• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Meta Quest 3

Kalston is right, there is a big Trade off in VR when you use OLED. Brightness, motion blur, persistence, mura Manufacturers aren't pushing for MicroOled, they are spending their R&D on Micro LED. That's the future.
I doubt about that R&D being entirely spent on microLED. Small microLED lens are very difficult to produce and very costly. As optimistic as people can be, there's no microLED in VR anytime before 30s when we won't even get affordable microLED TV anytime for the next 4 years.
 
I on a whim purchased the quest 3 after learning of PianoVision. Coming from the 2 I expected the AR to be a huge leap, but honestly I still find it pretty bad. Think I might return it and keep my Quest 2.
 
I on a whim purchased the quest 3 after learning of PianoVision. Coming from the 2 I expected the AR to be a huge leap, but honestly I still find it pretty bad. Think I might return it and keep my Quest 2.
What about it isn't a huge leap? The passthrough quality is light years ahead of the Quest 2. Though I suppose that isn't saying much. I could douse my eyes in battery acid and get a better image than Quest 2's passthrough.
 
So I actually have two of the quest 3s in my house. What are the best games to play together. Only 1 is registered so far. I assume i should create another meta account for this one as opposed to trying to add it to my first account?
 
I tried one out for a week after x mas and ended up returning it. Mine had some nasty glare on the lens whenever there was a light source in the scene. I am intrigued by vr though. I hope the valve deckard heaset gets released this year.
 
The irony of the improved lenses of the Q3 vs Q2 is that I now actually notice video compression artifacts even when wired at 500mb/s. It's pretty subtle in all fairness but still 100% noticeable to me on most content if I want to look for it.

OLED would be nice but currently OLED is a big tradeoff in VR. You trade better colors for much worse motion clarity/brightness. And motion clarity in VR is just... a HUGE deal. Some people literally get sick with the OLED panels of the PSVR for example, they need to tune the brightness way down to reduce the motion blur so they end up with a really dim picture (bye bye "HDR"). Bigscreen Beyond has the same issue.

edit: pushed bitrate up to 850 and I don't easily pick up artifacts now. 900 worked too but increased latency a bit, while 850 seems identical to 500 latency wise.
850 on h.264? I bought one of these cables to try wired: https://www.walmart.com/ip/TSV-10ft...led-5Gbps-High-Speed-Data-Transfer/1580804938
 
Yea I don't know what the exact limit is (not sure if it's the decoder on the Quest or my motherboard or what) but you can input a very high number in the Oculus Debug Tool. 850 for me is exact same latency as 500 or below so seems safe, at 900 latency numbers seem to go up slightly so I stopped there.

Some people on reddit claim to have done that over Wifi too, sounds wild but maybe with 6ghz it's possible. I don't have good wireless atm so didn't look into it too much.
 
I tried a cable and upped the bitrate with the debug tool to 800, but Flight Simulator looked bad and jerky. (The cable was well rated on Amazon, and is from Kiwi.)
It looks better and plays smoother with Virtual Desktop even though I am not on WiFi 6 yet.
Maybe I am not doing something right.
(Yes 1080Ti is getting old, but wont upgrade till I build a whole new PC.)
 
I don't know if the 1080 ti video encoder can handle such high bitrates+resolution+framerate though, have you checked the NVENC usage with gpu-z or even good old task manager? It's very likely overloaded.
 
I don't know if the 1080 ti video encoder can handle such high bitrates+resolution+framerate though, have you checked the NVENC usage with gpu-z or even good old task manager? It's very likely overloaded.
Nope, but will check it out. Just interesting that VD looks better and smoother over WiFi5 then USB-C to USB3 (A) port.
 
I believe VD uses by H265 by default, it's higher quality when bitrate constrained (so preferred for wireless), but higher latency than H264 too. So yea it would make sense that it looks better. Also VD has some gamma/color correction options which can be subjectively better.

tl;ldr H264 is faster and can look the same or better at very high bitrates but for many people/use cases H265 will be better (also for AMD users - their H265 chip is good like nvidia while their H264 encoder is hot garbage).

Oculus does offer the option to toggle between the two for both wired and wireless (with the Oculus Debug Tool as always), so similar to VD it's pretty easy to test and compare.
 
Highly recommend Dungeons of Eternity. Been having a blast playing multiplayer with my son. Pretty sure it is a quest exclusive.
 
  • Like
Reactions: Liver
like this
If I buy an external USB-C hard drive, will it work on the Quest 3 for watching VR videos from?
 
  • Like
Reactions: Liver
like this
If I buy an external USB-C hard drive, will it work on the Quest 3 for watching VR videos from?
It can use USB-C flash drives. Not sure if it outputs enough power to spin up a hard drive on its own. You need to get a video player for the headset that knows what to do with external media, though. (Skybox and 4XVR do. Dunno about others.)

Make sure you get a right-angled cable for the headset-end to avoid oopsies.
 
