• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

LG 48C6 OLED48C6PUA evo AI C6 4K Smart TV 2026

What I want to see is if Sony offer a 42/48” panel with the new RGB backlighting they’re showing off in a couple of days.
 
There is also phosphorescent blue OLED due out at some point. Samsung's glasses free 3d tech, if it ends up being quality and worthwhile, might end up available in a large format screen or large ultrawide screen by then too. Maybe those + HDMI 2.2 (and higher hz 4k, 4k+) by 2028.

. . . .

Google result:

Phosphorescent blue OLED (Blue PHOLED) technology is expected to arrive in gaming TVs between 2027 and 2029. While mass production and commercialization for small/medium devices (like tablets and monitors) are actively rolling out, expanding this to full-sized living room gaming displays requires overcoming massive manufacturing hurdles. [1, 2, 3, 4]

Why the Wait?
  • The "Dream" Upgrade: Current OLEDs use a fluorescent blue layer that wastes about 75% of its energy as heat, limiting peak brightness and increasing burn-in risk. Blue PHOLED converts nearly 100% of electrical energy into light, massively improving energy efficiency and brightness while slashing burn-in risks.
  • **Lifespan Hurdles:**Historically, blue phosphorescent materials have degraded much faster than red or green. Engineers have only recently perfected the hybrid tandem structures needed to make it viable for commercial manufacturing. [1, 2, 3, 4]

What to Expect
  • Initial Rollout (2025–2026): The technology is debuting in smaller form factors first. Companies like LG Display and Universal Display Corporation (UDC) are primarily focusing on high-end mobile and IT screens before scaling up to massive TV panels.
  • Premium Gaming TVs (2027+): When Blue PHOLED does hit large screens, it will likely launch in flagship, premium-tier sets first—such as LG's "G-Series" (or higher) or Samsung’s top-end QD-OLED lines. [1, 2, 3, 4, 5]

. .
 
Idk if the timeline this Google result is claiming is accurate or not, but it could show up in the next few years supposedly (or by 2028?) - and that might make 240hz and higher gaming tvs easier to accomplish.
I think TV manufacturers are in no hurry to bring in HDMI 2.2 when there's zero devices supporting it.

HDMI 2.1 was released in late 2017, and it took until 2020's Nvidia RTX 30 series to come out with HDMI 2.1 support.
DP 2.1 came out in late 2022 and it took Nvidia until 2025 RTX 50 series to put it on their GPU lineup.

With Nvidia's current AI push, I'd wager they have even less interest in adding these newer standards.

Realistically we might have to wait until next gen consoles for HDMI 2.2 to become a thing, unless those have been locked in already which means HDMI 2.1.
 
I think TV manufacturers are in no hurry to bring in HDMI 2.2 when there's zero devices supporting it.

HDMI 2.1 was released in late 2017, and it took until 2020's Nvidia RTX 30 series to come out with HDMI 2.1 support.
DP 2.1 came out in late 2022 and it took Nvidia until 2025 RTX 50 series to put it on their GPU lineup.

With Nvidia's current AI push, I'd wager they have even less interest in adding these newer standards.

Realistically we might have to wait until next gen consoles for HDMI 2.2 to become a thing, unless those have been locked in already which means HDMI 2.1.


Will have to see. Good point about Nvidia GPU end of the equation, but perhaps 80gbps/ubhr20 to HDMI 2.2 adapter for 80 out of 96 might work since both standards would have high bandwidth.

If it does show up on tvs, it might only be on expensive top tier sets whenever that is, too.

. . .

Samsung's glasses free 3d tech might also benefit (tracking wise and vs blur) from higher hz, though it's geared for direct viewing monitor style scenarios not side viewing multi viewer living room scenarios, so not a big market for that in tvs either I guess, unless it (glasses free 3d) becomes a must have for console players if the 3d comes to tvs at some point. Probably not going to due to viewing distance requirements though.

