To be expected. It’ll probably be 10+ years before performance hits an acceptable level on non flagship cards. It’s probably already built into GTA6 but they’re waiting for the PC version and new GPUs to release to show it off.
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To be expected. It’ll probably be 10+ years before performance hits an acceptable level on non flagship cards. It’s probably already built into GTA6 but they’re waiting for the PC version and new GPUs to release to show it off.
That may make it not useful, I'll see how it runs on the 5090, when it comes out.
True 4K or upscaled 4K? Very important distinction. If it's true 4K that's pretty good, but I doubt it.
I think the new neural part of DLSS 5 is applied at the end, so I am not sure the distinction matter, for the neural part that the 4k image was native or upscaled it could be the same cost.... (as long that they made a dlss 4.5->5 at the same scaling, which I assume they did here)True 4K or upscaled 4K? Very important distinction. If it's true 4K that's pretty good, but I doubt it.
i just don’t like thisI think the new neural part of DLSS 5 is applied at the end, so I am not sure the distinction matter, for the neural part cost that the 4k image was native or upscaled it could be the same cost.... (as long that they made a dlss 4.5->5 at the same scaling, which I assume they did here)
The fact that it is being ran on 4k of pixels is a lot.
I imagine a next evolution could be a "one-go" where the upscaling and neural construction is made in one go/same model
Seem that would be a lot of work to generate a fake video....might be fake?
Quickly the other way around, when it is set to off it is like some strange artifical botox filter is applied to the whole image, that remove contrast and flaten the light.ah well, to me this feels like ai slop
trying to simulate photorealism
The distinction matters because if it's true 4K rendering then there is headroom to improve performance. If it's already running DLSS Balanced or Performance then it is practically unusable at 4K.I think the new neural part of DLSS 5 is applied at the end, so I am not sure the distinction matter, for the neural part cost that the 4k image was native or upscaled it could be the same cost.... (as long that they made a dlss 4.5->5 at the same scaling, which I assume they did here)
The fact that it is being ran on 4k of pixels is a lot.
I imagine a next evolution could be a "one-go" where the upscaling and neural construction is made in one go/same model
The distinction matters because if it's true 4K rendering then there is headroom to improve performance. If it's already running DLSS Balanced or Performance then it is practically unusable at 4K.
I mean I agree but the concept of it has value IMO. Just like DLSS was scuffed at the start, this is going to be scuffed but I think it has good potential for the futureIt all just looks like the cover of a body building magazine.
Emphasize every contour/add specular highlights. Boost contrast of shadows and mid-tones. desaturate color.
In a movie, a DP would have to be extremely specific about lighting, to get people's Philtrum to look boldly contoured like that. And it wouldn't look more/less static like that, as they moved around the scene.
On the lowest "0" settings, its not necessarily egregious. But, the color is still heavily altered and desaturated (And Control already isn't very colorful!). And a lot of the intentional colored light bleed/global illumination, is sucked out.
Even giving this my most generous take--------not worth literally cutting FPS in half.
i heard the less photorealistic games age much betterThat's been the goal since 'the first pixel' (so to speak, was before even pixels).
It's the reason for every tech advancement, from 8bit to 16bit to 32bit to 64bit etc.
From sprites to textures.
Virtual worlds and simulations are a reflection of our own, the goal is and will always be 1:1 replication.
You can have your artistically styled games still, but tech doesn't advance with the goal to make things less accurate than reality.
What if you could get something like this?i heard the less photorealistic games age much better
mario 64 isn’t trying to be photo real, or is one of the best games of all time zelda - ocarina of time
masterpieces
a photorealistic battlefield or CoD is likely to never be a masterpiece class game
i heard the less photorealistic games age much better
mario 64 isn’t trying to be photo real, or is one of the best games of all time zelda - ocarina of time
masterpieces
a photorealistic battlefield or CoD is likely to never be a masterpiece class game
why not just jump to it thenNow compare Super Mario Bros to Super Mario World to Super Mario 64 to Super Mario Galaxy to Super Mario Odyssey.....
Even Mario has and will continue to get more photorealistic as time and technology progresses, even if never on the cutting edge of and still stylized
What if you could get something like this?
View: https://www.youtube.com/watch?v=aL1GoWnChHc
edit: Before anyone points it out I know about the misspelling.
why not just jump to it then
doesn’t make sense
there were more photorealistic capabilities at the same time
For the same reason photorealistic movies are still watched and enjoyed....why not just jump to it then
why do you like itWhy aren't you only and exclusively playing 8bit sprite based 2D games still?
