Download Unreal Engine 5.8 Preview from the Epic Games Launcher, GitHub, or for Linux.
Unreal Engine 5.8 Preview prioritizes performance advancements, providing systems that are more reliable, scalable, and intuitive to support all project requirements.
This version introduces Mesh Terrain as an Experimental feature, providing a novel 3D-mesh-based architecture for constructing massive environments. It also works natively with PCG.
The Procedural Content Generation framework (PCG) has been improved, allowing for manual edits directly on procedural content while maintaining the underlying procedural logic, alongside several other iterative improvements.
Additionally, the Procedural Vegetation Editor (PVE) has received significant enhancements, enabling you to create high-quality, biologically correct, Nanite-ready vegetation assets directly within the Unreal Editor. You can even import meshes from external DCC tools!
Populate real-time worlds with crowds of MetaHumans and scale from tens to thousands of characters with the MetaHuman Crowd plugin, and also transform any human mesh into a MetaHuman—now with simultaneous head and body conforming.
https://forums.unrealengine.com/t/unreal-engine-5-8-preview/2721597
Unreal Engine 5.8 Preview prioritizes performance advancements, providing systems that are more reliable, scalable, and intuitive to support all project requirements.
This version introduces Mesh Terrain as an Experimental feature, providing a novel 3D-mesh-based architecture for constructing massive environments. It also works natively with PCG.
The Procedural Content Generation framework (PCG) has been improved, allowing for manual edits directly on procedural content while maintaining the underlying procedural logic, alongside several other iterative improvements.
Additionally, the Procedural Vegetation Editor (PVE) has received significant enhancements, enabling you to create high-quality, biologically correct, Nanite-ready vegetation assets directly within the Unreal Editor. You can even import meshes from external DCC tools!
Populate real-time worlds with crowds of MetaHumans and scale from tens to thousands of characters with the MetaHuman Crowd plugin, and also transform any human mesh into a MetaHuman—now with simultaneous head and body conforming.
https://forums.unrealengine.com/t/unreal-engine-5-8-preview/2721597
“Many game developers have expressed concerns about system performance, and UE 5.7 aims to address these issues. With careful GPU generation and game thread performance tuning, PCG is now nearly twice as fast compared to the preview version in UE 5.5. Additionally, if you recall, UE 5.6 introduced improvements like up to 35% higher FPS throughputcompared to the older version 5.4. UE 5.7 continues this trend of performance enhancement, now specifically focusing on PCG. Additionally, other features have progressed: Nanite Foliage rendering paths have moved to an experimental state, MegaLights directional and particle lighting have advanced to beta, and substrate materials are now fully production-ready. There is a public Unreal Engine 5.7 roadmap, which shows what features will be coming to the stable build, and you can check it out here.”
Source: https://www.techpowerup.com/341295/...s-procedural-content-generation-to-production