"
Samsung's glasses-free 3D (found on monitors like the Odyssey 3D) works by using built-in eye-tracking cameras and a special lenticular lens overlay. The cameras map your eyes and head in real time, allowing the lens to bend and direct light rays separately to your left and right eyes to create depth. [1, 2]

Does it need high Hz?
Yes, high refresh rates are highly recommended for this technology, though not required for the basic effect. [1]
  • Why it needs high Hz: Because the lenticular 3D effect creates a tiny "sweet spot" for your eyes, the monitor must continually re-calculate depth and perspective as you move your head. A high refresh rate (such as 165Hz to 330Hz) ensures that the tracking, AI processing, and depth adjustments happen instantly without lag or motion blur.
  • No penalty to refresh rate: Unlike older 3D televisions that cut your frame rate in half to display 3D, next-generation monitors like the Samsung Odyssey 3D let you enjoy the full 165Hz+ refresh rate in 3D mode. [1, 2, 3, 4, 5]
  • "
 
Last edited:
Still holding some hope for a modern tandem OLED ark style display and/or other flagship large format Samsung ultrawide OLED at some point in the next 3 years, with 80gbps display port, and 3d would be even better. Phosphorescent blue would be great, too, if possible.

Seems a few years out yet:

"
Samsung has officially developed glasses-free 3D OLED display technology. [1, 2]
Samsung Research, in collaboration with POSTECH university, published their breakthrough in the journal Nature, showcasing a highly advanced 2D/3D switchable OLED panel that fixes the structural issues of current LCD versions. [1, 2]

How the New OLED 3D Technology Works
The current Odyssey 3D monitors rely on bulky, fixed plastic lenticular lenses that struggle with viewing angles and OLED pixel layouts. Samsung's new OLED solution completely changes this approach: [1, 2, 3]

  • The "Metalens" Layer: Instead of glass or plastic, it uses an ultra-thin (1.2mm) metasurface lenticular lens made of nanoscale structures.
  • Voltage-Controlled Switching: By applying a small electrical voltage, the lens instantly changes shape. It goes concave for a flawless, pixel-perfect standard 2D image, or shifts to convex to split the light for a glasses-free 3D effect.
  • Massive 100° Viewing Angle: Unlike the Odyssey 3D, which uses eye-tracking cameras and only works for one person sitting directly in front of it, this light-field OLED system extends the viewing angle to 100 degrees. This allows multiple people to view the 3D effect at the same time without needing cameras to track their eyes. [1]

Where and When Will We See It?
Samsung has successfully built and demonstrated smaller functional prototypes, including a 50x50mm metalens integrated into a smartphone-sized OLED panel. []
While a commercial release date for consumer monitors or televisions has not been announced yet, Samsung has stated that this technology is actively being developed for future smartphones, tablets, augmented reality devices, and premium commercial displays. Because the metalens film is so thin, it is much easier to scale into high-end OLED production lines than previous 3D tech. [, 3]
Would you like to know more about how this meta-lens technology compares to the eye-tracking system in the current Odyssey 3D, or are you interested in its potential use in phones?

. .

No curved possible apparently (??), but they will likely make large format glasses-free 3d OLED screens at some point.. If the oled 3d is great, it's immersion or overall experience may exceed that of a curved screen. curious what the hdr output of their oled 3d screens will be. A larger screen should work as long as you sit the same relative distance from it that you would a smaller screen , viewing angle wise.

Samsung’s current glasses-free 3D OLEDs and monitors cannot be curved like the Odyssey Ark or ultra-wide G9 models. The lenticular lenses and eye-tracking cameras required to produce the spatial 3D effect rely on precise focal distances; bending the screen distorts the image and breaks the 3D illusion. [1, 2, 3]
Why 3D Screens Are Currently Flat:

  • Optics & Viewing Angles: Glasses-free 3D uses a microscopic optical lens layer (a lenticular lens) that sits over the display to direct separate images to your left and right eyes. A curved screen changes the angle of these lenses, making it nearly impossible to calculate the eye-tracking required for a consistent 3D depth effect.
  • Fixed Distance: The 3D tech (found on units like the Samsung Odyssey 3D Monitor) requires the viewer to remain at an optimal focal distance (typically 70 to 100 cm) in order to lock onto their head and eye movements. A curved setup at this distance introduces distortion.
  • Hardware Limitations: The 3D components and camera systems are manufactured and calibrated for flat panels. [1, 2, 3, 4]
While Samsung Display has showcased groundbreaking switchable 2D/3D metasurface "metalenses" that can be used on thinner, flexible OLED tech in the future, commercial consumer monitors—such as the 27" and 32" Odyssey 3D models—are currently strictly flat.
. .


