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- Jun 2, 2005
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I haven't had a chance to watch the presser yet, are any of the new software technologies they announced backwards compatible with the 4000 series or do they all require the 5000?
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Yes.I haven't had a chance to watch the presser yet, are any of the new software technologies they announced backwards compatible with the 4000 series or do they all require the 5000?
All I said was that it would factor into my decision making. I never attempted to discuss the prices of the cards the way you bitched and whined about how pricing should have been part of the discussion from the beginning. That's the key difference between my point and yours. Nuance is lost on you isn't it?LOL
Yup… how dare we even suggest that price will be important to decision making.
Thanks.
It looks like the fans draw air from their side and push it through the vapor chamber and vent out the "top" .. I think?So now the heat gets dumped up into my CPU cooler? I may need to rethink my case.
While on the subject of pricing, I'm typically the kind of guy who doesn't care about the price of hardware. However, in the past there have been occasions where XYZ part was 90-95% as fast as the one that was above it in the product stack but cost significantly less. In those cases I sometimes opt for the more cost effective part. So long as there aren't significant downsides. For example, I care about ray tracing performance which is why I don't buy AMD GPU's even when they aren't that much slower than their NVIDIA counterparts. That and NVIDIA drivers are generally better.
In this case I think the 5080 and 5090 are way too far apart in terms of specifications. I doubt this will be a case where the 5080 is 90% as good as a 5090. The price difference is massive and its not as if price/performance with GPU's (or anything else for that matter) is linear. I don't expect the 5080 to be half the performance of the 5090 despite being half the price. I've had the 3090 since the first weeks of it being on the market and frankly, I've got my money's worth. I don't mind going with the more expensive 5090. I'll skip the refresh (Likely a 5080Ti or 5090Ti) and then re-evaluate whether or not the 60 series will be worth getting.
I don't often skip entire generations, (normally just the refreshes) but I do on occasion depending on what they bring to the table or what else is going on in my life that might prioritize the funds going somewhere else.
It looks like the fans draw air from their side and push it through the vapor chamber and vent out the "top" .. I think?
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and odd choice imo ... maybe time to reorient the gpu with a pci-e riser cable, push it out into no man's land. heh.
yeah with a well ventilated case with a lot of cross-flow should be ok.. it is a very tight little package for sure..I wouldn't be overly concerned about that in a well ventilated case with a good CPU cooler. You're probably not running your CPU at a temperature that's close enough to throttle limits for it to matter. Most GPUs are already directing the hot air upwards as it is, anyway, albeit most of them also won't pump out the same amount of heat as this beast will.
Side note, as a mechanical engineer, I absolutely love the look and design of this new cooler, although I'll reserve my opinion until I see the thermal benchmarks. If it cools well though, what a fantastic piece of engineering!
Gaslighting!All I said was that it would factor into my decision making. I never attempted to discuss the prices of the cards the way you bitched and whined about how pricing should have been part of the discussion from the beginning. That's the key difference between my point and yours. Nuance is lost on you isn't it?
The OP later amended the rules of the discussion. So now this thread is like the rest of them. Knowing the prices now and the spec differences between the 5080 and the 5090, I'm going with the 5090.
Just looking purely at the silicon there’s not much reason to upgrade from a 4090 for that price.Well, this just goes to show how absolutely awesome the RTX 4090 was/is. Expensive, but a card for the Hall of Fame for GPUs.
ikr? .. the pcb looks about the size as my old evga 1050ti ... with a lot more cooling.Just looking purely at the silicon there’s not much reason to upgrade from a 4090 for that price.
3" in height makes it a 4-slot cooler. Yeah... no.the cooler on my MSI seems effective and is very quiet... it's not even the vapor chamber version. I'll probably go for another MSI variant again.
https://www.msi.com/Graphics-Card/GeForce-RTX-5090-32G-SUPRIM-SOC
edit: holy crap.. look at this big boy!
https://www.msi.com/Graphics-Card/GeForce-RTX-5090-32G-VANGUARD-SOC-LAUNCH-EDITION
It's got the chonk!
This x 1000.The days of a product like the 1080Ti that can play games for generations is over. Nvidia learned to incorporate recent and relevant obsolescence in their gaming products so they don't get another product like that pesky 1080Ti that made gamers wait more than two generations to upgrade. And also, the 5080 is probably going to be $1500
Seems like a good upgrade in image quality with DLSS 4 and updated ray reconstruction. Though issues still persist, I still saw some smearing but it was a bit less. It has 4x compute cost compared to CNN, but it's probably worth the tradeoff. It will be interesting to see how it evolves over the next few years and if they can optimize it a bit to reduce the compute cost.Here is a great video and it discusses the lower ghosting in DLSS 4. Looks like even the 5080 is eating Cyberpunk for lunch. It looks like image quality has been significantly improved. This is a must watch!
Until recently raytracing has been a shitty buzz feature that was barely noticeable and not worth the performance hit.Without a drop of ray tracing...
It was always noticeable when fully implemented. Most games only use one or two ray tracing features which aren't that hard on the GPU but also don't do much visually. Cyberpunk 2077, even without path tracing was extremely noticeable and came with a massive performance penalty. When the game came out, the RTX 2080 Ti was the most powerful card on the market for a short while until the 30 series came out.Until recently raytracing has been a shitty buzz feature that was barely noticeable and not worth the performance hit.
Well duh.Well, those days are over.
