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Borderlands 4

I'm hearing that dropping the volumetric fog settings (there are 3) to medium is giving a huge performance boost for a virtually unnoticeable visual quality loss.

In Borderlandds 3 there were a several settings on max that had huge performance hits and barely made any noticeable difference so it wouldn't surprise me if there are in 4 too.

Using max setttings and complaining about performance is just stupid. Always has been, always will be.
 
With max hardware attempting max settings is not stupid.

I didn’t pay 8 grand to stare at a slide show and it’s not like the game looks any different from previous iterations that much.

The gunplay though is where I am having a lot of issues. Shooting is like your time with a 45 year old hooker where your shot is like throwing a hot dog down a hallway… 👀
 
Dunno, my 2 oldest kids are playing just fine pretty much maxed out on a RTX3070 at 2560x1080 and maxed out on a 9070XT at the same resolution.
 
The problem isn't with the hardware, it's the game, it uses the UE5 engine, the same engine that is a pig on Stalker 2, hopefully Gearbox will provide some improvements before the close of 2025.
 
Game runs like absolute ass. It looks pretty good, but it's nothing jaw dropping either. Nowhere near good enough looking to justify the performance. I'm getting 70-80 fps at 4k DLSS Performance max settings on a stock-ish clock 4090. Seems like frame rates get slightly worse after the beginning segments. I flicked on frame gen after 3 or 4 hours. Input lag sucks at 70 fps anyway, might as well have smooth visuals. I'm consistently in the 100 range now.

Fortunately it's not a mega cringe overload like BL3, although I'm not finding much humor in it either. Game play feels great. The open world map and activities so far feels like an Ubisoft collect-a-thon, which isn't very confidence inspiring. Overall it feels like more Borderlands, which is completely fine by me. Nothing revolutionary, but it scratches a certain itch and will give me 20-30 hours of enjoyment.

I'm hearing that dropping the volumetric fog settings (there are 3) to medium is giving a huge performance boost for a virtually unnoticeable visual quality loss.

First thing I did was drop volumetric fog/clouds down to medium, since I'm pretty sure those were the ones that had a ridiculous like 30% fps hit in BL3 with zero visual difference. Made zero performance difference for me in BL4.
 
First thing I did was drop volumetric fog/clouds down to medium, since I'm pretty sure those were the ones that had a ridiculous like 30% fps hit in BL3 with zero visual difference. Made zero performance difference for me in BL4.
Darn, sorry to hear that.
 
Definitely needs frame gen to get decent frame rates. Only played a couple hours so far but I'm enjoying it! First time playing with a group of 4 too.
 
One thing that I do is Stalker 2 now is use frame generation with smooth motion at the same time, giving me over 200fps with no downside from what I can see, of course each game is different.
 
One thing that I do is Stalker 2 now is use frame generation with smooth motion at the same time, giving me over 200fps with no downside from what I can see, of course each game is different.

I’m noticing significant input lag with frame gen on, which is certainly less than ideal in a fast-paced fps. We should be able to turn that shit off and get 120+ on good hardware in a game that looks like this.

That said I’d wager we’ll get there in a few patches, par for the course I suppose. That reminds me though, wasn’t there supposed to be a day one patch?
 
I’m noticing significant input lag with frame gen on, which is certainly less than ideal in a fast-paced fps. We should be able to turn that shit off and get 120+ on good hardware in a game that looks like this.

That said I’d wager we’ll get there in a few patches, par for the course I suppose. That reminds me though, wasn’t there supposed to be a day one patch?
Unfortunately with the UE5 engine there isn't much you can do, other than using DLSS and FG/MFG or turning down settings. With Stalker 2 I can get around 125-150ish fps with DLSS quality and FG, I do use smooth motion as I said to boost it higher, but I also use a wired mouse and keyboard which may be why I don't notice any input lag. Another downside of the UE5 engine is developers aren't using it correctly according to Epic's Tim Sweeney https://www.techspot.com/news/109267-performance-woes-unreal-engine-5-games-developers-fault.html
I believe the patch came out earlier today already.
 
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Playing as Vex, enjoying so far.

Driver update helped with some of the stutter. It was really bad prior to the drive update. Running medium I think at 1440p with the TSR or something. Getting about 60-70 fps in heavy action. Looks nice and is playable but game doesn't look like how it runs, imo.

Hope patches can help.
 
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First Drops I found didn't even loot em' Just wanted to see how the game runs I think it's great so far way more immersive than BL3.
 
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Turning post processing down one level is the only thing thag made a difference for me. Like a 20 plus fps gain. I cam get 80 to 90 constant now vs like 50

Also like the pre-order bundle gives you level 50 weapons...ok. thanks I guess.
 
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Not happy that there are so many issues but I guess I'll probably try it tonight as the anticipation is killing me.

Hopefully, the most recent patch will help and that there are others in the pipeline arriving soon.
 
