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LG G6 ?

Either the CX is one of the GOAT TVs, or the improvements in the C-series are helluva disappointing over the past 5 years. Could be both.

I'm still rocking the CX 48" as my rather small living room's TV for gaming/media. I just find very little incentive to upgrade even to the G5 when it's main improvements are just higher HDR brightness and marginally higher refresh rate. With many modern games struggling to push 120 fps on my 4090, it would do very little for me.

Brighter HDR is literally the biggest improvement to image quality when you are coming from a CX to a 2025+ flagship TV, especially if you can't even hit 240fps. At least with better HDR you can enjoy the benefits no matter what your hardware is, doesn't require you to have a 5090 to enjoy it.
 
Either the CX is one of the GOAT TVs, or the improvements in the C-series are helluva disappointing over the past 5 years. Could be both.

I'm still rocking the CX 48" as my rather small living room's TV for gaming/media. I just find very little incentive to upgrade even to the G5 when it's main improvements are just higher HDR brightness and marginally higher refresh rate. With many modern games struggling to push 120 fps on my 4090, it would do very little for me.

CX is a GOAT because it is the first OLED with GSYNC. Better HDR and higher refresh rates are insignificant compared to the jump from an LCD to GSYNC OLED.

The next big upgrade will be an OLED with the equivalent of gsync pulsar.
 
CX is a GOAT because it is the first OLED with GSYNC. Better HDR and higher refresh rates are insignificant compared to the jump from an LCD to GSYNC OLED.

The next big upgrade will be an OLED with the equivalent of gsync pulsar.

Depends on the game. I'm currently playing RE9 and better motion clarity from pulsar would do almost nothing for me in this game given how slow paced the gameplay is. Better HDR enhances the experience far more here.
 
Brighter HDR is literally the biggest improvement to image quality when you are coming from a CX to a 2025+ flagship TV, especially if you can't even hit 240fps. At least with better HDR you can enjoy the benefits no matter what your hardware is, doesn't require you to have a 5090 to enjoy it.
I'm always looking for an overall upgrade. My last big jump was Samsung KS8000 -> LG C9 65", and later I got the CX 48" because I liked the C9 so much.

Better HDR + 240 Hz or e.g dual mode features would probably be a big enough push for me - especially for any future GPU I would get that would support higher framegen features.

At this rate though...It'll probably be LG G8 and Nvidia 6000 series.
 
Either the CX is one of the GOAT TVs, or the improvements in the C-series are helluva disappointing over the past 5 years. Could be both.

I'm still rocking the CX 48" as my rather small living room's TV for gaming/media. I just find very little incentive to upgrade even to the G5 when it's main improvements are just higher HDR brightness and marginally higher refresh rate. With many modern games struggling to push 120 fps on my 4090, it would do very little for me.

The 45" 5120x2160 at 800R was very cool format wise for separate mount with a gap at a desk.. Very immersive viewed from the center of curvature at 32" away, (even for stuff like full screen images ~ photography/art scenes) .. and the desktop/app real estate was nice, too. That would have been enough reason to upgrade imo at ~ $1300 usd or so, so I gave it a shot, but the PQ was a downgrade imo so that was a dead end.

The 55" G5 at ~ $2000 usd , considering some of the stuff it has compromising it's PQ, especially for near viewing scenarios, pretty much rules it out. I'm still eyeing the 55" S90F, maybe if it drops a bit more I'll bite, but the 48cx is still good. A 5120x2160 800R format would be a lot more incentive, if it had oled gaming monitor PQ (and glossy PQ even better).

Maybe some-year a manufacturer will make a 800R 45" with much better PQ, or a 55" 1000R OLED ark or ark-like screen at 5k or 6k (or 8k).

. .
 
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Depends on the game. I'm currently playing RE9 and better motion clarity from pulsar would do almost nothing for me in this game given how slow paced the gameplay is. Better HDR enhances the experience far more here.

That's how I feel about it. Any tech that dims the screen contrary to HDR and/or has worse screen parameters. The way forward for me image clarity wise (blur reduction) will be brute forcing say 100fps solid native x5 for 500fpsHz solid, or even higher multipliers eventually with more advanced versions of dlss+framegen ( x10 ?) . Even though my CX isn't super bright, if I was upgrading to something in 2026 it wouldn't be a 500nit ips pulsar, personally.