I mean you realize raster is super important still? I think the issue is, is Nvidia trying to promote a card as being this fast.....when in reality it isn't.I think it's safe to say the 5090 will only be a big upgrade in terms of RT and DLSS. So all the pure raster DLSS haters have nothing worthy to purchase and if they all choose to skip out on the 5090 like they claim they will then the rest of us shouldn't have any issues picking one up right? Riiiight??
I mean you realize raster is super important still? I think the issue is, is Nvidia trying to promote a card as being this fast.....when in reality it isn't.
From Nvidia's own website the 5090 is going to be 35-45% faster than the 4090. The only strong point is DLSS 4.0. Which a game has to support......otherwise you need to rely on...guess what? Raster performance lol
For 4K 240 it doesn’t matter whether card is 20% or 50% faster as it needs to be faster. Once I hit 4K 240 in games I play, maybe I can think about taking a breather from top tier. Until that point I will use all tricks to try to hit that goal and 5090 offers flexibility to use all types of tricks to get there. I am also excited about multi frame DLSS as long as it has a quality setting that doesn’t suck.
This x 1000.
Jensen and Ngreedia even acknowledge that the 1080 Ti is "The ultimate Geforce.", the fact that you can still run many modern games at acceptable frame rates at 1080P and even 1440P is a testament to it's longevity.
But this describes virtually every new feature that Nvidia has introduced in the last 25 years, starting with T&L. It’s the accumulation of the features that matters. Right?Until recently raytracing has been a shitty buzz feature that was barely noticeable and not worth the performance hit.
It really depends on the game and the implementation of HDR. Not every monitor does it well either. For some people, it often looks worse than running with HDR turned off.But this describes virtually every new feature that Nvidia has introduced in the last 25 years, starting with T&L. It’s the accumulation of the features that matters. Right?
The only ‘new feature’ I’ve ever seen, with regards to gaming, that was clearly noticeable… as in, you’d have to be blind not to see the profound difference… was my first time looking at an HDR monitor with an HDR game running. The difference was night and day, with zero gpu cost.
I have one HDR (OLED) monitor and one OLED handheld we use for gaming. There are a handful of games it makes a difference on, but most of the time you can't tell.It really depends on the game and the implementation of HDR. Not every monitor does it well either. For some people, it often looks worse than running with HDR turned off.
I have a 32 inch 4K 240 Hz monitor. Tv is only for use sometimes.You are using a 120Hz tv, but need 240 fps?
The benchmarks for those two games were eyebrow raising. Clearly Nvidia is banking heavily on developers utilizing its tech for future releases, but I need to see multiple benchmarks for contemporary titles before I sell my 4090 and buy a 5090. At present, there’s not nearly enough information for me to drop my pants and bend over.Brackle has valid points. The Far Cry and Plague Tale datapoints on their chart do demonstrate the relative lack of improvement in raster over 4090.
When you look at it that way, the card is somewhat disappointing—if you are already on 4090. DLSS is so ubiquitous though that it might not matter to most users. Like, even niche games like DCS World use DLSS, for example.
game/setting that a 5090 will have an hard time to run will virtually all have DLSS.Which a game has to support......otherwise you need to rely on...guess what? Raster performance lol
You're right, I don't like it. If they want to follow the AI fad that's all well and good, but these cards can have compute performance independent of games "requiring" DLSS and the like to have viable performance. The problem is multifaceted and a lot of it comes from engine creators (notably Epic with Unreal Engine) and game developers that are not optimizing for performance because they can "brute force" anything by tossing it under DLSS / FSR upscaling and frame generation. In the past, nobody would dare to release a title where a game is nigh unplayable on high settings without these features, and it only seems to be getting more prevalent. As far as visual fidelity, I don't think that's the case either. Up until literally this year, the vast majority of "raytracing" improvements had minor at best visual improvement for a huge performance penalty;more a parlor trick than anything else. Its possible to replicate many similar effects with baked lighting for instance, at much lower performance cost, but it takes time and effort; why bother when you can check a box on UE5 and tell people to enable DLSS? Last generation the whole justification for the 4090 was pretty much that it was the one card that you could play things with all the shiny turned on at 4K without needing resort to upscaling or other tech the way you would with just about everything else, so to see them asking more money and basically admitting that even with the increased power you're still going to need and in fact focus upon DLSS is...frustrating to say the least.That's the thing, and I don't think you're going to like it: I think that a majority of their focus this time (and probably going forward) will be AI featureset, not brute force. In other words they're saying "screw it, we can't keep up with game visual fidelity demands at all just by raw hardware needs. We're just going to increase AI tech till it gets to the point where it's perfect enough." And that might just be where the future of gaming is going (or rather, has been going for quite a while).
Although it's kind of a weird idea, isn't it? Developers keep making higher and higher fidelity games with higher and higher fidelity assets, only for those assets to get reinterpreted and re-imagined (loosely speaking) via the AI engines on modern GPUs, just so that the game can actually be playable at some level of visual fidelity within that region. At some point it will come down to exactly what I said a long time ago, the middleman will be cut out and games and their textures can be generated entirely via prompts. Soon we'll have completely procedurally generated experiences. Anyway that's a tangent and a scary thought.
It also explains why just raw RT growth numbers look like crap, but the generative AI performance is like 2x. That's basically where all of their R&D went. Nvidia is an AI first company, but instead of abandoning gaming, they simply figured out how to make AI and gaming align better.
Anyone want to ballpark the improvement in raster performance between 3090 and 5090?
Any thoughts on Founders Edition v. third-party? I don't really really need the smaller form factor but I feel like it would make case a little easier to work inside, route cables, ect. Anyone have their eye on a specific version of 5090?