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Star Fox 64 Remake.

You don't need to add to cart at Amazon to see it.

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Well that's annoying, I'm out of town and don't have my S2 with me! :mad:
 
Played through the tutorial area of the game and initial reaction is that it's great. Performance and controls felt solid. Only played it in handheld (was on lunch at work) but if I'm not too tired, I'm going to get it up on the big screen at home tonight after work.
 
lets hope this really takes off and we get an actual sequel to Star Fox Assault. I want ground missions again.
 
A friend of mine is grabbing the game, and I'll be over at his house next weekend, so that gives me a chance to try it out.
 
You... you do? Or are you joking? I can't tell, haha.
Might be in the minority, but a rail shooter and well developed 3rd Person shooter can go hand in hand. I do think a good chuck of fans saw adding ground mission as a good evolution of the series. It probably would have had better reception if the controls and gameaply loop wasn't so clunkly. Luckily the 3rd person shooter has been perfected in the last 20 years. Just think we could get the No Mans Sky treatment and get seamless atmospheric entry with the Arwings to do the ground missions. I just dont see how rail missions couldn't be part of that pseudo open world experience
 
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Forgot they did a remake for the 3DS. Some comparisons between the three versions in that article. Is this the first game to get two remakes?
 
Castlevania technically got two: Chronicles and Super Castlevania IV.

Dragon Warrior I-III on the Game Boy Color and gen 9 consoles/PC. SNES versions I'd consider remasters.

Dragon Warrior IV on PlayStation and DS.

Dragon Quest V on PlayStation 2 and DS.

Dragon Quest VII on 3DS and gen 9 consoles/PC.

Final Fantasy I & II on the WonderSwan Color/PlayStation, PlayStation Portable, and the Game Boy Advance.

Fatal Frame II on Wii and gen 9 consoles/PC.

The Legend of Zelda: Link's Awakening on Game Boy Color and Switch.
 
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I bought it last night. Have a baby, so I was only able to do the tutorial and first level.
I started with the original on the SNES and remember being in awe of Star Fox 64 at the time. It was one of my most played games on the 64 along with Goldeneye, Mario Kart, Mario64,OOT.

I am plesantly suprised. Whoever decided to do the cutscenes needs a bonus. Fantastic visuals and performance for the class of hardware its running on. HDR was great on my Samsung OLED.
The first level looked so much more alive but is essentially the same. So much nostalgia.
 
I know this is kind of a dumb question, but does this game have a save feature on the switch 2, or do you have to go through it all in one go (I think you did on the N64 if I remember correctly)?
 

What's interesting to me is this game getting no complaints about the length vs price that I've read, when other games like GTA VI it's all anyone talks about despite having orders of magnitude more highly polished content/playtime potential.

Like this Starfox is apparently sub 2 hours long per that playthrough and it costs $50 or $60 physical. The only criticism I've read is about the main character design. Generously maybe some will get more playtime from the local co-op modes or perhaps an additional hard mode run but most are aware the appeal is primarily being nostalgic singleplayer remake and few will get hundreds of hours from this (despite in most discussions I see about game value people placing an emphasis on playtime for whether higher prices are justified).

(And this isn't to say I care about Starfox's price either, I just find the differences in reception curious)
 
I know this is kind of a dumb question, but does this game have a save feature on the switch 2, or do you have to go through it all in one go (I think you did on the N64 if I remember correctly)?
I just checked and it saves your progress after every level. I risked my run after 4 levels into the hard path by closing the game and restarting it and it allowed me to resume my game. 👍
What's interesting to me is this game getting no complaints about the length vs price that I've read, when other games like GTA VI it's all anyone talks about despite having orders of magnitude more highly polished content/playtime potential.

Like this Starfox is apparently sub 2 hours long per that playthrough and it costs $50 or $60 physical. The only criticism I've read is about the main character design. Generously maybe some will get more playtime from the local co-op modes or perhaps an additional hard mode run but most are aware the appeal is primarily being nostalgic singleplayer remake and few will get hundreds of hours from this (despite in most discussions I see about game value people placing an emphasis on playtime for whether higher prices are justified).