-------

Google blurb:

NVIDIA G-SYNC Pulsar monitors are designed to achieve maximum motion clarity for competitive, fast-paced gaming, often rivaling or exceeding 1,000 Hz in effective motion performance
. However, they achieve this by utilizing specialized backlight strobing on IPS panels, which results in several diminished specifications compared to flagship gaming TVs (typically OLED or high-end Mini-LED).
Here are the key specifications diminished in a Pulsar monitor compared to a flagship gaming TV:
  • Contrast Ratio and Black Levels: Pulsar monitors (currently utilizing IPS technology) cannot achieve the "true blacks" and infinite contrast ratios found on flagship OLED TVs.
  • HDR Performance: Due to the dynamic backlight strobing technology, HDR performance on Pulsar monitors is generally considered to be similar to a "basic" HDR monitor, lacking the peak brightness and local dimming sophistication of a high-end TV.
  • Screen Size and Resolution: Pulsar monitors are currently launched in 27-inch 1440p (QHD) formats. Flagship gaming TVs offer much larger, more immersive screens (55-inch+) and 4K resolution.
  • Color Vibrancy and Accuracy: While fast, the IPS panels used in these monitors may offer less vibrant color reproduction compared to the deep, wide color gamuts of premium OLED TVs.
  • Panel Type and Viewing Angles: Flagship TVs generally use WOLED or QD-OLED panels, which offer superior viewing angles and nearly instantaneous pixel response times compared to the IPS technology favored for Pulsar's high-speed strobing.
  • Versatility for Multimedia: A flagship TV is better suited for watching movies, TV shows, and general media consumption due to superior image processing.
In Summary:
A Pulsar monitor is designed for the competitive gamer prioritizing motion clarity, response time, and low latency over pure picture quality. A flagship gaming TV is for the user prioritizing image quality, deep blacks, HDR, and screen size, with modern, low-input-lag gaming features.

. .
 
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That's how I feel about it. Any tech that dims the screen contrary to HDR and/or has worse screen parameters. The way forward for me image clarity wise (blur reduction) will be brute forcing say 100fps solid native x5 for 500fpsHz solid, or even higher multipliers eventually with more advanced versions of dlss+framegen ( x10 ?) . Even though my CX isn't super bright, if I was upgrading to something in 2026 it wouldn't be a 500nit ips pulsar, personally.


-------

Google blurb:

NVIDIA G-SYNC Pulsar monitors are designed to achieve maximum motion clarity for competitive, fast-paced gaming, often rivaling or exceeding 1,000 Hz in effective motion performance
. However, they achieve this by utilizing specialized backlight strobing on IPS panels, which results in several diminished specifications compared to flagship gaming TVs (typically OLED or high-end Mini-LED).
Here are the key specifications diminished in a Pulsar monitor compared to a flagship gaming TV:
  • Contrast Ratio and Black Levels: Pulsar monitors (currently utilizing IPS technology) cannot achieve the "true blacks" and infinite contrast ratios found on flagship OLED TVs.
  • HDR Performance: Due to the dynamic backlight strobing technology, HDR performance on Pulsar monitors is generally considered to be similar to a "basic" HDR monitor, lacking the peak brightness and local dimming sophistication of a high-end TV.
  • Screen Size and Resolution: Pulsar monitors are currently launched in 27-inch 1440p (QHD) formats. Flagship gaming TVs offer much larger, more immersive screens (55-inch+) and 4K resolution.
  • Color Vibrancy and Accuracy: While fast, the IPS panels used in these monitors may offer less vibrant color reproduction compared to the deep, wide color gamuts of premium OLED TVs.
  • Panel Type and Viewing Angles: Flagship TVs generally use WOLED or QD-OLED panels, which offer superior viewing angles and nearly instantaneous pixel response times compared to the IPS technology favored for Pulsar's high-speed strobing.
  • Versatility for Multimedia: A flagship TV is better suited for watching movies, TV shows, and general media consumption due to superior image processing.
In Summary:
A Pulsar monitor is designed for the competitive gamer prioritizing motion clarity, response time, and low latency over pure picture quality. A flagship gaming TV is for the user prioritizing image quality, deep blacks, HDR, and screen size, with modern, low-input-lag gaming features.

