Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 53,564
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Original character artist says the new designs are what he envisioned when making Star Fox 64 despite reporting of him saying he prefers the movie design.
https://xcancel.com/ima_1966/status/2053473739220959309
https://x.com/ima_1966/status/2053473739220959309
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You... you do? Or are you joking? I can't tell, haha.I want ground missions again.
Might be in the minority, but a rail shooter and well developed 3rd Person shooter can go hand in hand. I do think a good chuck of fans saw adding ground mission as a good evolution of the series. It probably would have had better reception if the controls and gameaply loop wasn't so clunkly. Luckily the 3rd person shooter has been perfected in the last 20 years. Just think we could get the No Mans Sky treatment and get seamless atmospheric entry with the Arwings to do the ground missions. I just dont see how rail missions couldn't be part of that pseudo open world experienceYou... you do? Or are you joking? I can't tell, haha.
I just checked and it saves your progress after every level. I risked my run after 4 levels into the hard path by closing the game and restarting it and it allowed me to resume my game.I know this is kind of a dumb question, but does this game have a save feature on the switch 2, or do you have to go through it all in one go (I think you did on the N64 if I remember correctly)?
What's interesting to me is this game getting no complaints about the length vs price that I've read, when other games like GTA VI it's all anyone talks about despite having orders of magnitude more highly polished content/playtime potential.
Like this Starfox is apparently sub 2 hours long per that playthrough and it costs $50 or $60 physical. The only criticism I've read is about the main character design. Generously maybe some will get more playtime from the local co-op modes or perhaps an additional hard mode run but most are aware the appeal is primarily being nostalgic singleplayer remake and few will get hundreds of hours from this (despite in most discussions I see about game value people placing an emphasis on playtime for whether higher prices are justified).
(And this isn't to say I care about Starfox's price either, I just find the differences in reception curious)
You are a gentleman and a scholar.I just checked and it saves your progress after every level. I risked my run after 4 levels into the hard path by closing the game and restarting it and it allowed me to resume my game.![]()
We had time for 3 runs through the game, which allowed us to try every level (some levels we retried multiple times on the same path just to check out more content). He has a 60" Samsung plasma HDTV so that's what I saw the game on. We used a Switch 2 Pro Controller. First 2 runs finished with good ending and 3rd run with bad ending. We're pleased with how this remake turned out overall. A very nice reimagining. If you know the original game well or the 3DS remake well then you already know this game well. All the same stuff applies, like taking the warp in Meteos, the warp on the left path in Sector X, the Sector X boss being able to strand Slippy in Titania, etc. All the different paths through the game have the same triggers and outcomes. The same enemies spawn in the same locations and have the same patterns (from what I could tell). It's pretty faithful to the original gameplay-wise and design-wise, but I think they made the bosses a bit more challenging. Especially the final boss for the true ending route, and the Star Wolf fight in the Wolfen II ships right before that. Also the heat on Solaris seemed like a greater danger. Aquas' underwater environment has real volumetric depth now, and as a result the torpedoes are less useful as a source of illumination. Bombs seem weaker. "Barrel rolling" (yeah I know in real-life it's called an aileron roll) seems less effective for deflecting enemy lasers though. Seems like the punishment for losing a wing and thus losing upgraded lasers is more severe than in the N64 original or the SNES game. Good luck fighting Wolfen IIs with a single laser (and a wingman or two down from the start). Our 2nd run where my friend was doing that fight with single laser was the only time that really ate into our lives. Most of the new versions of the classic music tracks are pretty nice. The graphics are fantastic and the new art-style is pleasing enough. Smooth locked-solid 60fps with responsive controls. Interesting to note that with the Landmaster, the lean is no longer a lean but functions more like a side-dash via a side-jet (whereas in the original game the lean was produced by firing one of the hover jets on the underside). The game's training mode plays out very differently.A friend of mine is grabbing the game, and I'll be over at his house next weekend, so that gives me a chance to try it out.
Same, started with SNES version which blew my mind when it came out, and SF64 was one of the games I was most hyped for in my entire life. That Nintendo Power video that was mailed to my house only added fuel to the fire.I started with the original on the SNES and remember being in awe of Star Fox 64 at the time. It was one of my most played games on the 64 along with Goldeneye, Mario Kart, Mario64,OOT.
Yeah, some good shiznit.I am plesantly suprised. Whoever decided to do the cutscenes needs a bonus. Fantastic visuals and performance for the class of hardware its running on. ...The first level looked so much more alive but is essentially the same. So much nostalgia.