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Playstation single player games will no longer be ported to PC

What single player games? They've pretty much went all live-service despite failing hard with Concord, the cancelled TLoU 2 multiplayer they couldn't figure out how to monetize properly, and Marathon that seemed to sell/review just enough to not be considered a complete failure. And whatever future single player games they have announced or are expected, I'm not really interested in their future games now despite their PS3 and PS4 exclusives being some of my favorite games of all time. Because they're mostly pushing females leads and DEI metrics in games now, as shown by them consulting with Sweet Baby Inc for their upcoming games like Wolverine and Interstellar.
The problem is specifically how they portray women regardless if they are the main protagonist or a side character. There are certain rules and guidelines they follow with female characters nowadays. Well actually it's well over 10 years now that this trend has infiltrated western AAA gaming, and now they are even trying to push it on Japan. The most prevalent is that they can't be portrayed as sexually attractive. Deliberately making them androgynous, or otherwise negating their appeal, like in case of Returnal making the protagonist look old. I'm sure the 12-25 year old mainly male core gamer audience is excited to play as a 50+ lady. But no it must be the PC ports why you can't move any consoles, brilliant galaxy brain take, Sony.
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My favorite PS5 exclusive so far is probably Astro Bot. Other than that, I'm mostly disappointed with my PS5, esp. after the considerable price hikes of PSN across all the tiers. I used to be able to get the base PSN annual sub for $30-$35/year on sale every year, which was a decent value with the few free games it comes with every month that are often good games. But now the cheapest you can get it for is $60, which is it's old standard price.
I have not seen a single game that would make me even consider buying a PS5 so far. Neither among what's already out and what's upcoming.
 
If they want to make less money that's on them. I have a feeling the ps6 is going to cost to much for the avg not well off gamer to mass adopt. Convincing your parents to buy a $350 ps5 was easy getting them to buy a $900 ps5 pro or probably over $1000 ps6 is a lot harder.
One of the big reason is that they were not making much money with those late release port:
https://www.videogameschronicle.com...due-to-delayed-releases-research-firm-claims/

So the choice did look for them same date release or stopping them, did not want the impact on playstation to have same date release for all title.

But no it must be the PC ports why you can't move any consoles
Can't move any consoles ? 90.2 millions units vs 92.79 millions for the PS4 after 63 months apparently
 
They want to increase console sales. Because everyone has a PC nowadays in one way or another I think.

And.. if you need a PC to game.. you're most likely not buying one anyway... with the current pricing.. so back to console you go...
Seems like a perfect coincidence
 
Plenty of pc games available on steam. Haven't had a Playstation since Playstation 2, and don't need one.
 
Capcom thanks Sony for surrendering more market share to it....

top-sales-platform-for-the-past-three-years-in-row.png
 
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Bummer, I bought many Sony games on PC last year. I don't mind being late to the party, as now I can enjoy the game at top tier graphic settings, but I guess other people want in on the hype when it first comes out leading to poor sales on PC...

Love the DualSense controller and Sony games made the best use of them. Always felt it was too good to be true to get their games on PC.
 
This simply makes sense, like it or not. Sony introduced PC ports in hopes of recouping extra sales from existing investments; single-player games didn't work well enough to justify the cost. As much as it sucks that you won't get the next Horizon or Spider-Man single-player game on your computer, this isn't some sinister plot. And you'll still get multiplayer games (remember, Marathon is technically a Sony project).
 
One of the big reason is that they were not making much money with those late release port:
https://www.videogameschronicle.com...due-to-delayed-releases-research-firm-claims/

So the choice did look for them same date release or stopping them, did not want the impact on playstation to have same date release for all title.
So if they aren't selling many copies on PC, and console sales are brilliant why do they need to do this? They said PC ports are basically free money.
Can't move any consoles ? 90.2 millions units vs 92.79 millions for the PS4 after 63 months apparently
Cumulative sales don't show current trends. PS4 was at the height of its popularity in year 5. shifting 20 million units yearly. PS5 sales however has been collapsing for two years now 21 million for FY2024, 18 for FY2025 and 16 for FY2026. That ain't good for them, no wonder they are panicking.
 