I'm definitely interested in checking that glasses-free 3d out on a larger oled screen in the years ahead, even if the Hz is 240Hz or less and the price is premium (if the 3d ends up worth it).

Until then I'll prob get a c6 or similar by year end 2026.
 
Last edited:
Some of the newest LG OLED gaming tvs (G6 at least) are dropping color when running 165hz, with visible picture downgrade.. Idk if it will be fixable in firmware fixes later or not. Could be a bandwidth/DSC snag, where HDMI 2.2 wouldn't be as restrictive for 165Hz, and 240Hz in the future.

Idk if the timeline this Google result is claiming is accurate or not, but it could show up in the next few years supposedly (or by 2028?) - and that might make 240hz and higher gaming tvs easier to accomplish.

. . . .

" HDMI 2.2 TVs are expected to begin rolling out in late 2026 or 2027. Because the specification was officially released in mid-2025, it typically takes manufacturers time to integrate the new chips and hardware, meaning widespread mainstream adoption will likely take a few more years.

What to Expect from HDMI 2.2:

Massive Bandwidth: Upgrades the maximum bandwidth from 48 Gbps to 96 Gbps.

Extreme Resolutions: Supports uncompressed formats up to 4K at 480Hz, 8K at 240Hz, and potentially up to 16K.

New Cables: You will need to purchase newly certified "Ultra 96" cables to take advantage of the upgraded speeds."

It should be fixable because this is not a bandwidth problem. My 4K 240Hz monitor is pushing even more bandwidth off DP 1.4 vs the G6 pushing 4K 165Hz off HDMI 2.1 and my monitor does not have fudged colors as a result. My S95F also does not have fudged colors due to running DSC at 165Hz (although it does have other annoying issues that could be DSC related). I also wouldn't count on HDMI 2.2 TV's in 2027 for sure, and possibly even 2028. I think 2029 is the EARLIEST when we can expect HDMI 2.2 TVs which means 2029 will also be the earliest we can expect 240Hz TVs.
 
  • Like
Reactions: elvn
like this
I guess curved glasses-free 3d OLED is theoretically possible, but I wouldn't hold my breath. I'd think it would be easier if sitting at the center of curvature where all of the pixels point directly at you.



Samsung has already begun developing glasses-free 3D OLED technology. While flat glasses-free 3D monitors exist, curved glasses-free 3D is theoretically possible but highly complex. Curved screens require highly precise eye-tracking and specialized lenses to correctly cast independent views to each eye across a warped surface. [1, 2, 3, 4, 5, 6]

Current Technology & Samsung's Progress
  • The Breakthrough: Samsung, in collaboration with South Korea's POSTECH university, successfully developed groundbreaking glasses-free 3D OLED display technology.
  • How It Works: Instead of traditional thick lenticular lenses, these OLEDs use ultra-thin "metalenses" (metasurface lenses) that can electronically toggle between 2D and 3D imagery.
  • No Glasses Required: The system relies on precise eye-tracking and light-field mapping algorithms to adjust the 3D effect as you move your head. [1, 2, 3, 5]


This part is not necessarily true if sitting at the center of curvature, since at the center of curvature , all pixels could remain on-axis, pointed directly at you.
"A curve physically bends the pixels toward or away from the viewer, changing the angle of the light."