(And this isn't to say I care about Starfox's price either, I just find the differences in reception curious)

$50 here seems fair to me. The game is meant to be replayed countless times in order to see and unlock everything. And it's pretty fun to pickup at any point to see if you can beat your previous scores and stuff as well. This game tracks much more than the original as well; all stats you could conceive of really throughout every run, which is cool too see. It's kinda odd they don't have leaderboards for it, unless I missed it.
 
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A friend of mine is grabbing the game, and I'll be over at his house next weekend, so that gives me a chance to try it out.
We had time for 3 runs through the game, which allowed us to try every level (some levels we retried multiple times on the same path just to check out more content). He has a 60" Samsung plasma HDTV so that's what I saw the game on. We used a Switch 2 Pro Controller. First 2 runs finished with good ending and 3rd run with bad ending. We're pleased with how this remake turned out overall. A very nice reimagining. If you know the original game well or the 3DS remake well then you already know this game well. All the same stuff applies, like taking the warp in Meteos, the warp on the left path in Sector X, the Sector X boss being able to strand Slippy in Titania, etc. All the different paths through the game have the same triggers and outcomes. The same enemies spawn in the same locations and have the same patterns (from what I could tell). It's pretty faithful to the original gameplay-wise and design-wise, but I think they made the bosses a bit more challenging. Especially the final boss for the true ending route, and the Star Wolf fight in the Wolfen II ships right before that. Also the heat on Solaris seemed like a greater danger. Aquas' underwater environment has real volumetric depth now, and as a result the torpedoes are less useful as a source of illumination. Bombs seem weaker. "Barrel rolling" (yeah I know in real-life it's called an aileron roll) seems less effective for deflecting enemy lasers though. Seems like the punishment for losing a wing and thus losing upgraded lasers is more severe than in the N64 original or the SNES game. Good luck fighting Wolfen IIs with a single laser (and a wingman or two down from the start). Our 2nd run where my friend was doing that fight with single laser was the only time that really ate into our lives. Most of the new versions of the classic music tracks are pretty nice. The graphics are fantastic and the new art-style is pleasing enough. Smooth locked-solid 60fps with responsive controls. Interesting to note that with the Landmaster, the lean is no longer a lean but functions more like a side-dash via a side-jet (whereas in the original game the lean was produced by firing one of the hover jets on the underside). The game's training mode plays out very differently.

For default controls, Y is Bomb, X is Boost, A is Lasers, and B is Brakes. Both L's and both R's do roll on side / barrel roll. Aside from Lasers not being in an ideal position for me (but also not a problem), the layout works well enough, except for one thing: Firing Blue Marine lasers and torpedoes at the same time. Because Lasers and Bombs/Torpedoes are on opposite sides of the button layout diamond from each other, I had to play it almost like an arcade stick, using two of the fingers on my right hand. At least for the Baccoon fight. On N64 controller (and I think 3DS? I forget) it's easy to press both the Laser and Torpedo buttons at the same time, so you can keep those torpedoes coming out. I didn't check to see if game lets you change controls. Hilariously I kept trying to do loops and u-turns the traditional way (pull back on analog stick + Boost/Brake), but that's not how it works here. DPad Up is Loop, DPad Down U-Turn. DPad Right answers incoming message calls. I have no problem with this, it works fine, but you know how it is, hard to beat the old instincts.

Before our 3rd run we decided to try multiplayer. Unfortunately there is no local split-screen multiplayer! So all I did was one match on a team of bots against a team of bots. Had to shoot down opponenents and control points on the map. Seems cool I guess. I barely touched the multiplayer on the 3DS version, and I don't really recall what it was like, so I can't compare. And the original N64 version's multiplayer was hella barebones, but we were happy with what we got in '97. At least it had 4P split-screen. But yeah since my friend and I couldn't do multiplayer together we just continued on and did our 3rd run.