This simply makes sense, like it or not. Sony introduced PC ports in hopes of recouping extra sales from existing investments; single-player games didn't work well enough to justify the cost. As much as it sucks that you won't get the next Horizon or Spider-Man single-player game on your computer, this isn't some sinister plot. And you'll still get multiplayer games (remember, Marathon is technically a Sony project).
No-one said it is a sinister plot, it is a company scrambling and blaming dwindling console sales on belated PC ports instead of the real culprit: Their lack of appealing first party single player titles.
 
So if they aren't selling many copies on PC, and console sales are brilliant why do they need to do this? They said PC ports are basically free money.
PC ports are free money if they far away from launch to not canabilize if they reach a certain amount of sales to pay for the port, launch, years of supports.

Cumulative sales don't show current trends. PS4 was at the height of its popularity in year 5. shifting 20 million units yearly. PS5 sales however has been collapsing for two years now 21 million for FY2024, 18 for FY2025 and 16 for FY2026. That ain't good for them, no wonder they are panicking.
PS4 in year 5 had cheap options (slim refresh, deals, etc...) and was selling better yes, there is a gap between saying Sony think they cannot move any consoles because 2+ years old games that do not sell well anyway when they reach the PC platform hurt them and moving 16 millions of them.

They do think if they would make same days release that it would not just canabilize at worse margin sales, but hurt the platform yes, but cancelling the old games release port could just be that the return on them by itself is not really good.
 
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No-one said it is a sinister plot, it is a company scrambling and blaming dwindling console sales on belated PC ports instead of the real culprit: Their lack of appealing first party single player titles.
I don't think Sony has had breakthrough must-buy games for a while, but Horizon, Spider-Man, the Ghost series, TLOU? They're good. Hell, I don't think anyone expected Astro Bot to come out of left field like it did.

I'd blame Sony's sales slump on a number of factors, and not just the lack of blockbusters. Tariffs and component prices clearly hurt. Developers also leaned too hard on releases for the PS4 and Xbox One for a while, so people either didn't want to buy new consoles or are now in a position where it's simply too expensive to catch up (especially with the PS6 likely a year or two away).

I really want to see the effect GTA6 has on console sales. I'm not expecting a total recovery, but it might buoy the PS5 for a while.
 
PC ports are free money if they far away from launch to not canabilize if they reach a certain amount of sales to pay for the port, launch, years of supports.
But they are far away, IDK what was the closest release of a first party title but I doubt it was within 2 years.
PS4 in year 5 had cheap options (slim refresh, deals, etc...) and was selling better yes, there is a gap between saying Sony think they cannot move any consoles because 2+ years old games that do not sell well anyway when they reach the PC platform hurt them and moving 16 millions of them.
PS5 also has the slim version and the digital only, so that's no different. I didn't say they cannot move any consoles, I said they are panicking about dwindling sales, and yes going from 21 million units to 16 million is reason enough for them to be worried. But I believe this knee jerk reaction of axing PC ports won't have the effect on console sales they hope.
They do think if they would make same days release that it would not just canabilize at worse margin sales, but hurt the platform yes, but cancelling the old games release port could just be that the return on them by itself is not really good.
But who is talking about same day releases? I don't know why do you bring it up? The sales not being good enough to make the ports worth it and the ports cannibalizing ps5 sales to the point it hurts them can't be both true at the same time.
 
This won't stand up for long. The games will always get ported to PC eventually as said above its free money after a couple years of exclusive.

More like they're leaning on their brand power to generate fomo in their usual customers to buy the next console. Then a year and a half after the next console launches suddenly we will be back to the same tick tock cycle where they announce their two or three exclusives are finally coming to PC. Rinse and repeat 5-7 year console cycle.
 
But they are far away, IDK what was the closest release of a first party title but I doubt it was within 2 years.
yes, so here the issue is not canabilisation but such low volume that they are possible not worth all the work to port them, release and support them.

PS5 also has the slim version and the digital only, so that's no different.
Format is not what was really interesting here, it was price.

I didn't say they cannot move any consoles
I was responding to the person claiming: must be the PC ports why you can't move any consoles

The sales not being good enough to make the ports worth it and the ports cannibalizing ps5 sales to the point it hurts them can't be both true at the same time.
Some people claim sony think they cannot sales consoles because old released game get port (with very limited sales), just saying that they do believe same day release would do so, I am not sure that their reasoning here.
 
