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Valve Steam Machine, SteamOS Desktop, Steam Frame VR and Steam Controller

It seems like a lot of money for what it is, but then again its easy to forget just how expensive every single thing that goes into it has become.

I bet none of us could build something better from new parts for that amount of money.

Lets rephrase this... that form factor , cube style...

Yeah... you can grab an OEM Dell, or Acer or something else that has just as good specs.. and same pricing.. but it isn't tucked away in a cute little square cube box that will sit on a television cabinet .. and not look like an obnoxious PC
 
Lets rephrase this... that form factor , cube style...

Yeah... you can grab an OEM Dell, or Acer or something else that has just as good specs.. and same pricing.. but it isn't tucked away in a cute little square cube box that will sit on a television cabinet .. and not look like an obnoxious PC
You can build an itx system that’s twice as fast for cheaper than a steam machine.

Don’t get me wrong I think Valve is doing excellent work on SteamOS. But how much must they be getting bent over a table by their suppliers for the price/performance to be this hopeless. (Or how much diesel does it take to fill Gabe’s yacht)
 
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Lets rephrase this... that form factor , cube style...

Yeah... you can grab an OEM Dell, or Acer or something else that has just as good specs.. and same pricing.. but it isn't tucked away in a cute little square cube box that will sit on a television cabinet .. and not look like an obnoxious PC
I mean ETA Prime has been making non-sanctioned Steam Machine builds for months and this one actually looks better than the official Valve model IMO ( even though it’s a bit larger). Oh and should be couple hundred cheaper with better specs

View: https://youtu.be/ml1Ioz9W6Ns?is=jKQOFC-NjkOO0mkK
 
[/QUOTE]
Yeah, if they wanted to, Valve could right off the costs of the R&D and the manufacturing of the first batch of
Lets rephrase this... that form factor , cube style...

Yeah... you can grab an OEM Dell, or Acer or something else that has just as good specs.. and same pricing.. but it isn't tucked away in a cute little square cube box that will sit on a television cabinet .. and not look like an obnoxious PC

Yes, the Gabecube isn't even 4 liters. It is VERY small. and uses mobile parts with custom PCB and casing.

However, you COULD built something about that small, for the same money, which would be better in overall specs/performance. Or you could target something a little larger, like 10 - 14 liters, and fit as much power as you can afford.

you could also probably buy a damn gaming laptop, for the price of the 2TB Steam Machine.

If you don't care quite as much about having the SMALLEST thing possible: you could still buy a pre-built----and then ditch the case for something quite a bit smaller, which will fit ATX parts. Such as an SSUPD Meshroom S. Or an SFF Time N-ATX case. Both of those cases would still fit in many living room setups. And you would still enjoy a much more powerful PC for the money. With pretty little fuss on researching parts and compatibility.
 
so...does this mean no HL3?
1782264277645.png
 
It seems like a lot of money for what it is, but then again its easy to forget just how expensive every single thing that goes into it has become.

I bet none of us could build something better from new parts for that amount of money.
People have done that several times in this thread.
 
Lets rephrase this... that form factor , cube style...

Yeah... you can grab an OEM Dell, or Acer or something else that has just as good specs.. and same pricing.. but it isn't tucked away in a cute little square cube box that will sit on a television cabinet .. and not look like an obnoxious PC
So that is worth $200-$300? Put it on the floor or in a media center case and buy your wife something nice with the savings.
 
The specs on this thing just get worse and worse.

I just found out: gigabit ethernet. 1 stick of RAM so.....single channel. Certain games which this thing chokes on, such as Starfield; ought to see some fairly large gains with dual channel.


**And the RAM is a total bitch to get at. You have to nearly take the thing apart.

***. SSD is connected via daughter board which is also using a Riser cable......latency sensitive performance could suffer. and you have to unlatch that riser, to get to the RAM.
 
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The specs on this thing just get worse and worse.

