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Curiosity 'bout Doom 3

enyx

n00b
Joined
Jul 25, 2004
Messages
19
I'm about 5 hours into the game, just bought it quite recently.

Anyhoo, the game obviously looks amazing. The sound is absolutely top-notch. It's definitely very freaky and breathes excellent atmosphere, plays well and the story (while minimalist) is quite engaging, but...

And there's the but :)

I feel like I've been running around the same level for the last 5 hours! Well, perhaps that's pushing it quite far... I'm @ Enpro at the moment and I just don't feel enough variation in the environments. The short steps outside on the planet's surface were a great breath of fresh air (and strange as that may sound), and the consistantly changing (and excellent) level design does keep me going, but I still feel like I need MORE variation!

Anyways, if the game persists with the whole dark corridor feel, I can live with that. It's gotten me this far.

But someone who's beat the game, please tell me it changes more than it has thus far! I'm certainly hoping the trip to hell will spice things up, but I fear that it'll be a very short detour...

So... as I play, I continue to hope.
 
Keep at it. I got bored around Enpro too, but after that although the motif doesn't change, the game seems to have gotten more fun for me. With a more ample supply of ammo, a few additional weapons, and a couple new enemies thrown into the mix it's starting to keep my interest more and more as I work my way through the Delta Complex. The level designs are changing more too, or at least it feels like they are. Crew quarters, the power reactor, the monorail, and lots of other neat areas give more definition to the levels than in the Alpha Complex. By the time you're in Delta, Betruger has also had time to perfect his repertoirre of evil taunts and maniacal laughs. You'll start hearing from him more often and it adds more to the atmosphere.
 
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