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Fatekeeper (Fantasy first-person action RPG)

Well I played like an hour and... I dunno. Gameplay doesn't feel particularly good or interesting to me.

It runs well and looks great. But that's about it.

Combat is much slower and clunkier than I expected.
 
The 9800x3d/5080 combo it looks really decent. It also plays at 5120x1440 well enough on ultra.

It plays like Skyrim. Some actions like the earlier posted kick seem missing. I could pet a small dragon and it was just my toon holding an axe while the reptile enjoyed the pets.

Seems to have a crafting system. Similar to Skyrim. Pick up mushroom caps and flowers.
Walking through water there is no splashing. Water does it's thing, you walk. No sign of interaction. Battle seems easy enough. Left mouse swing, R block, F kick, with no feet.
You have a rat companion....

On the 7800x3d 9070xt Cachy box with 2650x1440.

Looks good, battle mechanic needs some tweaking. Looks good, but is a work in progress. Curious to know the story line better.

What does Master splinter want from me in Temu Skyrim?

It has potential
 
what's up with the rat companion?...it didn't seem to be in earlier gameplay videos...I wonder if they added it in later...seems unnecessary
 
Well I was having a good time until I got to the first boss, took me probably 2 hours to get him out of there. Most of the attempts ended in the first 15 seconds by getting immediately falcon punched and then speared to death by those dumb ass minions during my subsequent ragdoll state. I finally took to using telekinesis on the ads right at the start with a follow up strong 2H sword attack to get them gone, at that point it was a matter of keeping distance/getting lucky on dodges, shooting fireballs, and sneaking in enough hits with the fire axe to get it done. Steam says I'm at 3.8 hours just after that fight. What a bitch he was.

Pretty damn fun game though, definitely looking forward to seeing where they take this thing.
 
Man this game is a Nanite showcase if nothing else

Almost every square inch is _ridiculously_ detailed geometry wise, down to literal pebbles in some cases. Every single brick, the design/detailing on pillars, even the texture of wood is modeled. Textures are crisp and the game generally looks quite sharp.

It's almost a little too much/exaggerated once you think about it. Like why the fuck did they build this castle wall with every other brick offset by 9 inches from the previous?

The view when you step out into Mar Guwhateveron and see the mountains is wow

I haven't really felt any of the usual Unreal hitching or stutter either. Performance seems pretty good to me.
 
The view when you step out into Mar Guwhateveron and see the mountains is wow
There was a little bit of vertigo happening for me with the 5120x1440. The stretch along the sides was a bit annoying too

Played a lot better on the non ultra wide monitor. But that is a hell of a view off that mountain
 
There was a little bit of vertigo happening for me with the 5120x1440. The stretch along the sides was a bit annoying too

Played a lot better on the non ultra wide monitor. But that is a hell of a view off that mountain

That stretch is even worse when sprinting as there’s a zoom out effect. Not a fan of it. I’d like the option to turn that off, would also appreciate no stamina consumption outside of combat.

I’d like to see some improvements to the combat mechanics as well, the distances are hard to judge and feel inconsistent. Also, as far as I can tell you can’t block incoming projectiles like rocks and arrows, and enemies are stupid accurate with them.
 
Just finished it, took me 5 hours. The journey from the first boss to the second is short, but frustrating. It's so incredibly annoying when the majority of enemies are sniping you with arrows, rocks, and poison bombs while you have little to no ability to defend or attack from afar. Sure, you have some spells, but it takes a lot of fireballs and mana restorative items to take just one of them out. By the time I made it to the save spot before the second boss I had almost no healing items and the cauldron nearby had no ingredients around it, so no option to craft any either. I thought I had zero chance of taking the boss out after my struggle with the first but I got him out of there on my second try, didn't use a single consumable, just took a few well timed dodges and follow up attacks with the fire axe, roll credits.

This game is absolutely dripping with potential though, it just needs some stuff that I'd wager we'll probably get, like a shield to deflect those pesky arrows and rocks and a bow so we can shoot those pricks back. One thing too I don't understand at all is the skill tree, you have four basic directions to go: attack which is what I chose, health/stamina, spells, and consumables. Once you pick one of the four it seems that you can't upgrade any of the others until you get enough skill points to make it around in the circle to get to another one (I finished with 12), see below to see what I'm talking about. I also think this game needs to revamp the healing items, at minimum there should be more and they should be more effective, as of now the amount of them is fixed so you could easily just run out and hit a wall where you'd have no recourse but to load an earlier save (hopefully you'd have one) and try to conserve them.

One thing I actually like is the simple controls, you've got light and heavy attack, block, dodge, jump, kick, use spell, switch spell, switch weapon, and 4 consumable slots you activate with 1-4, that's pretty much it. Notice that doesn't include crouch, because you can't, we do need that though so we can do a bit of sneaking and take out unaware enemies with a dagger.

Also I like the rat, idk, just do.

Anyway, do us all a solid and incentivize these guys to keep it movin with a measly $8.

download.jpg
 
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Just finished it, took me 5 hours. The journey from the first boss to the second is short, but frustrating. It's so incredibly annoying when the majority of enemies are sniping you with arrows, rocks, and poison bombs while you have little to no ability to defend or attack from afar. Sure, you have some spells, but it takes a lot of fireballs and mana restorative items to take just one of them out. By the time I made it to the save spot before the second boss I had almost no healing items and the cauldron nearby had no ingredients around it, so no option to craft any either. I thought I had zero chance of taking the boss out after my struggle with the first but I got him out of there on my second try, didn't use a single consumable, just took a few well timed dodges and follow up attacks with the fire axe, roll credits.

This game is absolutely dripping with potential though, it just needs some stuff that I'd wager we'll probably get, like a shield to deflect those pesky arrows and rocks and a bow so we can shoot those pricks back. One thing too I don't understand at all is the skill tree, you have four basic directions to go: attack which is what I chose, health/stamina, spells, and consumables. Once you pick one of the four it seems that you can't upgrade any of the others until you get enough skill points to make it around in the circle to get to another one (I finished with 12), see below to see what I'm talking about. I also think this game needs to revamp the healing items, at minimum there should be more and they should be more effective, as of now the amount of them is fixed so you could easily just run out and hit a wall where you'd have no recourse but to load an earlier save (hopefully you'd have one) and try to conserve them.

One thing I actually like is the simple controls, you've got light and heavy attack, block, dodge, jump, kick, use spell, switch spell, switch weapon, and 4 consumable slots you activate with 1-4, that's pretty much it. Notice that doesn't include crouch, because you can't, we do need that though so we can do a bit of sneaking and take out unaware enemies with a dagger.

Also I like the rat, idk, just do.

Anyway, do us all a solid and incentivize these guys to keep it movin with a measly $8.

View attachment 807344

Great writeup! I watched WolfHeartFPS struggle HARD with that first boss as well and one shotted the second boss due to what he learned. Looking forward to see how they listen to the feedback and develop the game moving forward.
 
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