I just found out: gigabit ethernet. 1 stick of RAM so.....single channel. Certain games which this thing chokes on, such as Starfield; ought to see some fairly large gains with dual channel.


**And the RAM is a total bitch to get at. You have to nearly take the thing apart.

***. SSD is connected via daughter board which is also using a Riser cable......latency sensitive performance could suffer. and you have to unlatch that riser, to get to the RAM.

Actually it is random luck whether you get 1 or 2 sticks of ram. They're doing both because they just took any ram they could get.
 
In Gamere's Nexus teardown video, they recieved a message from Valve.

Valve says that all retail units have 1 stick of 16GB.

In a Gamer's Nexus video I saw they had an interview with Valve and they said some will have 2 sticks of 8 and others 1 stick of 16. I guess they must have changed their mind.
 
Actually it is random luck whether you get 1 or 2 sticks of ram. They're doing both because they just took any ram they could get.
If true it is terrible. This is not something insignificant like the case color. Some people would get significant performance loss for the same price.
 
In a Gamer's Nexus video I saw they had an interview with Valve and they said some will have 2 sticks of 8 and others 1 stick of 16. I guess they must have changed their mind.

If true it is terrible. This is not something insignificant like the case color. Some people would get significant performance loss for the same price.
Valve Emailed Gamer's Nexus after GN posted the video interview. The email correctly their messaging and clearly states that all units currently shipping, are a single stick of 16GB.

Yes, this will mean large performance penalty is certain games.
However......the CPU in the steam Machine is pretty low performance. 2 big cores and 4 little cores. So, its possible that it doesn't have as much of an issue with single channel Vs. Dual channel. *it sounds like Gamer's Nexus has plans to test dual channel Vs. Single channel, for Steam Machine.
 
Man, another disappointment with this thing is that it only has one slot for an SSD. So, you are paying hundreds extra-----and can't simply add another one. Can't keep the stock SSD as the OS drive, and add another drive for extra storage/game drive, etc. Really stupid.

This thing makes a PS5 seem like quite a bargain. Even though its over 5 years old and had a price increase.
 
Man, another disappointment with this thing is that it only has one slot for an SSD. So, you are paying hundreds extra-----and can't simply add another one. Can't keep the stock SSD as the OS drive, and add another drive for extra storage/game drive, etc. Really stupid.

This thing makes a PS5 seem like quite a bargain. Even though its over 5 years old and had a price increase.
That is not really a big deal really, the Steam Machine has so many other issues that this is the LEAST of its problems.
 
Sooooo... COMMUNISM is your answer?

I'm not defending "absurd prices", it is a supply / demand market dude.

The market sets the prices - not me (or you).

That Rolls Royce Phantom is absurdly priced to me, but some people don't even blink when they buy them.

Communism? Who said anything about communism? I said it's an absurd price. I didn't say I wanted the government to control the price. I didn't use any non-coherent analogies that break down immediately. It's an absurd price end of story. I'm not going to buy one at that price. The market has priced it where I don't find any value. I am free to not purchase it.

You can straw man all you want, but it's still an absurd price.
 
Communism? Who said anything about communism? I said it's an absurd price. I didn't say I wanted the government to control the price. I didn't use any non-coherent analogies that break down immediately. It's an absurd price end of story. I'm not going to buy one at that price. The market has priced it where I don't find any value. I am free to not purchase it.

You can straw man all you want, but it's still an absurd price.
Look up - hyperbole.
 
Look up - hyperbole.

I know what hyperbole is. But I don't know if you do based on your post. Your reference to communism isn't hyperbole, and your reference to a Rolls Royce is a classic fallacy of a false analogy.

Here's hyperbole for you: "I've told you a million times that it's an absurd price."
 
While it is overall correct to think of the Switch 2 as a handhelf first. The point of the thing, is that its a hybrid experience. Its Nintendo consolidating console into Handheld. As they have essentially owned the handheld market, for 35 years.