The Challenge of "Curved" Glasses-Free 3D
Could a curved version work? Yes, but with distinct challenges:
  • The "Sweet Spot": Glasses-free 3D works by splitting light so your left and right eyes see different pixels. A curve physically bends the pixels toward or away from the viewer, changing the angle of the light.
  • The Solution: To make a curved 3D display work without glasses, the built-in cameras have to dynamically track where your pupils are and computationally adjust the light-bending metalenses in real-time. [1, 2, 3, 4, 5]

Why OLED is Perfect for This
If Samsung commercializes a curved 3D screen, OLED is the ideal panel type to use:
  • Pixel-Level Control: Because OLED pixels emit their own light and can be turned off entirely for true blacks, they offer infinite contrast, which drastically helps with the spatial depth and layering required for 3D.
  • Viewing Angles: OLEDs inherently boast much wider viewing angles than LCDs, making them more forgiving when the viewer is slightly off-center. [1, 2, 3]
While Samsung currently offers flat glasses-free 3D gaming monitors, they are actively researching ways to scale this optical technology to different form factors and larger commercial panels.


I'll stop focusing talking 3d in this thread since it's a C6 thread though. :rolleyes:
 
It should be fixable because this is not a bandwidth problem. My 4K 240Hz monitor is pushing even more bandwidth off DP 1.4 vs the G6 pushing 4K 165Hz off HDMI 2.1 and my monitor does not have fudged colors as a result. My S95F also does not have fudged colors due to running DSC at 165Hz (although it does have other annoying issues that could be DSC related). I also wouldn't count on HDMI 2.2 TV's in 2027 for sure, and possibly even 2028. I think 2029 is the EARLIEST when we can expect HDMI 2.2 TVs which means 2029 will also be the earliest we can expect 240Hz TVs.

I wouldn't be shocked if at least one port was on a G series in 2028, or if Samsung ever made another 8k gaming TV or something, but I also wouldn't be shocked if there wasn't any HDMI 2.2 in 2028, either.

A dp80 to HDMI 2.2 (96) adapter could work. All of that stuff is a long way off still, either way.

. . . .

Hopefully they can iron out most of the wrinkles in the current gaming tvs before Black Friday ~ Xmas or other sales/price drops this year.
 
Who fabs LG’s silicon they use in their TVs?

*edit

TSMC it seems. So if they wanted to save money it would make sense to not add hdmi 2.2 until the AI bubble pops and/or more capacity comes online. So 2028/2029 for hdmi 2.2 would seem a reasonable guess.
 
Last edited:
Seems like there are still some lingering minor issues that need to be ironed out:

1780769165991.png


Does look like it's a big step up over the CX/C1 though. And another firmware update is coming soon apparently.
 
Apparently there was a firmware update on the newer tvs (at least the G6) - that fixed the HGiG "orange" on reds issues and maybe some other things, so it's hopeful that they will iron most of wrinkles out on all of them.

edit: re-read your image text and found it on avsforum, so ymmv depending on the fw version. Still I think they'll work that and the near blacks out eventually.


. . . . .

Here is some other info I had google source from tech sites:

. . . . .


============================


From a google search that references "the Displayguy" 's results :


48" LG C6 OLED features a 4-stack tandem (Primary RGB Tandem) panel. It utilizes the RWGB (Red, White, Green, Blue) pixel structure. [1, 2]
Here are the specific details regarding the 2026 LG C6 OLED series: [1, 2]
  • Tandem Panel Integration: The 48" C6 uses LG’s 4-layer Primary RGB Tandem panel technology. For 2026, LG brought the tandem G-series panel technology down into this smaller 48" size, making it significantly brighter than older non-tandem models. [1, 2]
  • Pixel Structure: While older LG panels typically used a WRGB layout, the 2026 tandem C-series features an RWGB subpixel arrangement to improve text clarity, reduce fringing, and deliver outstanding brightness for both desktop work and HDR gaming


==============================

How does the full featured model size G6, the non-heatsink C6H model, and the smaller apeture size + no heatink of the 48" C6 compare in 25%, 50%, and 100% screen brightness .... and especially sustained not momentary.