If Sony doesn't want my money, fuck'em.
You sincerely missed out on Bloodborne. ⚔️ 🔮🐺


There is a lot of money to be made with the sales of consoles and the walled garden of software and apps that come with it.
Billions in revenue vs millions in licensing is what dictates their sales.

If it wasn't profitable, Sony wouldn't do it.
Also, none of their consoles have been loss-leader since the PS3, and that was nearly 20 years ago.
The money is in software sales and always has been. Margin on console sales has always been low to non-existent. Oh, and thanks to Epic, the next generation of consoles will be required to allow other storefronts. So much for the walled garden.
 
If Sony doesn't want my money, fuck'em.

The money is in software sales and always has been. Margin on console sales has always been low to non-existent. Oh, and thanks to Epic, the next generation of consoles will be required to allow other storefronts. So much for the walled garden.
that news to me, switch 2 released recently and did not, source ?

Yes the money is on software sales, but it is much better/higher on their own store sale than on steam and there is a good synergy, once you have the machine may has well buy sony game in a disproportionate rate (and obviously on the sony stores).

If that from epic vs apple/google, that ruling is for those phone, not consoles, the angle being that a smarthphone was a PC, machine used for day to day compute, consoles achieve to argue that all the upfront investment needed to make them and sold a thin/loss margin only work if they have store % on the backend.
 
that news to me, switch 2 released recently and did not, source ?

Yes the money is on software sales, but it is much better/higher on their own store sale than on steam and there is a good synergy, once you have the machine may has well buy sony game in a disproportionate rate (and obviously on the sony stores).

If that from epic vs apple/google, that ruling is for those phone, not consoles, the angle being that a smarthphone was a PC, machine used for day to day compute, consoles achieve to argue that all the upfront investment needed to make them and sold a thin/loss margin only work if they have store % on the backend.
It's Europe, not Epic. My mistake.

https://www.bbc.com/news/articles/c043y6rr7z3o
 
and a big one going on with steam 30%:
https://www.bbc.com/news/articles/cx2g1md0l23o

will need to see its result and consequence, Sony and steam are pleading there case. Allowing third party store in the UK market could be what happen, allowing re-sale of digital game key on the store in the UK market (with some cadence-frequency limit and so on) could be an other way that it happen or Sony could win claiming the idea they have some monopoly in that market (that has xbox, switch 2, computers, Geforce now-amazon streaming etc....) to be just false.
 
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They might want that, but this won't.

I agree. There is plenty of overlap. A number of people will buy a Playstation for exclusives if they are primarily a PC gamer. But for me and many others, we are not going to buy a home console. The Switch or other mobile consoles has a niche for me, a home console to me is just a crappy PC with low frame rates, no mods, and harder to manage save files and whatnot. I have no use for one. By the time a Playstation is worth getting for the 5-8 exclusives I might want to play the console will be 5-7 years old. It is one thing when the console is new as it would be an okay mid range PC, but it takes a number of years for enough exclusives to come out. And using a mid range gaming PC from 5-8 years ago is not what I'd want to deal with.

There are many other PC gamers like me. The will just not be able to get sales from PC only gamers.

Who in their right mind goes to buy their console after getting stabbed in the back by them?

I feel this to an extent if I cannot finish the Horizon trilogy. I hope they at least allow the port for that to go ahead as it was the first exclusive to come to PC, but I doubt they will. It certainly makes me less enthusiastic about their games if they do return to PC.

The console market is not growing. It isn't dying but it isn't growing. The PS2 is still the best selling home console in history and the damn thing is almost 30 years old. But there are so many more gamers, people on Earth, and countries that used to be poor now have more disposable income. The overall consoles sold in the PS2/Xbox/Game Cube era is not that different from the PS4/One/Switch or the PS5/Xbox Series X/Switch 1/2 era. The major shift has been market share, with Sony and Nintendo doing well and Xbox flopping.

Xbox has largely killed themselves. Sony realistically can't get much more market share until Xbox exits the hardware market. There is overlap with PC gamers but a significant portion of gamers are PC only or console only. Yes, some PC gamers will go out and buy a Playstation but that number is not going to be many. I have to think their PC sales even if lower than expected is probably more profitable than getting a handful of extra hardware sales.