I picked one up, after having an Index for a long time. Honestly, the Quest 3 is just about as good. Tracking is generally a bit worse, being reliant on cameras and light level, but not by a whole lot. The lenses and resolution are better, and wireless is really nice. I haven't noticed much in terms of artifacting being wireless. I tried it on my normal Wifi 6 network, which seemed to work fine, but I also got a 6 GHz 6E router for it and that works great as well.

Given the price of the Index these days, I don't see any reason to get it over the Quest 3, honestly.
 
I wonder how many years till we get PC or even current gen console quality graphics in VR
 
I wonder how many years till we get PC or even current gen console quality graphics in VR

The problem is VR needs to be rendered at two angles (one for each eye), so double the rendering. Along with that it needs to be extremely high resolution. For example Quest 3 is 2064×2208 per eye. It also requires high refresh rate. 90hz is typically considered the minimum frame rate games should run at.
Compare that to console games that sometimes run as low as 30 fps sub 1080p resolution and scale up.

So in theory VR should never match current gen graphics. If you mean current gen as in 2024 graphics, then I guess whenever GPUs are twice as good as they are now. Because VR essentially requires double the performance.
 
The problem is VR needs to be rendered at two angles (one for each eye), so double the rendering. Along with that it needs to be extremely high resolution. For example Quest 3 is 2064×2208 per eye. It also requires high refresh rate. 90hz is typically considered the minimum frame rate games should run at.
Compare that to console games that sometimes run as low as 30 fps sub 1080p resolution and scale up.

So in theory VR should never match current gen graphics. If you mean current gen as in 2024 graphics, then I guess whenever GPUs are twice as good as they are now. Because VR essentially requires double the performance.
This - and that's essentially with frame generation (ASW and Reprojection) being used already. Current gen titles work okay on something like a 4090, but I did notice that going from Index to Quest 3 that my 3080 was struggling a bit more now.
 
The problem is VR needs to be rendered at two angles (one for each eye), so double the rendering. Along with that it needs to be extremely high resolution. For example Quest 3 is 2064×2208 per eye. It also requires high refresh rate. 90hz is typically considered the minimum frame rate games should run at.
Compare that to console games that sometimes run as low as 30 fps sub 1080p resolution and scale up.

So in theory VR should never match current gen graphics. If you mean current gen as in 2024 graphics, then I guess whenever GPUs are twice as good as they are now. Because VR essentially requires double the performance.
so maybe 2-4 more years. if the 5090 is 50% faster than the 4090 and we continue that. pixel density on my quest 3 could be alot better.
 
so maybe 2-4 more years. if the 5090 is 50% faster than the 4090 and we continue that. pixel density on my quest 3 could be alot better.
I mean...can you see the pixels if you really look for them? Yes. But it's a marked improvement over the Index and looks just fine to me. I don't get any screen door effect or anything.
 
What about it isn't a huge leap? The passthrough quality is light years ahead of the Quest 2. Though I suppose that isn't saying much. I could douse my eyes in battery acid and get a better image than Quest 2's passthrough.
Weirdly, I expected better cameras for the Quest 3 passthrough. We all have insanely high quality cameras in our cell phones now, I don't understand why the quality of these is looking like some 720p webcam shit. I mean, it's usable, but it could be WAY better with existing hardware.

I guess this is the reason why: https://www.reddit.com/r/MetaQuestVR/comments/18v3tas/quest_3_camera_quality/
 
Do you guys have an recs for must play vr games ? I ended up buying another quest 3 and the one I have now has far less glare than my original one.
 
  • Like
Reactions: Liver
like this
Do you guys have an recs for must play vr games ? I ended up buying another quest 3 and the one I have now has far less glare than my original one.
PCVR, or Quest native?

PCVR:

Half-Life Alyx
Into the Radius 1 & 2
Arizona Sunshine Remake / 2
Walking Dead: Saints and Sinners
Hotdogs, Horseshoes and Hand Grenades (H3VR)

Quest native:

Asgard's Wrath 2
Infinite Inside
The Attack on Titan VR: Unbreakable - early access, but it's only 5 bucks and actually seems pretty fun.
Batman: Arkham Shadow - haven't played it, heard it's good though.
Metro Awakening comes out soon, looks really good (actually I'd get this on PCVR over Quest, better graphics)

There might be some crossover where a game is on PCVR and Quest, I would opt for PCVR versions if able.
 
Last edited:
Do you guys have an recs for must play vr games ? I ended up buying another quest 3 and the one I have now has far less glare than my original one.
Besides what Maverick already suggested, VTOL VR. My desert island "if I could only choose one" game. There's something profound about the feeling of flying, and VR tech is far enough along that your brain can be sufficiently convinced of it in a way that's resistant to description; that you can only find out for yourself..
 
I played VTOL and its fun, but i then gravitated to Flight Simulator 2020 when i had a 3 month XBOx Gamepass. I am waiting for FS2024 coming out in about 2 weeks. Dad was a pilot and I would have been if it were not for my eyesight...wearing glasses since i was 9. It was only with an XBOX controller using PCVR...looking to get some flight controls though.
 
I would just hold off on playing it a week or so as there are some bugs but they are addressing them quickly. There has already been two patches and they are working on another one. I bought the game once I saw how well they were supporting their game.

