• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Oblivion system req

Devilspunkboy

Weaksauce
Joined
Jun 29, 2004
Messages
65
does anybody know the requirments for "The Elder Scrolls Oblivion"

i wana know if my system can handle it :D
 
Don't count on minimum specs anytime soon. The game has been pushed back even further to a April '06 release the last time I read any Oblivion news.

edit: actually, it's been pushed to the 1st quarter of '06.
 
Yeah it was, I think they announced the delay just several days ago on the 31st of October. Not welcomed news, but gives me more time to put an acceptable computer together.
 
Yeah, it does suck. I was anticipating playing the hell out of it inbetween semesters over the holiday season. It would have been the perfect time to thoroughly play it.
 
i am so sad now =( sad sad i say i guess i just have to play morrwind again ...... and dream of oblivion
 
Judging by what I have seen and what COD2/FEAR/BF2 take to run at high res.....SLI or a damn fast single card setup at least. B/c if you have waited this long make it worthwhile and get the best graphics you can afford.
 
I would rather a developer take a few more months to get it right BUT it damn well better be good to go when it's released or back it goes. That being said hurry the F up guys I wanna rock!
 
serious joke no way it will run on that.
at least a 9800pro w/ a 2.4intel or 2 Amd w/ 1 gig mem would be a min spec unless you like slideshows
 
The specs are easy, an XBOX360! ;)

Seriously though, it's too bad this game got bumped. I'm looking forward to it so much!
 
bobthebaker said:
i hope they utilize dual-core

It's supposed to use it quite a bit. At the very least it will speed up loading a bunch, anything else will be a pleasent suprise.
 
yes, sadly even the official Oblivion FAQ on http://www.morrowind.com/games/oblivion_faq.htm has been changed from Holidays 2005 to:

WHAT IS THE RELEASE DATE?
Early 2006.

While I was looking forward to playing it soon (especially after reading some quote about 'flaming puppies falling from the sky' in an xbox magazine)... I'm glad they're taking the time to make it good... Hopefully you know.. taking the time to put in flaming cats falling from the sky as well.. then all the jokes of 'it's raining cats and dogs out there' could truly commence..

And as for being pushed back... it's nothing the industry in general hasn't prepared us for. My rule of thumb is a game will be relased 2 months after I finally vow to stop checking when it will be released and forget about it.
 
I was sure wanting this for my Christmas break. Oh well. I don't mind waiting IF they can stabilize the game. The last Morrowind was so buggy. It just frustrated the p00p out of me with all the crashes.

The forests - OMG. I said it before but I can't wait to go frolic in those lush green forests. *drool*
 
Cabezone said:
It's supposed to use it quite a bit. At the very least it will speed up loading a bunch, anything else will be a pleasent suprise.

I'm going to talk out of my ass for a bit. Now granted I am a programmer & have written quite a bit of multithreaded code so my guesses should be better than average, but this is still mostly a bunch of educated guesses.

My bet is that ES4 will use a second core for "running the world". From what I've been reading the NPCs are going to have some damn complex behavior and will do things even when you're not around.

Ok, this is the one non-guess paragraph in this post. It's a heck of a lot easier to use a second thread in this way than it is to get two threads to work together on the graphics. I'm not going to bother with the whole programming explaination, but it's still pretty easy to explain. Two threads working on different things is much easier to implement than two threads doing the same thing. It's kind of like hooking up a single client to a dedicated server, and we all know the game companies have pretty much got the multiplayer game server thing down. Actually it's a lot easier than writing a multiplayer server, since you don't have to worry about network lag, multiple players, or copying things over the network.

Assuming a dual core or dual CPU system, I don't expect to see any sort of massive improvement in framerates vs. what one would expect from a single threaded FPS with much simpler AI and similar graphics. Actually, it'll probably be a bit slower- I have yet to come across an RPG that ran as fast as an FPS with similar graphics.

It's hard to guess whether or not dual core setups will have much of an advantage over a regular HT enabled P4. Just because a program is multithreaded doesn't mean the load is distributed evenly.

I expect we'll see a lot more titles with the AI in a separate thread as it's a lot easier to separate the AI than it is to multithread the graphics routines. The result of this will likely be much more complex AI in future titles and a substantially more dynamic environment.
 
The official trailer was run on dual 6800 ultras, if that's any indication of the requirements. (can't remember where I read that, but if you poke around on the offiicial Oblivion forums you should be able to find the link).
 
Back
Top