However, Switch 2 has new enough hardware that, at this point, there are several examples of games where the Switch 2 gives a better experience than Xbox Series S.
You have driven off the road, blown through the weeds & are now plowing through the cornfield and speeding toward the forest that you can't see because of the corn.
How old are you? 80?
How old are you? 13? Nintendo is for kids & not remotely relevant to this discussion.

Many here seem to have "lost the thread".

Valve's goal of capturing MORE market share & breaking out of Microsoft jail (subscription OS coming soon!).
~ with a PC game friendly console, people have access to a MUCH bigger game store than PS, XB, etc.
~ PS / XB gamers (and PC gamers frankly) are tired of buying new hardware & repeat game versions each year
~ when new PS / XB drops they'll be over $1,000, less powerful than a PC and less functional than the Valve COMBO box.
~ most importantly - they will NOT have the backlog of games that Valve / Steam has to offer!

Valve's goal is to SELL their PC GAME backlog so they made a quiet, attractive console you can put in your living room.

I don't want any kind of tiny screen handheld - not even Valves & not even if you can run it on your TV.
I am a PC gamer with a huge Steam library & do not want to play: Playstation / Xbox / Nintendo / whatever...

Those companies jacked over gamers for decades & milked them over & over by forcing them to buy new systems with (rare) backward game compatibility.

For some reason many of you are comparing blueberries, cucumbers and shushi (Playstation, Xbox, Nintendo) to Valves new sweet, juicy orange connected system.
~ play your games on your BIG BAD BEDROOM BOX, or in the living room where you have room for the VR goggles, etc.

The whole thing is MARKET SHARE and that amazing backlog.

I know many don't care about "old games" that they never played - because they never played them...
Those clueless rubes should stay in the locked ecosystem with the other console kids.

I think it is a great product for its intended purpose.
Price is based on supply / demand in a competitive capitalist economy.
Loss leaders are a corporate / profit margin choice.

I could go on, but 90% quit reading already.

I'm not even in the market, but I LOVE the concept of bringing PC gaming to the living room with a HUGE array of available games & giving console kids an option.
~ my living room is infected by my SLOB landlord / roommate & his girlfriend, but I would be in the DIY camp & use the controller & VR

Time might heal the price wounds, but I doubt it - until the cherished PS and XB drop at $1,500 next year with same old same old gamepads & goggles.
~ ya' think MFG's are gonna' let PS & XB lock in pricing now for items purchased next year in a commodities market? NO
 
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You have driven off the road, blown through the weeds & are now plowing through the cornfield and speeding toward the forest that you can't see because of the corn.

How old are you? 13? Nintendo is for kids & not remotely relevant to this discussion.

Many here seems to have "lost the thread".

Valve's goal of capturing MORE market share & breaking out of Microsoft jail (subscription OS coming soon!).
~ with a PC game friendly console, people have access to a MUCH bigger game store than PS, XB, etc.
~ PS / XB gamers (PC gamers to frankly) are tired of buying new hardware & repeat game versions each year
~ when new PS / XB drops they'll be over $1,000, less powerful than a PC and less functional than the Valve COMBO box.
~ most importantly - they will NOT have the backlog of games that Valve / Steam has to offer!

Valve's goal is to SELL their PC GAME backlog so they made a quiet, attractive console you can put in your living room.

I don't want any kind of tiny screen handheld - not even Valves & not even if you can run it on your TV.
I am a PC gamer with a huge Steam library & do not want to play: Playstation / Xbox / Nintendo / whatever...

Those companies jacked over gamers for decades & milked them over & over by forcing them to buy new systems with (rare) backward game compatibility.

For some reason many of you are comparing blueberries, cucumbers and shushi (Playstation, Xbox, Nintendo) to Valves new sweet, juicy orange connected system.
~ play your games on your BIG BAD BEDROOM BOX, or in the living room where you have room for the VR goggles, etc.

The whole thing is MARKET SHARE and that amazing backlog.

I know many don't care about "old games" that they never played - because they never played them...
Those clueless rubes should stay in the locked ecosystem with the other console kids.

