- Joined
- Jun 9, 2003
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- 7,040
Current gen consoles cost almost as much as the Steam Machine, and are far more restrictive. If you don't put any value on the openness of the Steam Machine well okay, but others might because this isn't an apples to apples comparison. Also the idea that a console much less a PC is predicated only playing the latest path traced thing at 4K max settings doesn't seem to be borne out by any legitimate metrics. Even the "major" consoles (PS5, XBSX ) have spent their entire release playing things at lower res , lower framerate , upscaled stuff etc, to say nothing for those like the Switch that are closer to a mobile device. Many of the most played titles on PC are not massively demanding and/or scale down easily. Anyone buying a Steam Machine isn't doing it because it has 5090 or even 5070Ti tier GPU performance; that's never been the market. Ultimately on both console and PC sides, there's a lot of room for other features rather than raw power; perhaps even the majority. The Steam Machine is going to be able to play a lot of the same titles as consoles, using many of the same tricks, but also have the benefit of being an actual PC with all that entails in terms of openness......and will outperform the Steam Machine even more than the current gen consoles do.....
the Steam Machine is only going to have a harder time playing new/newer games from here on out
The Steam Deck sold at much greater frequency than the more expensive also-ran, Windows powered handhelds even if they had some newer chipsets or greater specs of one type or another. Clearly, there is some degree of interest and allure to what Valve offers. Many said that it wasn't worth it to buy a ROG Ally or Lenovo or MSI or whatever else device that was slightly more powerful and a lot more expensive, in order to play the kinds of things they'd be playing on these handhelds. So it goes with the Deck - where Valve has created a better experience for a certain target. I imagine there will be others who prefer the Steam Machine a similar way for what it offers. The people who are worried about it not being able to play Cyberpunk 2 Path Traced at 4K/240hz a couple years from now are not making purchasing decisions for this in the first place and, unlike Sony or MS, Valve doesn't need them to do so to be successful in their long term strategy.