It is certainly a shame. Day 1 PC releases would have been nice, but I understand the balance of protecting the Playstation hardware business. I really don't think day 1 PC releases would have caused much cannibalization of hardware sales because the people who buy gaming PCs are generally different from those that buy consoles. I think it was reasonable for a 12-18 month delay for PC ports. But killing them entirely? Well, I think they're just going to loose money and there won't be any notable increase in hardware sales.
 
They might want that, but this won't.

Who in their right mind goes to buy their console after getting stabbed in the back by them? It's like cheating on the girl to make her marry you.

Besides I have not seen a Sony first party exclusive in five years that I would be interested in. What is going to be their system seller, Intergalactic the bald prophet? Or Saros, the indian cuck? Don't make me laugh. We are seeing the death throes of consoles. They'll be reversing this in no time, and if not? Well nothing of value would be lost.

didn't you just say earlier in this thread that a good number of sales from Sony's PC ports came from console owners who want to double dip?...so that means that a lot of gamers own both a console and PC...if you're a fan of gaming why limit yourself to one platform if a game you love is exclusive to another platform?...I never had any interest in buying a console until Bloodborne...From Software is my favorite developer...so either I buy a console or I never get to play one of the greatest games of all time
 
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The people who are willing to wait 3-4 or more years for exclusives to appear on Steam were never going to buy a console for them. I think you (and sony) would be surprised how many of their PC port sales came from people who already played those games on console when they came out, and only re-buying them because they liked them. For them this is a betrayal, and they might decide OK, I won't give you any of my money then.

this makes no sense...you're saying that gamers loved certain Sony PS exclusives so much that they double dipped on PC...but now that Sony decided to stop porting their games to PC they are going to stop buying the games they love on console altogether as some sort of twisted revenge?
 
this makes no sense...you're saying that gamers loved certain Sony PS exclusives so much that they double dipped on PC...but now that Sony decided to stop porting their games to PC they are going to stop buying the games they love on console altogether as some sort of twisted revenge?

The amount of people who double dip is slim.
 
The console market is not growing. It isn't dying but it isn't growing.
The Xbox market is essentially dead. While the PS5 and Switch 2 are doing well in sales, that doesn't make up for losing what is essentially 1/3rd of the console market. That didn't happen over night either as this has been happening since the introducing of the Xbox One. Even with Nintendo who at one point had sold over 150 million DS consoles, while also selling over 100 million Wii consoles. While the Switch did sell over 150 million units, that does mean that Nintendo lost a lot of overlap. Even Sony had over 80 million PSP's and 80 million PS3's.

The console market is far from dead, but it is afraid of Valve. The whole reason why Sony dumped PC was because Valve was going to release their own console. Which meant that Sony would be feeding into the Steam ecosystem. Sony will lose money from stepping away from PC, but they're doing it because they're afraid that one day they could see Playstation become like Xbox. Even Nintendo went crazy and started to attack Switch emulators. Which was a move done too late since Switch emulation had long since been perfect, and also open source. Nintendo realized that these emulators were feeding into Valve's ecosystem.
 
If Sony doesn't want my money, fuck'em.

The money is in software sales and always has been. Margin on console sales has always been low to non-existent. Oh, and thanks to Epic, the next generation of consoles will be required to allow other storefronts. So much for the walled garden.
I would like to see a source for console sales margins.
Everyone claimed the PS4 was sold for cost, but I never saw a single source to verify this claim.

Also, the walled garden is still very much in full effect.
 
The console market is far from dead, but it is afraid of Valve. The whole reason why Sony dumped PC was because Valve was going to release their own console. Which meant that Sony would be feeding into the Steam ecosystem. Sony will lose money from stepping away from PC, but they're doing it because they're afraid that one day they could see Playstation become like Xbox. Even Nintendo went crazy and started to attack Switch emulators. Which was a move done too late since Switch emulation had long since been perfect, and also open source. Nintendo realized that these emulators were feeding into Valve's ecosystem.

I don't see them as direct competitors. Valve's offerings are some odd in between without the benefits of either a proper PC or the simplicity and locked eco system of a proper console. I'm sure it will do okay, but it will be more of a niche. I think Sony is overreacting. Their biggest threat to their market position currently is themselves. They were making a lot of good decisions these past few years but seem to be going the opposite way. But that tends to happen when a company gets arrogant and gains so much market dominance.
 