. .

I mean...given that you're ok with CX levels of brightness, a G5 class OLED with pulsar would probably dim down to CX brightness and be useable for HDR + blur reduction at the same time for you. :ROFLMAO:
 
I mean...given that you're ok with CX levels of brightness, a G5 class OLED with pulsar would probably dim down to CX brightness and be useable for HDR + blur reduction at the same time for you. :ROFLMAO:

yeah like I said

Even though my CX isn't super bright, if I was upgrading to something in 2026 it wouldn't be a 500nit ips pulsar, personally.

It's not just the HDR brightness limitation, either. It's the contrast ratio and black levels, screen size and resolution, color vibrancy, versatility and multimedia, etc.





and like kasakka said,

I'm always looking for an overall upgrade. My last big jump was Samsung KS8000 -> LG C9 65", and later I got the CX 48" because I liked the C9 so much.

Better HDR + 240 Hz or e.g dual mode features would probably be a big enough push for me - especially for any future GPU I would get that would support higher framegen features.

At this rate though...It'll probably be LG G8 and Nvidia 6000 series.

I'd say a pulsar is not "better" overall in PQ (the per pixel contrast ratio and black levels, screen size and resolution, color vibrancy, versatility and multimedia, etc.)

As far as far as I'm aware:

"As of early 2026, initial NVIDIA G-SYNC Pulsar monitors are primarily 27-inch 1440p IPS panels (360Hz) designed for competitive, high-motion clarity, rather than 4K resolution.". but at least there are some glossy options I guess.

Also, they apparently aren't even FALD ? :

"Nvidia G-Sync Pulsar monitors, debuting in early 2026, are not inherently FALD (Full-Array Local Dimming) displays; they are specialized, high-refresh-rate IPS LCD panels designed for superior motion clarity through advanced backlight strobing. They prioritize extreme motion reduction over high-contrast FALD or HDR capabilities"

" they do not necessarily feature FALD, and, as noted in [H]ard|Forum, they may offer lower contrast ratios (around 1000:1) when the, for example, strobe is active."






and I said:

The 45" 5120x2160 at 800R was very cool format wise for separate mount with a gap at a desk.. Very immersive viewed from the center of curvature at 32" away, (even for stuff like full screen images ~ photography/art scenes) .. and the desktop/app real estate was nice, too. That would have been enough reason to upgrade imo at ~ $1300 usd or so, so I gave it a shot, but the PQ was a downgrade imo so that was a dead end.

. .
 
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yeah like I said




. .

You said nothing about using Pulsar + HDR at the same time on an OLED, just that you would never upgrade to a 500 nits IPS. You are saying that Pulsar is not for you due it killing brightness, but I'm saying that it is in fact useable for you if the panel has enough starting brightness to begin with. An OLED with 3000 nits peak brightness, even losing 75% of it's brightness capability would put it at 750 nits which is on CX level. I'm not talking about these crappy edge lit IPS panels. I'm saying that IF a Pulsar OLED existed, using Pulsar + HDR at the same time would not be out of the question.
 
Yeah 1000:1 edge lit contrast , (let alone at 1440p , and 27" screen size) is not an upgrade to me. The more I look into them the worse they are ..

I also said "in 2026" which would rule out what you are saying, but I get where you are coming from.
 
If Nvidia partnered with LG to add Pulsar to their TV lineup like say on the G7 or G8 just like they partnered with them to add GSYNC to the CX then I would instantly upgrade. Trading off HDR performance for Pulsar is something I'm willing to do as long as it can still hit decent brightness with Pulsar on which the current flagships are capable of since their non Pulsar brightness is so high.
 
If Nvidia partnered with LG to add Pulsar to their TV lineup like say on the G7 or G8 just like they partnered with them to add GSYNC to the CX then I would instantly upgrade. Trading off HDR performance for Pulsar is something I'm willing to do as long as it can still hit decent brightness with Pulsar on which the current flagships are capable of since their non Pulsar brightness is so high.