When the N64 original came out they were going for a more cinematic feel, and the Switch 2 remake really leans into that with the CG cutscenes. There's a more movie-like quality to the presentation. I appreciated a better look at the interior of the Great Fox, and seeing more of the team between missions. When you've played a game to death for nearly 30 years anything new is refreshing. The classic intro and the narrated prologue are gone, but the new cutscenes provide a lot more context. The new visuals really change the mood and atmosphere of the environments. Sadly the new dialogue is not as humorous or memorable. Some of the classic quotes are there, but are said differently. Some have had parts changed. And in other areas the dialogue is just straight-up completely different. Some characters have different personalities. Is it all bad? No, not really, just different. More forgettable, but not necessarily worse. But hey, at least Slippy's voice in a major upgrade (which of course wasn't hard to do).

I did a few runs of the PC version of the original game earlier this year, so I had a good basis for comparison to the new remake. It's just nice to see a Star Fox game with PS4-ish-level visuals. I really hope they can finally give us a new game in the future. And no more f*cking around like with SF Command or SF Zero (can't speak about Assault cuz I have never played it). Just give us a proper traditional game. And I'd like more Landmaster levels too please, and 4P campaign co-op (LAN and online) with 2P split-screen co-op and 4P split-screen battle. Look, I get it, Star Fox 64 is a very good game. But two remakes is enough. I'd ask you to move on, Nintendo, but I saw you're doing a second remake of Ocarina of Time too (ironically another game I recently went through the PC version of, which I did last year). But we can't get a new F-Zero or Wave Race or 1080 huh?

Overall I do like this second remake of SF64. If I had a Switch 2 I would get the game. But I would not buy a Switch 2 just for the game. I'm hoping to not buy consoles anymore, but back when I did buy consoles, I always had a rule that there would need to be at least 5 personal must-have exclusives for a console before I even started considering a purchase of that console. The Switch 2 remake of SF64 would not ever fall into such a category. Rather it's the kind of game I would most definitely grab if I happened to already have the system. And is it worth $50 to me? I'm not sure about that. But then again I usually wait until games go on sale for $20 or below, which makes it REALLY hard to be a Nintendo console owner since their game "sales" usually only amount to $40 games. Though some retailers like Best Buy and Target will occassionally sell big Nintendo IP games for $30, which to me is so rare it's almost like it's being sold for $5-$10, so I tend to jump on those, haha! That's how I scored Switch 1 games like Zelda: Echoes of Wisdom, DKCR, and NSMB U Deluxe. But yeah while this remake of SF64 has all-new code, engine, assets, etc, it's still fundamentally the same exact game we've all been playing since 1997, 2011, and 2024 (or whenever the PC version came out). The game might hold more value if you are fresh to SF64, or if you really have not touched the game in a very long time, but if you are a veteran whose memories of the game have not faded, you may tire of this game sooner. Or maybe not, cuz it's SF64, hard to get tired of that! Well now there exists 3 different ways of playing SF64 (technically 4 if counting PC version, 5 if counting N64 version via emulation), and they're all good options.

I started with the original on the SNES and remember being in awe of Star Fox 64 at the time. It was one of my most played games on the 64 along with Goldeneye, Mario Kart, Mario64,OOT.
Same, started with SNES version which blew my mind when it came out, and SF64 was one of the games I was most hyped for in my entire life. That Nintendo Power video that was mailed to my house only added fuel to the fire.

I am plesantly suprised. Whoever decided to do the cutscenes needs a bonus. Fantastic visuals and performance for the class of hardware its running on. ...The first level looked so much more alive but is essentially the same. So much nostalgia.
Yeah, some good shiznit.
 
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We have a switch 1 that had to have. No one uses the damn thing. I told my wife let's wait for switch 2. Oh nooooo, just had to get one. I'll never play this now. So I'm just playing the n64 one.
 
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