This is a frustrating decision on every level. Lets start by the fact this somehow only affect single player games, which means heavily monetized live service (many of which have flopped royally) they'll still be bringing onto PC, but the single player titles are getting the axe. Not because they don't sell (though of course Sony, like many other publishers, often has insane 'expectations' which are never met even when a title does well) but because they are making the massively user-hostile decision to push console exclusivity even further. They should know by now that for 95% of PC players if a game doesn't come to PC, they'll just not play it. Almost Nobody is going to run out and buy a PS5 because Sony tells you that's the only way to play X. Its bad enough when they bring a game to PC years later and then are astounded that people are't paying release day money for it, but going this direction is basically just opting out on all the purchases they could pick up from the PC/Steam demographic; a very considerable player base especially over the long tail. Sony should be paying attention that almost every attempt at exclusivity has failed in the past decade+ - Microsoft/Xbox tried to push Xbox app / Windows Store and then realized that they sold more of MCC and Sea of Thieves in one day on Steam than all the months on those platforms, Epic Store has just been a complete shitshow tryinng to bring by contract exclusivity to a PC platform that had very little of such things and many major publishers from Square Enix, Ubisoft, and Rockstar have all gone back on their partnership with Epic Store as people just weren't buying there (among the MANY other problems both ethically and functionally with Epic Store) . Conversely, MS (perhaps inadvertantly) was massively successful in terms of hardware, by taking the opposite approach. Despite it being outdated now, when MS created XInput API alongside the Xbox360's gamepad and peripherals ecosystem, people who would have never purchased an Xbox console bought X3r60 pads, wireless headsets, and USB connection dongles to use them all. This led to Xbox gamepads becoming the de factor default PC gamepad for a decade or more, where Sony and Nintendo, despite using the open Bluetooth for their wireless connectity on the Wii and DualShock 3 controllers, never bothered to support PC use,. meaning that few purchased these gamepads for use on PC; a missed opportunity.

Sony should have gone the other way and started releasing their big single player titles concurrently on PC, if they wanted to capture the hype, reviewer/streamer, and other early buyer demographics. While I can't say that I've been happy with some aspects of Sony's major titles in recent years or the delay before some come to PC. I have to give them credit for mostly competent PC via Steam ports (done very well by Nixxes, most of the time), lack of Denuvo encumbrance, and a reasonable discount progression after launch. This, atop some improvements in DualSense driver/firmware update utility + API and its implementation in both major Sony published titles and wider indie use, all bolstered trust with PC players. While Sony still had some unfortunate decisions, such as requiring a Sony/PSN account inorder to play the multiplayer Ghost of Tsushima Director's Cut mode, Legends (a highlight of a co-op, progressing experience), I was hoping not to see THIS Sony return - the kind of Sony older players remember from the days of Memory Stick Pro Duo instead of SD cards, PSP UMDs, the famed Sony Music Rootkit, and the proprietary lockdown of ages past.

Some may mention more controversial or distasteful elements of recent Sony published titles and say "No big loss, I didn't want any of those anyway", but regardless of any particular title's interest or lack thereof, Sony pushing console exclusivity is never justified. Not wanting a game because the title doesn't interest me is one thing, its something entirely different when it is purposefully being exclusively kept to a closed, proprietary platform. I've long been of the opinion that consoles platforms have lost any potential benefit for the player since the late 2000s, relegated to being a hobbled PC for the benefit of the platform owner. If anything, the Steam Deck proves that PC can do the "console experience" equally good or better to other platforms, all without being proprietary or locked down and thus retaining the full benefit of the PC ecosystem. Its no longer the 80s or 90s and Sony hoping to return to the days of console wars highlighting platform exclusives by contract isn't going to work. They're simply cutting the potential player base for their games at a time when, they seem to need every potential sale more than ever.

I can only hope this fails catastrophically to the point they reverse course and realize their mistake, but major platform owners and publishers have an uncanny ability to to ignore or misinterpret the reasons for their falures so I am not holding my breath. Frustrating none the less, but I' m certainly glad that some studios like Kojima Productions will remain outside of Sony's direct purview for decisions like this and hopefully will continue to release their titles on PC
 
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plus there is probably a PlayStation handheld out next year — that will compete directly with the steam deck
Kind of still pisses me off with how dirty they did the Vita. It was (well, still is.. I own a working first gen OLED one) a perfectly good handheld. They just didn't put enough effort into it.