Sure if it was an option to enable and the other screen parameters weren't nerfed around designing the screen with pulsar being the priority (i.e. no trade-off compared to non-pulsar 4k+ HDR gaming tvs/large format HDR displays when it's disabled, kind of like BFI models).

That goes back to the 2026 timeframe I'm in, and like others commented recently in this thread about making an upgrade worthwhile enough overall to them personally (considering the offerings in this and the last few years) - which doesn't include non-existent releases. That doesn't mean that the offerings available aren't an upgrade at all, just that they are less enticing than they could be.

As far as wishful thinking for the following years - I'm hoping for larger upgrades in 2027 - 2028. The 5120x2160 800R format was very exciting, but imo they dropped the ball on the PQ. I'd love a big format (including height !) screen, especially with an aggressive curvature, that had high PPD vs viewing from the center of curvature. 240Hz and even 360Hz or higher 4k+ resolutions on large format high performing, high contrast, (glossy??) OLED HDR screens - and other upgrades like you are talking about (some type of "OLED pulsar" as an option without reductions in non-pulsar mode PQ), could be interesting. That and hopefully DLSS+multiFrameGen will get better over time on the brute forcing image clarity side of things - at least from something like a healthy 100fps solid/minimum native, I don't expect to get blood from a stone in low frame rates. Will see how it goes. What they've been producing lately has been underwhelming to me. Some of the upgrades have been in small monitors, mostly 27" and some 32" (though some of their HDR isn't that great), and I'm not really interested in smaller format screens for my setup. If the gx950a wasn't lifting/stretching to get to 1000nit+, and didn't have that bad matte coating... if it was basically a 5120x2160 C series gaming tv, (or if samsung made a glossy QDOLED version) it would have been excellent and would have carried me for at least several years forward, like my CX has so far (though it's getting long in the tooth for sure).

Farther out, I'm still looking foward to when they hopefully some-year make XR glasses that are 4k , 6k or 8k+ native for rendering 1:1 pixel or better at 4k and 4k+ virtual screens - - - instead of a market full of 1080p glasses (at bad ppd vs large virtual screen size) which I have no interest in.
 
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That goes back to the 2026 timeframe I'm in, and like others commented recently in this thread about making an upgrade worthwhile enough overall to them personally (considering the offerings in this and the last few years) - which doesn't include non-existent releases. That doesn't mean that the offerings available aren't an upgrade at all, just that they are less enticing than they could be.

Just my own opinion of course but I disagree, The S95F has been the biggest upgrade to my gaming setup ever and I've never clocked in more hours gaming prior to getting it. I've even gone back to play a lot of older HDR titles and the TV just breathes new life into those games. The leap in PQ coming from a CX has just been on a whole new level. Just my 2cents.
 
Just my own opinion of course but I disagree, The S95F has been the biggest upgrade to my gaming setup ever and I've never clocked in more hours gaming prior to getting it. I've even gone back to play a lot of older HDR titles and the TV just breathes new life into those games. The leap in PQ coming from a CX has just been on a whole new level. Just my 2cents.
what size 55 or 48?
 
.
He did say that if he wasn't running side by side with his ~ $25k usd sony reference monitor and doing metered testing, he probably wouldn't have noticed it much if at all. He also said running game mode instead of film mode at the time eliminated it. Also that he wasn't running the consumer/current version of the firmware and would have to re-test it at some point.

.
 
The dithering seems to have been massively improved, timestamp:

View: https://youtu.be/ZrddkiHsE08?t=127

Looks like it would be a non-issue for me, based on this one example at least.


Yeah that really does look like a huge improvement. Great to see because it seems like QD OLEDs for TVs could potentially go away in the future. Over on AVSForums it's pretty much confirmed now that the entire 2026 S90H series, at least in the USA, will only have WOLED panels, meaning that QD OLED is reserved only for the S95H lineup and when discussing the future lineup of QD OLED TVs in the future, here was one reply:

"Not if it’s cheaper per unit to source panels from LG, and if no other manufacturers are buying QD panels, their per unit cost stays high. If LG’s tandem panels get cheap enough, don’t be surprised if Samsung shifts fully to WRGB next year."