Oh no, negative Steam reviews. Just about every game that comes out these days is getting review bombed because gamers really have turned into a whiny bunch of bitches. "This game doesn't align with my politics, it sucks." "I can't get 250 FPS at ultra settings on my GTX1060." I just don't even bother reading the dumb Steam comments or watch Youtube reviews and can make my own decisions whether a game is good or not.
 
Not happy that there are so many issues but I guess I'll probably try it tonight as the anticipation is killing me.

Hopefully, the most recent patch will help and that there are others in the pipeline arriving soon.

So far the only issue for me is really just performance. only a few hours into it but no crashes or anything. I don't seem to get the stuttering issues that others are talking about.
 
I'm doing fine with DLSS quality + framegen at 4K with a 4090. That's just the way of the world in 2025. Games are designed with DLSS/FSR in mind. Hence it's all Nvidia talks about anymore.
I have the Nvidia shader cache setting set to "unlimited" as that seems to actually help a lot of different games.
It feels like more Borderlands to me. I'm not far enough to judge how good the game will be long-term, but it's more of the same in the first few hours.
 
Turning post processing down one level is the only thing thag made a difference for me. Like a 20 plus fps gain. I cam get 80 to 90 constant now vs like 50

Also like the pre-order bundle gives you level 50 weapons...ok. thanks I guess.

And I still haven’t found a place store it..
 
Only nitpick past some of the performance issues I have so far is the music. I notice these things. ;) On the previous games we had Jesper Kyd bringing the goodness and then on 3 they brought in Michael McCann as well. I still thought 3 was a pretty good game (yes 1 and 2 were better) and the music was a knockout. In this game the music is just... there. /nitpick



Not happy that there are so many issues but I guess I'll probably try it tonight as the anticipation is killing me.

Hopefully, the most recent patch will help and that there are others in the pipeline arriving soon.

There will be. Whatever criticisms Pitchfork gets Gearbox supports these games well.
 
I've only played it briefly and got to the first boss fight and felt it's worth sharing my initial experience.

Firstly, I have not played previous BL games so this is a new experience for this game world.

No frequent shader stuttering after the first time loading into the campaign, I set the GFX to the Badass preset, DLSS enabled to Performance, 4K output, Preset K set in DLSS Swapper out of habit, Frame Gen left off, though I only turned it on for a min to test and all was fine though there was some noticeable mouse latency incursion but nothing major, could easily get used to it...

The RTSS benchmark during play showed:
> Average framerate : 81.7 FPS
> Minimum framerate : 39.5 FPS (I loaded the menus a bunch of times hence this)
> Maximum framerate : 133.1 FPS
> 1% low framerate : 51.8 FPS

- Mouse response is excellent, though the default sensitivity is way too high with a mouse set at 4000Hz 1600dpi, had to lower in-game H/V mouse look and aim to 0.50 from 1.0.
- DLSS Swapper showed the game has the Ray Reconstruction DLL, so I guess the devs plan to in future add hardware RT, or tested it during dev and left the DLL file in the game install.
- There is no Lumen noise that was visible, so either it's using baked lighting or it's hybrid and not using pure Lumen for the GI.
- The voice acting is pretty bad lol, it's almost B movie levels of comedy.
- You cannot skip some cutscenes, others you can.
- The weapons don't sound impactful enough vs how they look, I'm used to guns that sound/feel hefty and I don't get that same immersion here.
- Movement mechanics and general gameplay is great though, fast paced action in a wide sandbox to explore, the AI can be quite brutal.

The graphics look just OK, nothing spectacular, does not look or feel like your usual UE5 game due to the art style but textures up close give it away. The sharpness and visual quality of the rendering is otherwise great and this is largely due to DLSS 4's Preset K being used which affords Quality or native levels of IQ but at better framerates.

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^^ Look at the CPU utilisation, it's excellent with no core sitting around doing nothing, that's how you optimise UE5.

I didn't like the default keybinds, who the hell lunges their finger over to V to use the grappler/melee?! And why is Y the heal button?! I rebound to mouse forward and back buttons respectively, much better.

The game audio volume felt a bit low even when the sliders were maxed out, I had to dial my USB DAC to -26dB which is much higher than any other game. My normal volume for gaming is -36dB (64%). There is no dynamic range for audio option to toggle with like on other UE5 games though, so maybe they had it set to a quieter mode internally by default.

Overall I think it feels well-optimised on my system (12700KF, 4090, Samsung 990 Pro, 4K 240Hz OLED), especially given how fast paced it is and you're moving between large areas rather quickly and have no shader/traversal stuttering. The Shader pre-comp on first run used all 20 threads of the CPU at 100% and lasted a chunk of time so I am assuming that it pre-compiled everything hence why it runs so good.

Sadly, the story and characters didn't really pull me in enough to want to continue. The script made me think it was trying to be Ratchet & Clank but not quite nailing the charm of that game. As said, I have not played previous BL games so maybe this is on-point for the universe here, but I am a big R&C fan and that game was fantastic in every measure.
 
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