I think it is a great product for its intended purpose.
Price is based on supply / demand in a competitive capitalist economy.
Loss leaders are a corporate / profit margin choice.

I could go on, but 90% quit reading already.

I'm not even in the market, but I LOVE the concept of bringing PC gaming to the living room with a HUGE array of available games & giving console kids an option.
~ my living room is infected by my SLOB landlord / roommate & his girlfriend, but I would be in the DIY camp & use the controller & VR

Time might heal the price wounds, but I doubt it - until the cherished PS and XB drop at $1,500 next year with same old same old gamepads & goggles.
~ ya' think MFG's are gonna' let PS & XB can lock in pricing now for items purchased next year in a commodities market? NO
how about Xbox drops next year end with:

  1. plays all steam games
  2. plays games from all pc stores
  3. cheaper than steam box for equivalent memory / storage config
  4. triple the performance of steam machine or more ?
and then a series S2 with
  1. plays all steam & other pc store games
  2. can match ps5 pro after fsr5 upscaling & direct X 13 tricks
  3. costs same as current series X for similar memory/storage configs
 
how about Xbox drops next year end with:

  1. plays all steam games
  2. plays games from all pc stores
  3. cheaper than steam box for equivalent memory / storage config
  4. triple the performance of steam machine or more ?
and then a series S2 with
  1. plays all steam & other pc store games
  2. can match ps5 pro after fsr5 upscaling & direct X 13 tricks
  3. costs same as current series X for similar memory/storage configs
How about I believe it when I see it?
 
I know what hyperbole is. But I don't know if you do based on your post. Your reference to communism isn't hyperbole, and your reference to a Rolls Royce is a classic fallacy of a false analogy.

Here's hyperbole for you: "I've told you a million times that it's an absurd price."
You want the absurd price to be lower - regardless if Valve has to take a loss -it' not your problem - you want free cheese! COMMMUNISM!

If that's not hyperbole, I guess I am doing it wrong.
  1. Extreme exaggeration or overstatement; especially as a literary or rhetorical device.
  2. (uncountable) Deliberate exaggeration
False analogy is for people who have no imagination or ability to replay appropriately.
  1. I think the Rolls Royce price is absurd!
  2. They should sell it for less than the cost...
You conveniently ignored my statement that - it's a supply / demand market dude.
 
how about Xbox drops next year end with:
  1. plays all steam games
  2. plays games from all pc stores
  3. cheaper than steam box for equivalent memory / storage config
  4. triple the performance of steam machine or more ?
and then a series S2 with
  1. plays all steam & other pc store games
  2. can match ps5 pro after fsr5 upscaling & direct X 13 tricks
  3. costs same as current series X for similar memory/storage configs
That would be FANTASTIC!

But what about the required OS & XB subscriptions inflating the cost annually?
 
That would be FANTASTIC!

But what about the required OS & XB subscriptions inflating the cost annually?
good point on the subscriptions. I bet Microsoft will explore different options here. the new Xbox CEO worked in retail & her target is to increase active users. let us see how she goes about it
 
Unfortunately the macroeconomic "AI Tax" is to blame... no other way around it and Valve most likely has their hands tied to a certain extent.

The Niche Dilemma: At $1,049 for just the 512GB base model, it completely loses the "console killer" narrative. It is no longer a mass-market device for the average living room gamer; it is now pushed into the boutique territory of pre-built, small-form-factor gaming PCs.
The Target Audience: This prices out the mainstream consumer base. The only people buying it at launch will be hardware enthusiasts with significant disposable income who want a dedicated Valve-built machine for the novelty and form factor.
The Scalping Risk: Because Valve had to resort to a randomized lottery reservation system due to extremely limited component supply, the scarcity is a beacon for eBay scalpers. When demand heavily outweighs supply and a lottery is involved, premium resale markups are almost guaranteed to follow.
 
Ai replies to game library sizes... also of note would be the almost forced upgrade cost of each gen but I didn't want to dwell on it because we update PC's too.