I don't think this will happen in 2027, or even 2028, but who knows maybe by the end of the decade Samsung might really just source Tandem WOLED panels from LG if it's much cheaper.
 
I'm always looking for an overall upgrade. My last big jump was Samsung KS8000 -> LG C9 65", and later I got the CX 48" because I liked the C9 so much.

Better HDR + 240 Hz or e.g dual mode features would probably be a big enough push for me - especially for any future GPU I would get that would support higher framegen features.

At this rate though...It'll probably be LG G8 and Nvidia 6000 series.
Interesting, I had a KS8000 as well and it lasted a very, very long time. I only replaced it with a G5 last year. Fantastic sets, both of them.

I'm one of the few people with both a CX48 and a newer C model specific the C5 42". The C5 42" has fully supplanted my CX48 and after some firmware updates I can now confidently say that it's better in every way - faster, brighter, better color, quicker to sync to signal - and the 42" size is better for me as a desktop PC. The CX48 isn't going anywhere and is still great. It's now an actual television in a small library room we have in our home. It still looks great.

I wish there were a 42" G5, G6, etc. The one thing the CX48 and C5 both struggle with is ABL fluctuations, which is so common in a desktop PC use case. I might have a white background browser window open and if I resize it, the brightness level of the whole screen shifts very noticeably. Our G5 seems far, far less susceptible to this.
 
Interesting, I had a KS8000 as well and it lasted a very, very long time. I only replaced it with a G5 last year. Fantastic sets, both of them.

I'm one of the few people with both a CX48 and a newer C model specific the C5 42". The C5 42" has fully supplanted my CX48 and after some firmware updates I can now confidently say that it's better in every way - faster, brighter, better color, quicker to sync to signal - and the 42" size is better for me as a desktop PC. The CX48 isn't going anywhere and is still great. It's now an actual television in a small library room we have in our home. It still looks great.

I wish there were a 42" G5, G6, etc. The one thing the CX48 and C5 both struggle with is ABL fluctuations, which is so common in a desktop PC use case. I might have a white background browser window open and if I resize it, the brightness level of the whole screen shifts very noticeably. Our G5 seems far, far less susceptible to this.
I was able to disable that on my C2. That was the last model that allowed you to do it though.
 
Interesting, I had a KS8000 as well and it lasted a very, very long time. I only replaced it with a G5 last year. Fantastic sets, both of them.

I'm one of the few people with both a CX48 and a newer C model specific the C5 42". The C5 42" has fully supplanted my CX48 and after some firmware updates I can now confidently say that it's better in every way - faster, brighter, better color, quicker to sync to signal - and the 42" size is better for me as a desktop PC. The CX48 isn't going anywhere and is still great. It's now an actual television in a small library room we have in our home. It still looks great.

I wish there were a 42" G5, G6, etc. The one thing the CX48 and C5 both struggle with is ABL fluctuations, which is so common in a desktop PC use case. I might have a white background browser window open and if I resize it, the brightness level of the whole screen shifts very noticeably. Our G5 seems far, far less susceptible to this.



Here are a few of the screen limitations at the top of the reply, but there are more details in the quoted sections below this.

The larger difference on 100% of screen is likely due to the lack of a heatsink on the C6.

ABL/screen limits according to one source.

50% screen: C6 450-600nit, G6 500-700nit
100% screen: C6 245 nit., G6 471 nit

. .

Auto Static Brightness Limiter (ASBL / TPC): Detects static logos or long periods of static brightness and gradually dims the overall image to prevent static image retention. When this kicks in, it can drop full-screen images even lower (down into the 170-nit range) until it detects screen motion.

The important statement there to me is "until it detects motion.". The issue is mostly static usage scenarios. I only use my OLED for media and gaming and keep other screens for static desktop/apps personally, so it doesn't happen much and if it starts to step down, FoV movement, camera movement, or scene changes will "reset" it's static brightness sensor "countdown" constantly in most viewing/game playing (unless you are playing a white fieldtabletop game or arcade game with a bright static background or something I suppose).


. .

If there is a lower limit to how far down ASBL steps down, then setting up a picture mode where that mode's settings remain below the ASBL threshold (while doing static desktop/apps for example), might also work. ( I haven't tried it).

