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DE:HR - Problems After Patch?

Slachtbeest

Limp Gawd
Joined
Jul 27, 2008
Messages
248
Anyone else have issues with DE:HR being jerky/stuttering/rough with movement after the patch?

Friggin' game was fine, with DX11 turned off, before the patch. No problems. Now, the whole damn game is screwed when moving in-game.

Anyone experience these issues/know of a "fix" for the "fixes" they've applied?

Good thing I back up games. I might have to uninstall this version and reinstall the previous version and not let the game be updated via Steam. Friggin' mess.
 
The game was and still is not smooth enough to me. I've tried turning off SSAO, FXAA Medium, vysnc/triple buff OFF (but use D3DOverrider to cap FPS). I think it just wants an AMD graphics card to work as intended. Will continue to "shelve" until another patch or driver release...very disappointed but par for the course these days.

Also have a similar situation with The Witcher 2. I bought it on release and have barely played 15-20 minutes due to the promise/potential of what a next patch could bring. Sep 29 is the big 2.0 update so I'll revisit that game and hope to actually start it then.

I think it's smartest to just wait a few months after release for SP games to get their bugs identified and patched/modded. The only trouble you could run in to with waiting is when browsing through forum threads...some might contain spoilers (learned this lesson the hard way with Bioshock - ruined the entire *twist* for me before even starting).
 
Only problems I had with DE:HR were crashing, which was fixed by turning of DX11, and some slight hiccup right after loading a level.

Otherwise, ran perfectly on a GTX 580, maxed-out, SSAO, FXAA High, vysnc/triple buff on, problems. Dropped 50+ hours into the game.

Now, it's continual slight but rough jerkiness when moving, gets in the way of playing completely. For me, it's a "it was only slightly broke, and 'fixing' it screwed it up more" situation.

Think I'm going to uninstall, reinstall previous version and not let the game auto-update.

Of course, there's always the problem with the "Motherly Ties" mission being glitched, though for some reason I didn't experience that until my second playthrough, luckily. But, the hell with it... only one mission.
 
I got the patch today on steam, loaded a save up, went into the inventory, quest items and tried to get a description of one, at which time the game hung.
 
I got the patch today on steam, loaded a save up, went into the inventory, quest items and tried to get a description of one, at which time the game hung.

So I guess I'm not the only one having problems after the patch, then.

Well, this is exactly why I always back up my games immediately on Steam... in case a dev decides to "fix" a game, and ends up making it worse, because once a patch is applied through Steam, that's it... cant be undone.

I'll un/reinstall to finish my 2nd playthrough another time. There's too many other games coming up.
Massively enjoyed DE:HR though, and wanted to continue through, so it's rather annoying.
 
The game was and still is not smooth enough to me. I've tried turning off SSAO, FXAA Medium, vysnc/triple buff OFF (but use D3DOverrider to cap FPS). I think it just wants an AMD graphics card to work as intended. Will continue to "shelve" until another patch or driver release...very disappointed but par for the course these days.

Also have a similar situation with The Witcher 2. I bought it on release and have barely played 15-20 minutes due to the promise/potential of what a next patch could bring. Sep 29 is the big 2.0 update so I'll revisit that game and hope to actually start it then.

Not so sure this is a game bug, though.

I played it on a system very similar to yours, but just slightly less capable - Core i5 instead of an i7 (but still overclocked), GeForce 560 Ti instead of a 580, etc. Heck, even running the system and system swapfile off of separate SSDs (although the game, itself, off of the Seagate hybrid drive). No problems. With this game.

But when I'd freshly built the system, I was EXTREMELY disappointed in so many games - not all of them, but primarily Source-engine games - having annoying stuttering/jerkiness. Worse than my old AMD quad-core + Radeon system.

When researching the problem, I ran the DPC Latency monitor tool (I have two monitors so that I can run this and watch it while gaming), and sure enough, whenever there was a jerk/stutter in the game, it corresponded to a *HUGE* DPC Latency spike.

So the problem wasn't really ever the game at all - I'd get the spikes (intermittently) in every game, it was just that in some games the DPC latency spike resulted in a visible stutter/jerkiness for a moment, and in other games (for some reason), the problem was not easily visible in the game.