Either way, not bothering with consoles anymore these days. You either port your stuff over to PC, or I'm just not buying it. I have such a large backlog that one additional smidgen of content really won't be missed.

If they want to make less money that's on them. I have a feeling the ps6 is going to cost to much for the avg not well off gamer to mass adopt. Convincing your parents to buy a $350 ps5 was easy getting them to buy a $900 ps5 pro or probably over $1000 ps6 is a lot harder.

Even at today's prices, that starts getting into PC range, and a PC has a lot more longevity these days due to DLSS/FSR/XESS.

If anything, the next step will probably just be cloud provided consoles. Cheap to produce, locked into an ecosystem. Ironically the thing that keeps this from being viable is the same corruption that allows other companies to get away with things: ISPs just aren't incentivized enough, and they would lobby down anything that would change the status quo. So we'll probably never have viable cloud gaming as long as our political system is as fucked as it is. The same fucked up shit is saving us from the even more fucked up shit. I just find this incredibly humorous.
 
didn't you just say earlier in this thread that a good number of sales from Sony's PC ports came from console owners who want to double dip?...so that means that a lot of gamers own both a console and PC..
For the longest time they told us, exclusives will never be released on PC, then they literally released almost all the exclusives I was ever interested in playing.
But now they are going back to the same line and I'm supposed to believe it now?

They fooled me once, now I'm not getting fooled again.

.if you're a fan of gaming why limit yourself to one platform if a game you love is exclusive to another platform?
Because not all platforms are made equal and I was kicking myself when it turned out I could've played many of my favorite games properly on a PC instead of struggling with a console if they hadn't lied to me about them being forever exclusives.

this makes no sense...you're saying that gamers loved certain Sony PS exclusives so much that they double dipped on PC...but now that Sony decided to stop porting their games to PC they are going to stop buying the games they love on console altogether as some sort of twisted revenge?
Not just the games, but their console altogether. Fuck 'em.

OIP-3908071005.jpg
 
I don't see them as direct competitors.
Sony doesn't agree.
Valve's offerings are some odd in between without the benefits of either a proper PC or the simplicity and locked eco system of a proper console.
The GabeCube is still a proper PC, which is why Valve wasn't going to discount it. Someone could still install Windows on it. As far as most people are concerned, the GabeCube will be as simple as any other game console. Game consoles today are just PC's with a custom OS that locks you out.
Their biggest threat to their market position currently is themselves. They were making a lot of good decisions these past few years but seem to be going the opposite way. But that tends to happen when a company gets arrogant and gains so much market dominance.
I have to agree with Sony, even if it doesn't help them in the long run. Consoles live and die by exclusives, and if you don't have any good reason for someone to spend money on yours then what's the point? Eventually Sony will become like Sega and dump their Playstation hardware, but that will be many years from now. The reason Sony released their exclusives to PC was a carrot on the stick and bring PC gamers to Playstation, and that obviously didn't work. They probably did make money from selling games on PC, which is why their multiplayer games aren't going anywhere.
if you're a fan of gaming why limit yourself to one platform if a game you love is exclusive to another platform?...
Because PC is still superior and owning multiple hardware is expensive, especially in this economy. So either you spent more on a PC and play every game that has and will have ever existed, or buy a PS5 and wonder why League of Legends isn't on it? The only reason to buy a console is to play exclusives today, because you can't wait to play it on an emulator later. In some rare circumstances, you can play the game early like Breath of the Wild.
I never had any interest in buying a console until Bloodborne...From Software is my favorite developer...so either I buy a console or I never get to play one of the greatest games of all time
Bloodborne works fine on ShadPS4. There are mods that allow the game to run at 60fps.

View: https://youtu.be/8qqYyNLL01Q?si=bs9iHi23NzMU42td
 
The reason Sony released their exclusives to PC was a carrot on the stick and bring PC gamers to Playstation, and that obviously didn't work.
Or at least the Sony store, everyone are trying to get out of the steam tax with little success.

which is why their multiplayer games aren't going anywhere.
Multinetwork effect is so important for those (there is value from players , that it would change the math even if they did not (but that genre is so popular on PC and such a big market that not necessary).

