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Doom3 Framerate

Kristo

Gawd
Joined
Aug 12, 2004
Messages
513
yeah yeah, anyways

I have a pc (yeah, no foolin)....

ok, seriously, in d3, most of the time the game is cruising by at around 60fps, which is sweet but then at some times, when focusing on certain things (and I mean things like, a wall, a pillar, some dudes head) the frame rate will lock down to 30fps....holding there, even if nothing is happening, then if I look somewhere else, even a few pixels away, the frame rate goes right back up to 60....

now imagine, walk into room, 60, walk around, 60, look around, 60, 60, 30....stop....keep looking at some station, 30....move, 60, look at station from another angle, 30....move to be ONTOP of station (while moving, 60), look down at station, 30.....

wierd....not really a problem as such, cause it doesnt feel any slower, just something interesting.

Oh and my pc is

A64 3000+ @ 2.3
some motherboard (MSI Neo Morpheus)
ram, sheep and a X800 pro modded w/16 pipes (ah, I got a mate who would love 16 pipes, knock him on his arse)
 
Go to the ATI driver control panel, in the OpenGL tab, click compatability settings.

Enable triple buffering.

Your problem is that you have vsync enabled without triple buffering. That limits your FPS to simple divisors of your refresh rate.
 
Yogi said:
Go to the ATI driver control panel, in the OpenGL tab, click compatability settings.

Enable triple buffering.

Your problem is that you have vsync enabled without triple buffering. That limits your FPS to simple divisors of your refresh rate.

Or bump his monitor refresh rate to 100 (and ensure it applies in the game by using reforce.exe). Then it will be 60 or 50. Not 60 or 30.
 
caesardog said:
Or bump his monitor refresh rate to 100 (and ensure it applies in the game by using reforce.exe). Then it will be 60 or 50. Not 60 or 30.

i have never personally seen a monitor that can do 100 hz at 1024 or above. i sure as hell know my LCD cant.
 
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