(In my case, the historical issue turned out to be a WD Caviar 'Black' HDD in the system. No idea why, but I replaced that with the Seagate Momentus XT, and *bam*, huge performance improvement across-the-board...even when the drive wasn't in use...and no more stutters. No problems with the drive, either - it checked out just fine, and has been running in another system of mine for more than a year now with no faults or errors or stuttering of any kind. It just...didn't seem to like my Intel box for some reason...)
 
Not so sure this is a game bug, though.

I played it on a system very similar to yours, but just slightly less capable - Core i5 instead of an i7 (but still overclocked), GeForce 560 Ti instead of a 580, etc. Heck, even running the system and system swapfile off of separate SSDs (although the game, itself, off of the Seagate hybrid drive). No problems. With this game.

But when I'd freshly built the system, I was EXTREMELY disappointed in so many games - not all of them, but primarily Source-engine games - having annoying stuttering/jerkiness. Worse than my old AMD quad-core + Radeon system.

When researching the problem, I ran the DPC Latency monitor tool (I have two monitors so that I can run this and watch it while gaming), and sure enough, whenever there was a jerk/stutter in the game, it corresponded to a *HUGE* DPC Latency spike.

So the problem wasn't really ever the game at all - I'd get the spikes (intermittently) in every game, it was just that in some games the DPC latency spike resulted in a visible stutter/jerkiness for a moment, and in other games (for some reason), the problem was not easily visible in the game.

(In my case, the historical issue turned out to be a WD Caviar 'Black' HDD in the system. No idea why, but I replaced that with the Seagate Momentus XT, and *bam*, huge performance improvement across-the-board...even when the drive wasn't in use...and no more stutters. No problems with the drive, either - it checked out just fine, and has been running in another system of mine for more than a year now with no faults or errors or stuttering of any kind. It just...didn't seem to like my Intel box for some reason...)

Thanks I'll have to give this a shot, sans using a second monitor to live track. I've used DPC Lat Checker in the past (already have version 1.1.0 - looks like the new one is 1.3.0) but I can't remember ever running it with this current system. Tried it now and only saw one larger spike while the rest of the readings were around 57-62 avg.
 
Not so sure this is a game bug, though.

I played it on a system very similar to yours, but just slightly less capable - Core i5 instead of an i7 (but still overclocked), GeForce 560 Ti instead of a 580, etc. Heck, even running the system and system swapfile off of separate SSDs (although the game, itself, off of the Seagate hybrid drive). No problems. With this game.

But when I'd freshly built the system, I was EXTREMELY disappointed in so many games - not all of them, but primarily Source-engine games - having annoying stuttering/jerkiness. Worse than my old AMD quad-core + Radeon system.

When researching the problem, I ran the DPC Latency monitor tool (I have two monitors so that I can run this and watch it while gaming), and sure enough, whenever there was a jerk/stutter in the game, it corresponded to a *HUGE* DPC Latency spike.

So the problem wasn't really ever the game at all - I'd get the spikes (intermittently) in every game, it was just that in some games the DPC latency spike resulted in a visible stutter/jerkiness for a moment, and in other games (for some reason), the problem was not easily visible in the game.

(In my case, the historical issue turned out to be a WD Caviar 'Black' HDD in the system. No idea why, but I replaced that with the Seagate Momentus XT, and *bam*, huge performance improvement across-the-board...even when the drive wasn't in use...and no more stutters. No problems with the drive, either - it checked out just fine, and has been running in another system of mine for more than a year now with no faults or errors or stuttering of any kind. It just...didn't seem to like my Intel box for some reason...)

Lol jesus, i think i have the very same problem with my setup, been bugging me for ages but im pretty lazy when it comes to troubleshooting nowadays, i think i even have that very same HDD in my system.


Looks like i will be investing in a new HDD :0, this is such a coincidence, thanks for the info.
 
Lol jesus, i think i have the very same problem with my setup, been bugging me for ages but im pretty lazy when it comes to troubleshooting nowadays, i think i even have that very same HDD in my system.

Looks like i will be investing in a new HDD :0, this is such a coincidence, thanks for the info.

Well, it's worth running the DPC Latency monitor tool to see if you have the same issue.

The troubleshooting step to take from there, is, unfortunately, STAGGERINGLY time consuming. Basically, going through your system disabling devices (I even disabled the entire PCI bus in the BIOS at one point) until you find the offending device.

USUALLY the issue is a USB device - wireless adapters being the most common (even if the network isn't in use at all). But it's an exercise worth doing.
 
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