G6 's ASBL supposedly bottoms out at 170 nit
C6 's ASBL supposedly bottoms out at ~ 150nit (to 180nit)

In order to not have ASBL (if/when not able to defeat it via the service menu) , you might have to keep your screen at 170nit according to the info below if you want to see no change in the screen brightness, because according to the info below, that's what the G6 settles on after stepping the brightness down through several steps with asbl.

Reference SDR brightness is in a dim to dark room is at 100nit, but 150 to 300 nit is more commonly used by people for SDR now - especially in non-reference brighter ambient light environments. If you can keep the room dark and the SDR at 150 - 170 nit you'd probably be much better off vs. dimming

C6 (According to google) :

LG C6 OLED TV and its Automatic Static Brightness Limiter (ASBL), there is no specific numerical "note" or hard nit-level limit. The algorithm is aggressive: when it detects a static or near-static image (or an extended dark scene with a consistently low Average Picture Level), the screen’s luminance will gradually drop to about 150 to 180 nits (or roughly 30% to 40% of its total maximum brightness)

==============================



More info from previous replies of mine :

. . . . .


C6 (no heatsink, unlike the G6 which has one)
-----

On the LG 48" C6 OLED, the Automatic Brightness Limiter (ABL) constantly reduces screen luminance as the Average Picture Level (APL) increases to protect the panel from thermal stress. It aggressively limits full-field whites: [1]
  • 50% APL: The ABL limits brightness to approximately 450–600 nits.
  • 100% APL: The ABL limits full-screen brightness to approximately 245 nits.
You can review complete television lab results and specifications at the RTINGS LG C6 OLED Review and the LG 48" C6 Product Page.

How ABL Works on the C6
  • The Threshold: While small, punchy specular highlights (like a 5% to 10% white window) can reach peak brightness well over 1,300 nits in HDR, the ABL threshold is crossed as soon as a bright object covers more than 25% of the screen.
  • The 50% Screen: When half the screen turns brightly lit, the panel forces a reduction in light output. It restricts that surface area to a dimmer, sustained luminance level, bringing specular highlights down significantly.
  • The 100% Screen: When displaying an entirely white field (like a bright desktop web browser or full-screen snow in a movie), the entire panel's voltage must drop to stay within power and heat limits. This caps the absolute maximum full-field brightness at roughly 245 nits in HDR. [1, 2, 3, 4, 5]
. .

G6 (has a heatsink unlike the C6)
----

On the flagship LG G6 OLED, which features second-generation Tandem RGB OLED technology, the Auto Brightness Limiter (ABL) becomes progressively more aggressive as the Average Picture Level (APL) increases.

On a 50% screen window, ABL restricts brightness to approximately 500–700 nits,
while a 100% full-field white screen is limited to about 471 nits. [1, 2, 3]

For comparison, smaller bright highlights (e.g., a 2% or 10% window) can peak upwards of 2,500 to 3,000 nits. The ABL scale dynamically scales light output to manage thermal limits and protect the organic pixels from burn-in, meaning ABL "kicks in" (scales down from the maximum peak) the moment the bright content fills more than about 10% to 25% of the screen area. [1, 2, 3, 4]


For detailed reviews and technical measurements of the LG OLED G6 series, check out professional testing reports on FlatpanelsHD or explore AVForums.
. .

*There is also the option of miniLED FALD LCD displays if you want brighter larger fields % of screen wise, and sustained, with some tradeoffs in uniformity, raised blacks around zone lighting, and lost details, etc. LCDs likely won't be able to keep up with 500 - 1000fpsHz capable screens in the long run though.




. . . .

Other reply of mine about the G6 in regard to ASBL and ABL with some numbers... The G6 has an advanced processor and a heatsink, but it demands a premium price if you want the least compromise.

All oleds dim on sustained bright scenes afaik, especially if the scenes aren't changing for all practical purposes like white ice on most of the screen in ice hockey. ASBL wise yeah, ABL might depend on how bright you have your SDR settings/picture mode that you are, for example, watching hockey on, (and whether you have dtm or dynamic brightness settings enabled, etc). - but modern OLEDs have a much brighter threshold compared to older ones.

