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World of Warcraft - 11th Expansion: Midnight

For playing Blood Death Knight offensively with higher DPS in The War Within (11.0.5–12.0), San'layn is generally considered the better choice.
Method +2
While Deathbringer offers superior defensive, consistent, and easier-to-play damage, San'layn provides a higher DPS ceiling through increased haste, blood beast spawns, and better synergy with high-tempo gameplay.
Reddit +1

Why San'layn is Better for Offensive Play (DPS)
  • Insane Haste & Attack Speed: San'layn offers higher DPS and better self-healing capability, driven largely by Essence of the Blood Queen, which provides a significant amount of haste.
  • Vampiric Strike: Turns Death Strike into a tool to spawn blood beasts, adding a significant amount of damage.
  • High-Value Cooldowns: San'layn encourages utilizing Dancing Rune Weapon as often as possible to maximize damage, making it highly effective for skilled players, although it can be punishing to play if managed poorly.
  • Best in Raid and M+: San'layn is broadly the better choice in all content offensively.
 
So the Tier 2 Void Recolors are available to get in patch 12.05, but it's not gonna be easy;

https://www.wowhead.com/news/void-t...dor-purchases-in-patch-12-0-5-381137#comments

Another big time sink, and yet another currency we need. AND these are random rewards each time, so you maye get a cloth piece or a leather piece.

"Additionally, Field Accolade drop rates are low given the time commitment to complete activities. For example, a Tier 3 Ritual Site takes roughly 10-15 minutes to complete solo, and drops roughly 35 Field Accolades. Each cache from the vendor costs 100 to 150 Field Accolades. This averages out to roughly a 30-45 minute time investment for a single chance at their one set item that isn't guaranteed. This can quickly snowball into hours of grinding if a player isn't lucky."
 
So I got the T2 Void "purple" color Paladin set this weekend, using my DK running those Void Incursion things. Not sure if they changed the requirements since Tuesday, but it was very easy to get almost 3 sets, the Paladin, the Warrior and DK set, as well as parts of other sets I wasn't even after. I'd run the Void stuff with a big group, and get like 60 to 70 Field Accolades, and buy a bunch of cache boxes ( which cost ONLY 5 FA's ), and then if I didn't get the full set, I'd go run some more Incursions with a big group, and gather another 50+ FA's and go back to the NPC to get the purple gear.

For some reason, I originally thought they cost like 100 to 150 Field Accolades per cache box, that's why I was like, ugh this will take FOREVER, but the cache boxes only cost 5 not 100+ LOL each.

Cool side note, now my other Plate classes can wear the T2 Paladin set, it's neat seeing my Night Elf Death Knight in full Paladin transmog, when usually a Night Elf can't wear any Paladin gear as Nelf's can't be Pally's.

But still, the best DK transmogs drop in Aberrus, Amirdrassil and Undermine and Mana Forge. I think these 4 Raids drop the coolest looking DK sets.
 
I think another issue is sites like WOWHead identified Brewmaster Monk as the meta tank spec in beta, so that is what every group wants, and not everybody wants to roll a Monk.

Exactly, Monks being top dog Tank in early Midnight and all the rest of the tanks feeling like a wet noodle, aren't helping things. Brewmaster is just crazy OP as a Tank, and every other tank feels way nurfed right now.

My main Tanks I play, are Blood DK, Protection Pally, and Veng DH, never a Monk and don't plan on it.
 
As I said, I haven't played this much in the past, but I can see why people get annoyed and quit. Why do mobs 50 levels below you still aggro when I'm just running through an area? Why are enemies scaled to your level in Chromie time so damn tanky? Why does there have to be a global cooldown timer on literally everything? Why do mobs need to respawn so quickly when the zone is sparsely populated by players and always will be at this point? Why do you need to be "out of battle" to eat something when in FF11 I can start resting in the middle of a boss fight if I need to? I do appreciate being able to stun or snare mobs with nearly every class I've played so far, but what is the point if you can't take a short breather without running far enough away that they reset?

/rant

Ironically, I started playing Classic and have been enjoying that more.
 
I am enjoying Midnight, but...after about 3 months of release it's starting to feel like a big patch to TWW and not a whole new different expansion, which is starting to lead me to some boredom already.

It's funny I used to bitch about how every new expansion release was too different each time. You'd have artifact weapons and Class halls in Legion, then go to Azerite and something new in BfA, and then Covenants in Shittylands, etc... Or how Draenor felt very different than Pandaria in a good way. Sometimes I wished then that Blizzard would remain consistent and not change things every expansion just for change sake.

But...now that Midnight is actually very similar to TWW just new zones, and new dungeons and raids obviously, I'm kinda of missing the big expansion to expansion change we used to get. Midnight feels like patch 11.5 or something to me, just more of the same, nothing radically new.

