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In a conflict that pre-dates the formation of the Star League, Join Colonel Månsdottir and the people of Rasalhague in a fight for freedom and independence from the Great Houses, in a new 12 mission quest line. Rise of Rasalhague adds the Crusader 'Mech chassis with 10 variants, the new Rival Mercenaries feature allowing you to interact with numerous other mercenary companies and the infamous Bounty Hunter.
RISE OF RASALHAGUE CAMPAIGN
● Witness first-hand the rise of the Free Rasalhague Republic with a new 12 mission quest line
NEW CRUSADER CHASSIS
● Rise of Rasalhague adds the Crusader 'Mech chassis with 11 variants, including the Hero 'Crael' variant with melee weapon capabilities
THE INNER SPHERE IS MORE ALIVE THAN EVER
● Rival mercenary companies are now operating in the Inner Sphere
● Working in areas garrisoned by Rival mercenary companies can lead to friendly or hostile interventions during missions
● The infamous Bounty Hunter will pay for intel on Rival mercenaries, which can lead to valuable rewards
● Experience exciting and dynamic missions in the new Infiltration game mode
FREE GAME UPDATE
● Various significant improvements to AI performance and behavior
● Redesigned 'Mech Hanger allowing you to expand your active 'Mech roster
● Many Quality of Life improvements making gameplay experience even more enjoyable
Guess what, even MORE DLC and this one legit looks huge. To me it seems like they pulled a Bethesda and pulled popular mods to add to the game "officially". 17 new biomes, whole slew of super popular clan mechs, pilot updates, etc.
I'm really hoping the main story arc ends in this game with our merc crew getting wiped out doing something good in the lore. Would be fitting end for mech 5 mercs. Raselhauge is not a good place for inner sphere MechWarriors to be during clan invasion.
I picked this up this weekend with the 60% off Steam sale.
The reviews on the DLCs seem to be very mixed. I also get annoyed when they consider "good gameplay" to be your 4 Mechs fight 20. This seemed to be referenced in several reviews. The Harebrained Studios version had that same issue.
Edit: Reading the whole thread, looks like my lazy self will be adding mods to remove drop limits and increase salvage, and maybe add some money.
Too old to grind unless I really, really love the game.
60% sale seems less likely I can go wrong, though I see how they did the DLC spam which is so popular these days.
Started a new playthough a few days ago specifically for Shadow of Kerensky: despite a few amusing bugs (Clan weapons being awarded as prizes from Arena rank-ups, Rifles being burst-fire only, and others), it's a lot of fun, and I'm definitely looking forward to the Clans giving my crew a rude awakening in 3050 (right now, I'm in 3022).
As usual, doing arenas while repairing your battered Mechs/getting new Mechs on the "industrialized" worlds is a great way to replenish your coffers while awaiting repairs.
And the new "hero" system of upgrading your hired Mechwarriors is something that many Mechwarrior fans have long wanted (those that don't play with mods).
From checking out various forums, I need to build up C-bills for the inevitably massive repair bill when the Clans first slap my team silly.