- Aug 15, 2005
SH3's character models are incredible. The PS2 could do a lot of geometry for the time. But, few developers took the time to massage it for such detailed models.Silent Hill (1999) used a simple form of per polygon, realtime lighting that was novel for its time. Silent Hill 2 (2001) introduced real-time stencil shadows, and it took 3-4 years for most other games' lighting systems to look as good. Both it and SH3 still hold up pretty well today visually, especially on PC with mods. I think the attention to detail with the models, animations, and more is really impressive given the technical limitations of the time.
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And artistically, the games are masterpieces in my opinion. They raised the bar for survival horror pretty high, and without them I don't think the genre would be what it is today.
And the texture work is maybe even more amazing?----the PS2 doesn't have a lot of VRAM and was often less impressive with textures, when compared to Xbox. The textures here aren't high res. But, they still put a lot of detail in them. That combined with the huge variety of colors---the overall impression is really high detail. More than the sum of its parts, kind of thing. *it also helps that we were playing it on a CRT, of course. That lense is important to keep in mind.