Scale: The Steam Machine's verified library is roughly 5 to 6 times larger than libraries of the PS5 or Xbox Series X.

PROMPT: List each Nintendo Playstation Xbox by year, sum the years each of them was sold before the next gen of each and also their backward compatibility and total library of games

Here is the breakdown of Nintendo, PlayStation, and Xbox home console models by their specific release year, lifespan, backward compatibility, and estimated library size.

Nintendo Home Consoles
  • Nintendo Entertainment System (NES)
    • Release: 1985 (NA) | Lifespan: 10 years (Discontinued 1995)
    • Backward Compatibility: None (First home console).
    • Library: ~700 licensed games.
  • Super Nintendo Entertainment System (SNES)
    • Release: 1991 (NA) | Lifespan: 8 years (Discontinued 1999)
    • Backward Compatibility: None natively; Game Boy support via Super Game Boy add-on.
    • Library: ~720 licensed games.
  • Nintendo 64
    • Release: 1996 | Lifespan: 6 years (Discontinued 2002)
    • Backward Compatibility: None natively; Game Boy support via Wide-Boy 64 add-on.
    • Library: ~380 games.
  • Nintendo GameCube
    • Release: 2001 | Lifespan: 6 years (Discontinued 2007)
    • Backward Compatibility: None natively; Game Boy Advance support via Game Boy Player add-on.
    • Library: ~650 games.
  • Wii
    • Release: 2006 | Lifespan: 7 years (Discontinued 2013)
    • Backward Compatibility: Full hardware backward compatibility with GameCube (launch models only).
    • Library: ~1,200 games (including GC titles).
  • Wii U
    • Release: 2012 | Lifespan: 5 years (Discontinued 2017)
    • Backward Compatibility: Full software backward compatibility with Wii; no native GameCube support.
    • Library: ~700 games (plus full Wii library).
  • Nintendo Switch
    • Release: 2017 | Lifespan: 9+ years (Current/Ongoing as of 2026)
    • Backward Compatibility: None natively (digital/subscription emulation only for retro titles).
    • Library: ~4,500+ games.
PlayStation Home Consoles
  • PlayStation (PS1)
    • Release: 1995 (NA) | Lifespan: 11 years (Discontinued 2006)
    • Backward Compatibility: None.
    • Library: ~7,900 games (all-time cumulative).
  • PlayStation 2
    • Release: 2000 | Lifespan: 13 years (Discontinued 2013)
    • Backward Compatibility: Full hardware backward compatibility with PlayStation (PS1).
    • Library: ~3,800 games (plus PS1 library).
  • PlayStation 3
    • Release: 2006 | Lifespan: 11 years (Discontinued 2017)
    • Backward Compatibility:
      • Launch Models (Fat): Full hardware BC with PS2 and PS1.
      • Later Models: Software emulation for PS1 only; no PS2 disc support.
    • Library: ~2,200 games.
  • PlayStation 4
    • Release: 2013 | Lifespan: 11+ years (Ongoing support)
    • Backward Compatibility: No disc backward compatibility; digital streaming only for older gens (via subscription).
    • Library: ~4,300 games.
  • PlayStation 5
    • Release: 2020 | Lifespan: Current
    • Backward Compatibility: Full backward compatibility with PlayStation 4; no native support for PS1/PS2/PS3 discs.
    • Library: ~3,500+ games (plus PS4 library).
Xbox Home Consoles
  • Xbox (Original)
    • Release: 2001 | Lifespan: 5 years (Discontinued 2006)
    • Backward Compatibility: None.
    • Library: ~900 games.
  • Xbox 360
    • Release: 2005 | Lifespan: 11 years (Discontinued 2016)
    • Backward Compatibility: Partial software emulation for select Original Xbox titles (~50% of library).
    • Library: ~2,100 games.
  • Xbox One
    • Release: 2013 | Lifespan: 7 years (Discontinued 2020)
    • Backward Compatibility: Extensive software emulation for Xbox 360 and select Original Xbox titles.
    • Library: ~3,500 games (including BC titles).
  • Xbox Series X|S
    • Release: 2020 | Lifespan: Current
    • Backward Compatibility: Extensive support for Xbox One, Xbox 360, and Original Xbox (thousands of titles with enhancements).
    • Library: ~6,000+ optimized and legacy games.
Summary of Lifespans & Libraries

