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"While Mega Geometry is supported on GPUs as far back as the RTX 20-series, the RTX 50-series has purpose-built hardware for the technology. The fourth-generation RT Cores in Blackwell GPUs add two new engines: a triangle cluster intersection engine and a triangle cluster compression engine. Together, they double the ray-triangle intersection rate compared to third-generation RT Cores, while also reducing VRAM usage by several hundred megabytes when ray tracing dense geometry.
The benefits of this technology vary depending on how it’s used. When applied to existing assets, it can improve performance and reduce VRAM consumption. Alternatively, it can eliminate the need for the compromises mentioned earlier – such as proxy meshes – enabling significantly higher-fidelity results without the associated visual artifacts. The latter use case comes at the cost of performance."
Source: https://www.tomshardware.com/pc-com...tech-a-leap-forward-for-path-traced-rendering
The benefits of this technology vary depending on how it’s used. When applied to existing assets, it can improve performance and reduce VRAM consumption. Alternatively, it can eliminate the need for the compromises mentioned earlier – such as proxy meshes – enabling significantly higher-fidelity results without the associated visual artifacts. The latter use case comes at the cost of performance."
Source: https://www.tomshardware.com/pc-com...tech-a-leap-forward-for-path-traced-rendering