LOCO LAPTOP
[H]F Junkie
- Joined
- May 4, 2006
- Messages
- 12,490
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Just got in there about 2 minutes ago and it was the laggiest server I have been in. Its about as bad as Tehran Highway's lag on every map.
Change from 64 slots down to 48 slots to keep the rubber banding down.
Server played nice enough today for me to get a 608m headshot![]()
R7 Server build has been implemented. Please let us know how it does.
Changes
- Fix for rubber banding
- TDM/SQDM spawn point fix
- 2 crash fixes in end of round
- Fix for connection problem when joining password protected servers
- Removed ‘vars.allUnlocksUnlocked’ once ranked server settings are enforced, this may come back in some form.
The lag on this server is pretty high tonight. A lot of rubber banding while running and switching weapons. In some cases you watch multiple people revert back 10 feet.
Didn't notice it at all tonight.
DoneRevert the conquest servers to 64 players! gogogo!
May have gotten better when you played. It was definitely there for about an hour. I don't remember the exact time I played on this server though, I spent several hours playing last night
Don't get me wrong either, this server is still one of my favorites. I was just pointing out that there was extensive lag for a period.
Platoon is full, is there a second?
Might I suggest a map rotation idea.
Could we just play one round per map? Games last a significant amount of time and I've found that the servers I find most enjoyment from are those who change maps instead of swapping teams and playing the same map again. Feels kind of stale, ya know? It's just an idea of course.
Also, any plans for hardcore?