Console ModelRelease YearYears SoldBackward CompatibilityTotal Library Size
NES198510None~700
SNES19918Game Boy (Add-on)~720
N6419966Game Boy (Add-on)~380
GameCube20016GBA (Add-on)~650
Wii20067GameCube~1,200
Wii U20125Wii~700
Switch20179+None (Digital only)~4,500+
PlayStation199511None~7,900
PlayStation 2200013PlayStation 1~3,800
PlayStation 3200611PS1 & PS2 (Fat only)~2,200
PlayStation 4201311+None (Digital/Stream)~4,300
PlayStation 520206+PlayStation 4~3,500+
Xbox20015None~900
Xbox 360200511Original Xbox (Partial)~2,100
Xbox One20137Xbox 360 & Original~3,500
Xbox Series X|S20206+All Previous Gens~6,000+


How many games are available on valves steam store and new steam machine released june 2026

As of June 24, 2026 - Steam Store Library Size
  • Total Games: The Steam store currently hosts over 70,000 active titles.
  • Growth: The platform saw a massive surge in releases, with approximately 19,600 new games published in 2025 alone. In early 2026, release rates averaged roughly 230 new games per week.
  • Availability: All existing titles in this library are accessible on the new hardware, provided they meet the performance verification standards.

New Steam Machine (Released June 30, 2026)

Valve’s new living-room PC, the Steam Machine, officially launches on June 30, 2026. It is designed to play the entire Steam library on a TV using SteamOS.
  • Release & Availability:
    • Launch Date: June 30, 2026.
    • Purchase Method: A registration draw system is in place to prevent scalping. Users must register by June 25, 2026, to be eligible for the first wave of purchase invitations.
    • Requirement: Accounts must have made a purchase prior to April 27, 2026.
  • Pricing:
    • 512GB Model: $1,049 (without controller) or $1,128 (with Steam Controller).
    • 2TB Model: $1,349 (without controller) or $1,428 (with Steam Controller and extra faceplates).
    • Note: Prices are higher than initial estimates due to global RAM and component cost increases.
  • Key Specifications:
    • CPU: Semi-custom AMD Zen 4 (6-core/12-thread, up to 4.8 GHz).
    • GPU: Semi-custom AMD RDNA 3 (28 Compute Units, 110W TDP). Capable of 4K gaming at 60fps using FSR upscaling.
    • Memory: 16GB DDR5 RAM + 8GB GDDR6 VRAM.
    • Storage: NVMe SSD (512GB or 2TB) + microSD slot for expansion.
    • Connectivity: Wi-Fi 6E, Bluetooth 5.3, Gigabit Ethernet, DisplayPort 1.4, HDMI 2.0.
    • Form Factor: Compact 6-inch cube (156mm x 162mm x 152mm).
  • Backward Compatibility & Features:
    • Library Access: Plays your existing Steam library; games are rated with a "Steam Machine Verified" badge if optimized for the hardware.
    • OS: Runs SteamOS 3 (Arch-based), fully compatible with Proton for Windows games.
    • VR Ready: Supports the new Steam Frame VR headset and existing PC VR hardware.
how many games are "Steam Machine Verified"? more than PS and XB

As of June 24, 2026, the Steam Machine Verified library is significantly larger than the native libraries of both PlayStation and Xbox combined, due to its inheritance of the entire Steam Deck Verified catalog.