. .

According to this google result below,

" full-screen white image, the G6 limits the screen to between 350 and 471 nits "

but people who have done more deep diving and their own testing could probably inform you better on that behavior.

If you more or less "clamp" the picture mode you watch hockey on far enough beneath that, your tv probably won't dim as much, but those numbers are specificlly ABL not ASBL.

In order to not have ASBL (if/when not able to defeat it via the service menu) , you might have to keep your screen at 170nit according to the info below if you want to see no change in the screen brightness, because according to the info below, that's what the G6 settles on after stepping the brightness down through several steps with asbl.

Reference SDR brightness is in a dim to dark room is at 100nit, but 150 to 300 nit is more commonly used by people for SDR now - especially in non-reference brighter ambient light environments. If you can keep the room dark and the SDR at 170 - 200 nit you'd probably be much better off vs. dimming

That said, some devices allow for "HDR injection", so even SDR material can have a lifted/streched range if that is enabled. Some live TV broadcasts may move to HLG HDR someday too (some already have been I think).

I also am reminded of my relative and their spouse who always buy LCD based tech just because they watch hockey all of the time. If I was watching hockey a lot, I'd probably get a FALD HDR LCD personally, at least for the display I watched hockey on (maybe a modern TCL or something).

======================================================

. . .
googled result:
"
The ABL (Automatic Brightness Limiter) threshold on the 2026 LG G6 OLED kicks in when the APL (Average Picture Level) reaches around 25% or more of the screen. Below this threshold, it delivers peak highlights well over 2,400 nits, but smoothly rolls off brightness for large, bright full-screen scenes. [1, 2]
The G6 series introduces highly advanced thermal control via its Primary RGB Tandem 2.0 panel and Alpha 11 Gen 3 AI processor, making its ABL handling much more forgiving and consistent than previous OLED iterations. [1, 2]

How the ABL Threshold Works on the LG G6
Because OLED panels use protective measures to prevent overheating and premature wear, ABL scales back peak brightness as more of the screen turns white (like a full white sky in a movie)
. [1, 2]


  • Small Highlights (1% - 10% Windows): The G6 sustains massive peak brightness levels, exceeding 2,400 to 3,000 nits depending on the panel size.
  • Mid-Sized Windows (25% Threshold): Once a bright object or scene covers more than about 25% of the display, the G6’s ABL threshold kicks in and begins to drop maximum luminance.
  • Full Field Brightness (100% Window): On a full-screen white image, the G6 limits the screen to between 350 and 471 nits, which is a massive leap compared to older OLED generations and prevents the image from looking unnaturally dim. [1, 2, 3]

Managing Dimming Behaviors
While ABL itself is a hardware protection feature that cannot be completely disabled, LG provides excellent tone-mapping tools on the G6 (including adjustable clip points and tone-mapping gain control) via the
Alpha 11 processor, which stops large bright scenes from having a jarring, over-dimmed look. [1, 2, 3]
"
. . .

Idk if asbl is not defeatable on the G6 via the service menu, they removed the ability to on some other fairly modern LG OLEDS apparently. (I never turn mine off on my older models though).

. . .

Googled result:

"
Explore the official display metrics on LG or read professional testing and calibration metrics on RTINGS.com to understand how the LG G6 handles screen brightness and panel protections. [1]
On a 2026 LG G6, the full-screen (100% APL) brightness threshold is approximately 400 to 450 nits in both SDR and HDR calibrated modes. [1, 2, 3]
The G6 features LG's 2nd-gen RGB Tandem OLED and Alpha 11 AI Gen 3 processor. The dimming behaviors that limit fullscreen brightness can be broken down into two main limits:
[1, 2, 3]


  • Average Picture Level (ABL): Limits the maximum power drawn to prevent the tandem panels from overheating or experiencing premature degradation. A 100% solid white screen will forcibly drop to around 400–450 nits.
  • Auto Static Brightness Limiter (ASBL / TPC): Detects static logos or long periods of static brightness and gradually dims the overall image to prevent static image retention. When this kicks in, it can drop full-screen images even lower (down into the 170-nit range) until it detects screen motion. [1, 2, 3, 4, 5, 6]
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