Oh well...hopefully the expansion after the Last Titan is fully new and original feeling.
 
It's funny I used to bitch about how every new expansion release was too different each time. You'd have artifact weapons and Class halls in Legion, then go to Azerite and something new in BfA, and then Covenants in Shittylands, etc... Or how Draenor felt very different than Pandaria in a good way. Sometimes I wished then that Blizzard would remain consistent and not change things every expansion just for change sake.

But...now that Midnight is actually very similar to TWW just new zones, and new dungeons and raids obviously, I'm kinda of missing the big expansion to expansion change we used to get. Midnight feels like patch 11.5 or something to me, just more of the same, nothing radically new.

This seems like a very surprising take. From my perspective at least, it feels like they have changed more in Midnight than any other expansion in recent memory. In fact, it feels like they actually went overboard with implementing so many new systems and new changes so quickly that quality control took a huge nosedive. There have been more significant bugs in Midnight than I can remember in a very long time, and that isn't meant to imply that past launches have been super smooth either.

Apex Talents - this is basically the Azerite/Covenant type system for Midnight. Seems like a huge failure IMO. Not only is it not a compelling system, it also seems to be responsible for a lot of the balance problems that the expansion is having so far. I know that just with Resto Druid, we've already had our Apex Talent totally redesigned once since Midnight went live, and now the new redesigned Apex Talent is getting a nerf. Why even introduce something like this if they don't have the resources to balance it properly?

There has been a noticeable change with Blizzard's philosophy when it comes to loot. Gearing has never been this quick, ever. We've never had this much world content giving out Heroic items and Mythic crests. This is probably the easiest M+ season ever, with +10 keys having become essentially a beginner's key even though that is the level where you get max gear rewards from M+.

Bonus Roll system allows for deterministic acquisition of Mythic loot, from those very same easy M+ 10 dungeons. So people are potentially getting 3 Mythic items every week (Vault + 2 Bonus Roll tokens that can be used in a +10) just from fairly easy content. Of course, right out of the gate they messed this up and had to refund a bunch of people's tokens, causing animosity among players since some got refunds and others didn't.

The Prey system and Void Assaults offer more Delve-style world content for casual players that still gives Heroic loot in many cases. I think that the Prey system has potential, but needs polish. The Void Assaults are interesting as an outdoor-style challenge. Some/most of the world content is redundant if you are already geared from M+/Raid but that's okay, this game can cater to different people at the same time.

We are finally going to get Flex Mythic Raiding next patch. They are testing it with a one-boss raid late in Season 1, and it will be restricted to 15-25 people (compared to 10-30 for Normal/Heroic). But I think that could be the biggest change of all if this ends up being a "successful test". I know a lot of people, including myself, who would raid Mythic, and have the gear and skill, but want nothing to do with the drama that comes with a fixed 20-man requirement. I'm really looking forward to testing this.

And of course we're still in the shadow of, and still picking up the pieces from, the continuing failed war on addons. I look at the last screenshot I took before the Midnight prepatch. I really miss my old raidframes (Healbot) that still don't work correctly since the addon purge, because the stock frames suck. This definitely isn't an "11.5" for me.
 
I'm at the stalled and bored time with a new WoW expansion. Midnight has been out what? 3 months now, and I just feel like i hit a wall and no gumption to move forward, my main is like i268, and my alts' i250+ and I just have zero want to push them harder and get better gear. I'm not a Raider anymore, or if I am, it's super casual LFR or Normal runs once in awhile, maybe run a Raid once every few weeks. And M+ is ok, it just gets boring with the trash mobs, whack whack whack away at mobs yawn, zzz...the boss fights are fun, but the trash is just boring.

T11 Delves are quick and fun somewhat.

Do I just hang it up till patch 12.1?
 
I am entertained enough watching Sky rim and Dark souls parodies on youtube.com

wait is that a relevant comment from me?
 
At what point do you just make wow 2?
Crazy this thing is still going 20+ years later

Totally right?

Heck, I remember around MoP expansion era I was thinking yeah, just imagine by the 2020s we'll be playing a brand new World of Warcraft on a super new game engine. That was 10+ years ago LOL

At this points the only way we ever see a true wow2 is if the game just totally loses subscribers significantly where it's down to below a million players. But that's still not happening for a long time

I think the game still has routinely 2 or 3 million players. Which means they're making money still easily. No incentive to do a whole new game when they're pocketing coin all these years later on WoW still.
 
I and ALOT of people have been saying this for Star Craft 3 and EvE online 2 since 2016 ish if not before then.
It's a shame they never made a new Warcraft or star craft.

Eve that is a name I haven't heard in a long long ass time. Think we used to have a little [H] corp if I remember back in the day
 
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