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Gears of War: E-Day

what is that picture trying to say- that Mike Rayner and Kate Rayner are the same person?...lol...related? :ROFLMAO:
 
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where the fuck did i say that? i provided you an answer and you try to put words in my mouth... but there is that^
 
at this point you have to assume that trans/gay/bi/black/hispanic are a part of all large and small developers...they may not always make videos or go on Twitter talking about it but they are there...all of your past, present and future games will be made by a diverse group of people...the world is already this way...if you don't like it you can always move to Uruguay
 
are you referring to software ray tracing or hardware RT?
Hardware. They can make it trace full polys, but performance is bad that way, so they usually have much lower poly geometry they use for ray tracing. You can often see toggling views of it in technical showcase type videos. This isn't just a ue5 lumen thing, pretty much all engines with ray tracing do that for performance reasons.

Software lumen uses an even lower approximation that's not even polygons.
 
Hardware. They can make it trace full polys, but performance is bad that way, so they usually have much lower poly geometry they use for ray tracing. You can often see toggling views of it in technical showcase type videos. This isn't just a ue5 lumen thing, pretty much all engines with ray tracing do that for performance reasons.

what about path traced games?...still using low polygon?
 
what about path traced games?...still using low polygon?
Yeah, typically lower polygons for path tracing too. It isn't just all lower poly meshes though, they do differeing LOD based on distance and all of the same tricks they use for the polygons you actually see, just with even lower polygon stuff.
 
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