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Dev at id Software says Microsoft 'burned a lot of bridges' in the industry

kac77

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Dev at id Software says Microsoft 'burned a lot of bridges' in the industry: 'They fundamentally don't understand art, they don't understand games'

By Harvey Randall
Published August 10, 2026
One of the biggest tragedies of Xbox's wide-reaching reset is id Software, which was cut by a whopping 136 roles. And while official statements from Microsoft and the studio have tried to reassure players that it's not been gutted, whether that's just a panicking Xbox trying to calm anxieties is up for debate.
 
I cannot listen to that bald guy for an hour and a half. I know for a fact two things:
1. Software companies over hired during Covid.
2. A lot of those hires were dead weight at best and destructive anti-gaming hires at worst.
when Asha tookover there was one analytics piece which said Phil's Kindness Was Cruel

I agree. he was more of a techie like Pat Gelsinger than an executive like LBT

Vulkan based engines have no place in the xbox platform. can't even run FSR4
Should have sold off these game engines to other cloud competitors such as Nvidia, Amazon, Netflix, or Google when they had the chance

the X in Xbox stands for directX. this is a 3 decade old initiative within Microsoft. Ironically the best DX engine is Unreal & the best UE game developers are all within Xbox studios. maybe a future tie-up 🤔
 
Ironically the best DX engine is Unreal & the best UE game developers are all within Xbox studios. maybe a future tie-up
It’s a blessing in disguise, Microsoft having its best engine owned and primarily developed by a competitor gets them out of so many antitrust, anticompetitive, anti monopoly lawsuits that it alone is worth it.
 
I cannot listen to that bald guy for an hour and a half. I know for a fact two things:
1. Software companies over hired during Covid.
2. A lot of those hires were dead weight at best and destructive anti-gaming hires at worst.
Except the math isn't supporting your argument. In 2016 ID Software employed over 200 people, and this is important because this was around when Doom 2016 was released. In 2019 they had 185 employees and now they have around 49 employees. So no, COVID didn't push ID Software to over hire. Microsoft fired them for the same reasons why Rare is a forgotten name and why Halo keeps getting worse every new release. Doom as a franchise is basically dead.

This has happened so many times in gaming history that it doesn't get any less depressing. Who remembers games like Thief and Hexen? What happens often is that game studios are bought and then gutted until they fail miserably, and this is intentional. Microsoft knows that ID software won't survive very long as a studio and will eventually close as they should. Microsoft wants a money printer game, and not a good game. This is why Xbox has failed because Microsoft can't keep talent around to make good single player games, but Microsoft doesn't want single player games. Microsoft wants multiplayer games with cash shops that print infinite money. I don't know what the next Doom game will be, but I guarantee it'll be awful.


View: https://imgur.com/a/iyOptSW
 
Vulkan based engines have no place in the xbox platform. can't even run FSR4
That's AMD's fault not Vulkan's.
the X in Xbox stands for directX. this is a 3 decade old initiative within Microsoft. Ironically the best DX engine is Unreal & the best UE game developers are all within Xbox studios. maybe a future tie-up 🤔
I wouldn't call Unreal a good game engine. ID Software's use of Vulkan ties back to John Carmack who avoided closed API's, even though he stopped working for ID Software a long time ago. Also, ID Software was recently acquired by Microsoft so how quickly do you expect ID Software to jump onto DirectX? Minecraft still uses OpenGL and recently Vulkan and I don't see any complaints? Doesn't matter, this is a stupid complaint.
 
Except the math isn't supporting your argument. In 2016 ID Software employed over 200 people, and this is important because this was around when Doom 2016 was released. In 2019 they had 185 employees and now they have around 49 employees. So no, COVID didn't push ID Software to over hire. Microsoft fired them for the same reasons why Rare is a forgotten name and why Halo keeps getting worse every new release. Doom as a franchise is basically dead.
If you look at my post I never mentioned ID Software. I said that I did not watch the video. My post was about software companies in general.
 
Except the math isn't supporting your argument. In 2016 ID Software employed over 200 people, and this is important because this was around when Doom 2016 was released. In 2019 they had 185 employees and now they have around 49 employees. So no, COVID didn't push ID Software to over hire. Microsoft fired them for the same reasons why Rare is a forgotten name and why Halo keeps getting worse every new release. Doom as a franchise is basically dead.

This has happened so many times in gaming history that it doesn't get any less depressing. Who remembers games like Thief and Hexen? What happens often is that game studios are bought and then gutted until they fail miserably, and this is intentional. Microsoft knows that ID software won't survive very long as a studio and will eventually close as they should. Microsoft wants a money printer game, and not a good game. This is why Xbox has failed because Microsoft can't keep talent around to make good single player games, but Microsoft doesn't want single player games. Microsoft wants multiplayer games with cash shops that print infinite money. I don't know what the next Doom game will be, but I guarantee it'll be awful.


View: https://imgur.com/a/iyOptSW
View attachment 820466

Yeah I think this is closer to the truth here, nothing to do with COVID hiring. MS/Xbox are just terrible stewards of any development talent and belatedly take the axe to any supposed under-performance rather than making smart decisions with their staff or IP.

I think this was ID being punished for low sales on the Dark Ages, that ID really only has DOOM (as a household name) currently, and roundabout acknowledgement that bad management decisions on the Dark Ages may have hurt the IP / could taint sales of the next DOOM.

Rythym game mechanics are ultra-niche, even when they’re done very well (Hi-fi rush, anyone?). Doing something similar with the combat in Dark Ages (albeit without the beat/cadence) was a big mistake for a game they hoped to sell millions upon millions of. In an alternate universe where the Dark Ages is a more “normal” DOOM title (and not on game pass), I think it sells a lot better and most of these developers would still have their jobs.
 
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