How dare you play and enable the progress of 'soulless', more realistic, 3D and texture based games!!!!!!!
No one says you have to like it, but you can't tell others they can't like it all the same.
Thus arguing against its existence is stupid and hypocritical.
Honestly, I’m gonna learn how to use the GoDot engine and see what I can do with that.Why aren't you only and exclusively playing 8bit sprite based 2D games still?
How dare you play and enable the progress of 'soulless', more realistic, 3D and texture based games!!!!!!!
No one says you have to like it, but you can't tell others they can't like it all the same.
Thus arguing against it's existence is stupid and hypocritical.
This does not need to be used to go toward photorealism either, this is just an easier first step because of the giant training data / universal rules that would always apply, but a game studio could go for something fully different look wise instead, just different training set and rules.
why do you like it
A bit like an small laptop can infer meteo at 1/1,000,000 of the cost of a supercomputer needing to calculate to do it, this as the potential to punch a giant amount of very advanced graphic on old wafer with very little watts.why do you like it
but they can achieve photorealism right nowBecause I like the 'attempt to recreate reality of it all' from a technological perspective
And when I'm shooting zombies in Resident Evil etc I want them to look realistic for better immersion and goriness etc according to my own personal tastes and preferences
alan wake 2 with dlss5 mod, i’d like to seebut they can achieve photorealism right now
so why not just do it
Not sure what you mean, yes render farm for SFX team do it, but not in real time yet, so they compromise for performance (much better to make a game run at 60 fps with compromise than take 2 minutes per frame to achieve Toy Story 5 or latest Chris Nolan movie level of render)but they can achieve photorealism right now
so why not just do it
i bet they can do it in real time for sureNot sure what you mean, yes render farm for SFX team do it, but not in real time yet, so they compromise for performance (much better to make a game run at 60 fps with compromise than take 2 minutes per frame to achieve Toy Story 5 or latest Chris Nolan movie level of render)
but they can achieve photorealism right now
so why not just do it
taking photos and projecting them into 3D and or voxel displays and so forth1) if you've seen any of the recent Resident Evil games, they do
2) photorealism is not a set thing (until we have a 1:1 simulated-exactly-as-ours-is universe/game/game engine) -it's an ever moving benchmark enabled by and achievable through new and newer technologies
Games are a technological product, like it or not. Therefore 'good enough' will never be 'good enough' for the technology side/aspect. There will always be a better on the horizon and a strive for that better.
taking photos and projecting them into 3D and or voxel displays and so forth
definitely think you’ll hit diminishing returns unless we get holographic immersion
in seeing quite a few folks noting the uncanny valley about it all
Claymation is DLSS 6. Actually kind of adorable, and one of my favorite games.If DLSS 5 could do this to Final Fantasy 6 I'd eat the cost of a 6090.
View attachment 794612View attachment 794613
hmm i’ve seen retrospectives that argue we’ve regressed in graphical impressiveness in some aspects and plateaud for generations in others1) Still does nothing for the lighting/physics aspect of it, all tied to things like color and perception in the real world which is why we also have PBR and raytracing/pathtracing etc
2) you just previously claimed you can't see well and don't pixel peep, so how would you know to be frank?
3) People claimed uncanny valley with Playstation 2 and Playstation 3 level graphics etc as well, yet here we are well beyond that and what was then an uncanny valley is quaint and dated today, nor did it hold us back from even more realistic graphics and the strive for yet even more still
https://www.neogaf.com/threads/ps3-and-xbox-360-the-uncanny-valley.120704/
Stand in front of the steam train (ironically and fittingly) known as technological progress and try to stop it all you might, call it 'not progress' or 'uncanny valley' or whatever, it's still just gonna run you over and keep progressing/moving forward all the same.
DLSS5 only runs native at the moment, upscaling is disabled when DLSS5 is running.True 4K or upscaled 4K? Very important distinction. If it's true 4K that's pretty good, but I doubt it.
Correct me if I am wrong but I thought that the uncanny valley gets worse the closer you get to almost human but not human. If true then it should be worse now. A 2D stick figure will not produce the effect but a 3D almost human figure would.1) Still does nothing for the lighting/physics aspect of it, all tied to things like color and perception in the real world which is why we also have PBR and raytracing/pathtracing etc
2) you just previously claimed you can't see well and don't pixel peep, so how would you know to be frank?
3) People claimed uncanny valley with Playstation 2 and Playstation 3 level graphics etc as well, yet here we are well beyond that and what was then an uncanny valley is quaint and dated today, nor did it hold us back from even more realistic graphics and the strive for yet even more still