It has cross buy so I have it on my Quest 2 and 3 as well as PC now. TBH the PC version is not all that impressive looking at all for a 2024 PCVR game despite nearly every review of the PC version praising the graphics. The much older Half Life Alyx looks miles better while also being less demanding.
 
I finally updated to the Quest 3. The proper 3 I mean, not 3S. It is now charging but what I managed to test during initial setup the clarity boost over Quest 2 was immense! I'll never want fresnel lenses ever again. 👌
 
I love the Quest 3. Clarity and comfort have totally won me over (with the Meta Elite strap), and I can spend a day in it without the slightest discomfort. With glasses. Reminds me somewhat of the Rift S which I also found super comfortable.

Q2 was always a bit difficult for me, always felt like my head was too big for it, so I was doing a lot less VR when I had it compared to the Rift S and the now Q3. Comfort is so very important in VR. And it's really an individual thing, for some people the Q2 fits perfectly.
 
One big criticism I have to give Quest 3 is that the battery life is complete ass! I charged it fully and started to download the new Batman game. While downloading the game I played a relaxing session of Real VR Fishing. I didn't even think I was playing that long but the battery was almost dead by the time the game finished downloading! So again I had to leave it to charge for couple of hours before I could continue to game. My cheap battery pack that did work with Quest 2 couldn't keep up with the Quest 3's power demands. It did help but not much. BoboVR battery strap is obviously in my future but before that I need to go and buy a new battery pack with a bigger output wattage tomorrow just so that I can play and immerse myself in the game without worrying about some god damn batteries....
 
The built in battery is a joke. I would honestly be happy to not have it, that'd reduce the weight a lot.

Right now I have been using it mostly wired anyway since my Wifi sucks. The official Link cable is pricey but it's also tiny and very light and flexible so I have not been annoyed by the wire at all. But of course I don't have the space to play full room scale either so I'm less demanding than others in that regard. I just sit or stand in a fixed spot.
 
  • Like
Reactions: MaZa
like this
One big criticism I have to give Quest 3 is that the battery life is complete ass! I charged it fully and started to download the new Batman game. While downloading the game I played a relaxing session of Real VR Fishing. I didn't even think I was playing that long but the battery was almost dead by the time the game finished downloading! So again I had to leave it to charge for couple of hours before I could continue to game. My cheap battery pack that did work with Quest 2 couldn't keep up with the Quest 3's power demands. It did help but not much. BoboVR battery strap is obviously in my future but before that I need to go and buy a new battery pack with a bigger output wattage tomorrow just so that I can play and immerse myself in the game without worrying about some god damn batteries....
Yeah the bobo I had for the Quest 2 was awesome. It came with 2 batteries so you never run out of juice.
 
The built in battery is a joke. I would honestly be happy to not have it, that'd reduce the weight a lot.

Right now I have been using it mostly wired anyway since my Wifi sucks. The official Link cable is pricey but it's also tiny and very light and flexible so I have not been annoyed by the wire at all. But of course I don't have the space to play full room scale either so I'm less demanding than others in that regard. I just sit or stand in a fixed spot.
Not that it's really comparable, but it makes me think Apple had the right idea for the Vision Pro even if the headset was much lighter. You can plug in to however much battery you need (though that currently requires daisy-chaining).
 
Not that it's really comparable, but it makes me think Apple had the right idea for the Vision Pro even if the headset was much lighter. You can plug in to however much battery you need (though that currently requires daisy-chaining).

The advantage is it removes weight from the headset. The disadvantage is there is an extra piece you need to put somewhere and it has a cord that can get in the way.

IMO the best solution is to put the battery on the back of the headset which balances out the weight of the lenses and the screen from the front and actually makes the headset more comfortable.
The disadvantage of it being built into the back of headset like the Quest Pro is you can't use custom headstraps. Also if the battery is built into the headset you can't hot swap it out, you could always add a 2nd battery strapped on or in pocket like the AVP though.
 
I bought 20000mah Biltema power bank which has 20W PD output on its USB-C port. With a cable that is also rated for quick charging it worked fine. At least during Real VR Fishing and battery saver disabled the headset charge stayed put on 91% and only the power bank was drained. I estimate I get about 7 hours of gameplay with this combo, maybe more. I am satisfied. 👍
 
The built-in battery is plenty if you're just watching media or doing desktop stuff, or light games. Of course, if you want to play GPU-intensive stuff it's going to be pretty bad. I bought the BoboVR S3 strap first-thing.
 
Anyone here try a VR set where they only have one working eye? Been curious to try a set out, but would hate for it not to work for me due to the one eye.
 
Anyone here try a VR set where they only have one working eye? Been curious to try a set out, but would hate for it not to work for me due to the one eye.

I've closed one eye before while using it. It still works fine.

You still get a head controlled camera and motion controls which are pretty cool.
 
Anyone here try a VR set where they only have one working eye? Been curious to try a set out, but would hate for it not to work for me due to the one eye.
It'd be much like being in real life with one working eye -- somewhat reduced field of view and no stereoscopic vision.
 
Back
Top