And valve provide lot of value to a multiplayer game (friend list, valve anti-cheat tech, peer-to-peer networking.

When those single player ports were selling well (first Horizon-God of war-Ghost) they continued to make them, then they felt hard down a clift (second god/horizon/spider man 2), they announced they would stop.

They tried to reduce the wait windows to help them, (15 months for Spider man 2), they only got 1.5% of their revenues from non PS store.

To take the latest Spider man port we have some data for it because of the insomiac leak.

PC port budget was 4.6 millions, net PC sales to sony for the game were around 16.5 millions (after Disney, steam, etc.. take their cut), ~12 millions left, 3/4 millions of life support for the game, 8 millions left.... for a 300+ millions games from a giant world conglomerate, is it worth the distraction, brand fuzzyness and weakening of the playstation, the trouble.

If single player game continued to sell many millions of copies like the first releases that got people excited and sony exec excited, they would have probably went anywhere has well.
 
Be Sony

> Own Playstation

> Make most of your money by taking a cut from every game and accessory sold for Playstation

> Make exclusive games to get more people to buy Playstations to sell even more games and accessories

> Decide to port these exclusives to PC to make even more money

> People say they don't need a Playstation anymore

> Stop porting games to PC
 
Whatever.

Single player games can be enjoyed decades later. There'll be emulators just like there are for PS2 and PS3 games now for example (PS4 too but not many games work). That's how I end up playing those exclusive titles (and it's not many that I find appealing).
 
Crazy part about Bloodborne is that I'd call it unplayable on consoles. Bought a PS4 pretty much just for it when it was released and couldn't put more than a couple hours into it because of how outrageously bad the FPS/frame times were. It's 10x better on PC through an emulator than it is on the PS5 even.

I sold my PS4 and bought most of the Sony PC releases with a couple being games that I had previously purchased for the PS4. I'll not be buying a PS5 or PS6 though, so they've lost the $300-$500 for software sales from me. I'm sure they're not too worried about losing a few million PC gamers and their recent exclusives have mostly been hot garbage so no big loss either way.
 
I'm PC all the way...but...I agree with this...I never understood the reasoning behind putting your best exclusives on another platform (even 1- 2 years later)...Sony always had the best exclusives...why dilute that by releasing on PC?...force people to buy a PS5

Probably more to do with the game developer wanting to expand their market rather than remain exclusive to Sony. Sony can advertise a big player base with the PlayStation, but the total addressable market is much larger than just the PlayStation. Having a deal with Sony that permits a bigger release eventually is preferable.
 
Be Sony

> Own Playstation

> Make most of your money by taking a cut from every game and accessory sold for Playstation

> Make exclusive games to get more people to buy Playstations to sell even more games and accessories

> Decide to port these exclusives to PC to make even more money

> People say they don't need a Playstation anymore

> Stop porting games to PC
Sony stock crashes as only old PC gamers have enough money to buy $1000+ devices to play games on and you just made them mad.......Hood rats definitely don't and little Johny mom laughed when she looked at the price. I could be wrong but I bet they sell less than 1/2 the numbers of ps5 within the first year and the years after probably close to nothing.

Sony backpedals because no one buys games because no one bought a ps6
 
Capcom in 2026 knows what it's customers want. Doesn't seem like Sony does.
View attachment 804224
Seems Sony wants less of our money. I'm sure I speak for many when I say, "Okay".
Bloodborne works fine on ShadPS4. There are mods that allow the game to run at 60fps.

View: https://youtu.be/8qqYyNLL01Q?si=bs9iHi23NzMU42td

Thanks for this info, I haven't been keeping up with the state of emulation for this particular title. (y)
 
The interesting part is the only people that lose in this equation............are the actual developers themselves. No doubt they'd love (well let's say most/many of them) to be able to have support resources handed to them so they could deliver solid ports to other platforms that would them reap them, as Shakespeare once said "Assloads of Ca$h". Sure PC players know how to wait out those Steam Sales, but in the end its the developers who lose.....publishers lose....gamers lose....but the Universe remains indifferent.

On the other hand, those developers are funded by the companies that keep them in the old guilded cages so to speak so....they are protected, or at least I'll bet they used to think they were....
 
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