I don't sub to RTings but this is what google search genie tells me:


HDR Brightness: Peak vs. Sustained (Nits) [1]



LG G6 OLED (Flagship Tandem)LG C6H OLED (Large Tandem)LG 48" C6 OLED (Compact Tandem)
10% Peak
3,000+ nits
10% Peak
2,200–2,400 nits
10% Peak
1,438 nits [1, 2]
10% Sustained
2,481 nits [1]
10% Sustained
1,950 nits
10% Sustained
1,150 nits
25% Peak
1,200 nits
25% Peak
900 nits
25% Peak
600 nits
25% Sustained
880 nits
25% Sustained
720 nits
25% Sustained
480 nits
50% Peak
750 nits
50% Peak
550 nits
50% Peak
400 nits
50% Sustained
610 nits
50% Sustained
440 nits
50% Sustained
310 nits
75% Peak
520 nits
75% Peak
380 nits
75% Peak
300 nits
75% Sustained
460 nits
75% Sustained
340 nits
75% Sustained
265 nits
100% Full-Screen Sustained
400+ nits (471 max) [1]
100% Full-Screen Sustained
300–330 nits
100% Full-Screen Sustained
245 nits


===================================


More interesting breakdowns between the 48" C6, the 45" 21:9 gx950a I had briefly before returning it, and my 48" CX.

Regardless of what the figures below say - in my experience, the gx950a had a weird lift/stretch of the hdr curve it did when in high brightness mode. That (or maybe some ABL variant?) seemed to dim the typical scene brightness making things outside of the laser bright highlights look dull and dimmer than even my LG CX , especially with the matte abraded layer on the gx950a making the blacks look flat on top of that.


google "genie" (gemini) result below.

. . .


The Brightness Landscape
  • The 48" LG C6 leverages a specialized 4-layer Tandem WOLED panel alongside the Alpha 11 Gen 3 processor. This pushes its temporary peak window brightness to massive heights (~1,440–1,500 nits). However, without a dedicated heavy-duty heatsink, its Aggressive Brightness Limiter (ABL) rapidly drops sustained values to protect the panel. [1, 2, 3, 4, 5]

  • The 45" 45GX950A Monitor utilizes an MLA+ (Micro Lens Array) panel. It hits up to 1,300 nits at a tiny 1.5% window in High Peak Brightness mode. However, it is explicitly throttled at larger mid-window cross-sections to mitigate desktop burn-in risks. [1, 2, 3, 4, 5]



Window Brightness Comparison (Nits)


Display10% Window25% Window50% Window75% Window100% Window
48" LG C6 (Tandem)Peak: ~1,438 - 1,500
Sustained: ~800
Peak: ~694
Sustained: ~450
Peak: ~389
Sustained: ~300
Peak: ~287
Sustained: ~250
Peak: ~245
Sustained: ~180 - 200
45" 45GX950A MonitorPeak: ~900 - 1,000
Sustained: ~600
Peak: ~673
Sustained: ~450
Peak: ~350
Sustained: ~280
Peak: ~290
Sustained: ~260
Peak: ~270 - 275
Sustained: ~250
48" LG CX OLEDPeak: ~810
Sustained: ~680
Peak: ~460
Sustained: ~410
Peak: ~310
Sustained: ~280
Peak: ~190
Sustained: ~175
Peak: ~150
Sustained: ~140





Key Brightness Behaviors
  • The Small Window Paradox (10%): The LG C6 wins overwhelmingly in bursts, clearing 1,400+ nits. It forces small specular highlights (e.g., explosions, flashlights) to pop significantly more than they do on the older CX or the 45GX950A. [1, 2]
  • Aggressive Mid-Window Limiting: In mid-range windows (25% and 50%), testing reveals the C6 drops lower than expected (~694 nits at 25%). This is because the Alpha 11 processor aggressively preserves panel life when white subpixels are overdriven over a larger surface area. In comparison, the 45GX950A behaves more linearly around a 25% window (~673 nits) due to its specialized monitor-tuned algorithm. [1, 2, 3]
  • Full-Screen Canvas (100%): The 45GX950A monitor handles large full-screen white windows better than both TVs, sustaining roughly 250–270 nits. The C6 drops closer to 180–200 nits in pure sustained full-screen scenarios to prevent thermal throttling. However, the C6 still destroys the aging LG CX, which falls short at a bleak 140–150 nits full-screen. [1, 2, 3]
. . . .
 
Back
Top