clear, I'm not saying Doom looked bad, far from it. However, for me, the looks were not the stand-out feature.

I think GR:WL is a pretty decent looking game but again suffers from some low res textures here and there. Some areas of DE:MD looked absolutely stunning to me, Golum City (and the Market Place therein) was spectacular IMO.

Personally, I'm not overly keen on the art-style of Prey but I may give it a go anyway.

Too many games, not enough time. I still need to clear through some of my backlog - nothing seems to hold my attention much anymore.
 
I was wondering why my character sucked so bad untill I learned there was a Neuro mod fabrication plan I though they were random finds in the game.
I used this video to find it I would of never have found it myself. The elevator shaft would of got me stuck alone.


 
LOL oMG thought I was doing good got like 5 Neuro Mods and the machine breaks down on me I need a code Jesus.
 
20170517040606_1.jpg



My only gripe with the game even though it's visually stunning the gameplay and warping enemies just take away from the game. I killed a Nightmare with PSI power mainly and a shotgun and about80 Neuro upgrades you can only upgrade so far before you need other things to upgrade.

What I liked about Bioshock at least the enemies were cooler and not these slithering things and Poltergeists ect..
Maybe they just wanted to make it simple and not have alot of enemy varation there is variety but it just fits the theme of the game I guess stuck in outerspace.
 
Once again: Look around... don't hesitate to go vertical. The Gloo Gun is your friend. Think "Metroidvania." ;)

There are a lot of creative ways to get around in this game. I always feel like I'm going to break something doing it too, because it's the sort of thing that if you pulled it off in other games, the engine would "forget" to trigger some event or something because you didn't get to the area "correctly". :D So far, every time I've done something weird, or used a weird method to get some place everything worked out perfectly. This game handles unorthodox methods very well.
 
I'm buying it too. Cracked games don't interest me in the slightest anymore. Particularly since we seem to be mostly past the days of draconian DRM.
 
Do you like games in the vein of System Shock 2 and Bioshock? If so and if you've read any of the replies in this thread then you know the answer is yes. (y)
Just wanted someone to nudge me. I'm indecisive, lol. And yes I love those types of games.
 
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