Steam Machine Verified Count
  • Total Verified Games: Over 25,000 titles.
    • Valve confirmed that every game rated "Steam Deck Verified" or "Playable" automatically qualifies as "Steam Machine Verified."
    • Since the Steam Deck surpassed 25,000 verified/playable titles in January 2026, the Steam Machine launches with this massive existing library immediately compatible.
    • Additional AAA titles that struggled on the Deck due to resolution or CPU limits are being re-tested and added to the "Verified" list specifically for the more powerful Steam Machine hardware.
Comparison with PlayStation and Xbox

The Steam Machine's verified count dwarfs current-generation native libraries of its competitors:

PlatformNative Library Size (2026)Backward Compatibility Notes
Steam Machine>25,000 (Verified)Includes 20+ years of PC history; auto-verified from Deck list.
PlayStation 5~4,600Native PS5 titles only. (PS4 library is ~4,300, but not "PS5 Native").
Xbox Series X|S~6,000X|S titles. (Total playable library including BC is ~10,000+).

Scale:
The Steam Machine's verified library is roughly 5 to 6 times larger than libraries of the PS5 or Xbox Series X.
  • Growth Rate: Steam adds hundreds of new verified titles weekly, whereas console exclusive pipelines release dozens of native titles per year.
 
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We're gonna be rich 😎

View: https://www.youtube.com/watch?v=BzAdXyPYKQo



They literally could but said they won't. They subsidized the Steam Deck on release everyone thinks from Gabe's comments here: https://www.pcgamer.com/gabe-newell...of-units-but-the-pricing-was-painful-to-pick/

They could subsidize the Steam Machine. They just said they don't want to. No 'painful to them pricing' this time like with Steam Deck, just something about ''''''healthy open ecosystems''''''''': https://www.theverge.com/games/952004/valve-steam-machine-price-not-subsidizing


So they made a business decision not to sell it at a loss. You can make the consumer decision not to buy it. What's the problem? They released the operating system FOR FREE and encouraged people to build their own. Go do that. I never intended to buy this, and I never expected Valve to subsidize it. I think it's a cool product that won't sell many units at the current price, but none of this impacts me, so who cares?
 
I'll stick with my Steam Link and original controller for gaming in the living room.

As for the cube, it's a cute product and all, but wow. A bit more than anticipated in pricing. Hopefully the Frame fares better when released. We will see after reviews first. I wish the OS had better Intel and Nvidia support. I have some non AMD parts I could throw at a Steam box then.

Steam raping prices are rapey, but this seems to be the norm for PC electronics these days
 
I really hope poor sales doesn't dissuade Valve from releasing future Steam Machine-like hardware
Yeah, the pricing and supposed costs behind the Steam Machine have me concerned about the Frame. Valve is the only company that has the ability and motivation to build a better VR product for PC. The small VR companies just keep churning out expensive, bulky, higher resolution versions of the same thing, Facebook never really cared about VR/AR - it was always about onboarding people to that lazy 'Metaverse' idea (and that's over and done with). Feels like either the Steam Frame delivers or the idea of PC VR goes back onto the shelf for another decade.

Oh, I guess the VR isn't out yet but imagine the hysteria when the "total package" drops that is the max unit + 2 controllers & VR headset! $2K?
More like $2500, if I had to guess. They had wanted to make the Frame more affordable than the Index had been ($999), but that was also back when the Steam machine was slated to cost $700-800...
 
A lot of screaming from a bunch of people that werent going to buy this thing. Its still more powerful than 70% of people that use Steam (apparently) according to their marketing.

Ive read in multiple places that the single stick of ram isn't as big of a deal with DDR5 because of "virtual" dual channel ram that you can't do with older versions of DDR.

All of the woes of the Steam Machine basically seem to stem from the fact that they wanted to use low power laptop parts. If they made it slightly bigger and used desktop CPU and GPU then it couldve had better performance for the same price point, but consumed 2x the power.

If they eventually release a more powerful version with a streaming interface built into Steam OS (Netflix, Emby/Plex, etc) then I will get one for my living room to replace the Roku.
 
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