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- Dec 19, 2005
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- 17,421
You getting it? It has RGB and looks like a Tron bike. All for just over $5k. Vroom!
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https://www.aorus.com/en-us/graphics-cards/gv-n5090aorus-if-32gd
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You getting it? It has RGB and looks like a Tron bike. All for just over $5k. Vroom!
View attachment 805666
https://www.aorus.com/en-us/graphics-cards/gv-n5090aorus-if-32gd
YesRecent GPU I had for a stop-gap for a little bit.. this fits the definition of "aesthetically appealing"..
NO RGB, no ROG LED strips.. no MSI Gaming X dragons.. just pure Radeon beauty!
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Even if the card doesn't work, the fan noise will scare up some FPS! I can still remember that fan noise...Still like the look of my old X1900XTX.
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I would throw it in my PC now just to see if I could get it working on Win10 and see how it handles new games, hah.. but no DVI or DVI to HDMI/DP adapters that I can find for my monitor. That card ran BF2 and FEAR maxed out pretty well though for sure at 1280x1024.
Starseige: Tribes. That is a game I have not heard of in a long, long time!Yup, my first GPU purchase as well. Got the Voodoo3 specifically for its Glide support - a little game called Starsiege: Tribes played best using Glide.
Starseige: Tribes. That is a game I have not heard of in a long, long time!
I'm hoping one day somebody brings back the OG game and has it available for all platforms (consoles + PCs) with full KBM support. I've been through many a sequel or 'spiritual sequel' for the original, but all have simplified the game or tried to make it a modern experience (read: extraction shooter). Well, except for Tribes 2 (especially Tribes 2 classic) - that was a solid sequel.
I just want somebody to relaunch the game, modernize it a bit, and make it available on everything (like what Bethesda has done for Quake).
Hi-Rez or whatever the guy calls his other studios has tried it multiple times.
Tribes 3 had a beta a year or so ago then got abandoned. Tribes Ascend was something like 2012 but didn't last long.
Tribes has the same problem as every other arena FPS. They're too skill based to become mainstream. That genre peaked in the late 90s / early 2000s. People want more to their games now. Hardcore arena FPS never make it beyond niche anymore.
Hi-Rez or whatever the guy calls his other studios has tried it multiple times.
Tribes 3 had a beta a year or so ago then got abandoned. Tribes Ascend was something like 2012 but didn't last long.
Tribes has the same problem as every other arena FPS. They're too skill based to become mainstream. That genre peaked in the late 90s / early 2000s. People want more to their games now. Hardcore arena FPS never make it beyond niche anymore.
Guy named Erez started a studio (Hi-rez) in the 00's and bought the Tribes, Starsiege, Earthsiege, etc IP. Anyway, I followed the news for a while being a big fan of all the old games. The whole thing was weird in that the guy clearly had some attachment to the IP, but had zero interest in making a Tribes game that looked or played anything like the old, successful ones. Hi-rez craps out mediocre free-to-play games as vehicles for micro-transactions, the quality of everything is pretty much what you'd expect. Tribes Ascend started out promising, but they never did bases, vehicles were bare-bones, IIRC some classes and weapons were pay-to-win gated and Hi-rez then dumped the whole thing after they realized it wasn't going to be a micro-transaction payday. Tribes 3 was an even lazier cash grab attempt. It was just arena team fights and CTF - no vehicles, no bases - a bunch of default shaders and assets from Unreal engine and they tried to sell half-assed procedural generated skin textures.Yar, and I mostly agree with this. The one thing, though, is that the OG two games had a very strong 'base building/vehicle' mechanic that the sequels/spiritual successors never really got back to (either simplified the base building or focused on highly skilled "LT" gameplay). I always thought with the advent of survival games or PUBG/Fortnite style crafting/inventory systems - there could be a market for a game of OG Starsiege: Tribes complexity.