• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.
Hard to believe its been 12 years since GTA5 was released. That being said, thankfully I'm not upset about a GTA6 delay as there is games that will have my attention till 2027. Namely Battlefield 6 and I still need to play the Cyberpunk 2077 expansion but I want to wait till I get the 1440p OLED I'm waiting on first.
 
This is truly the first AAAA game. There's probably a billion being put into making the game. Then there will be another billion to market it.

This game cannot fail, or there will be heck to pay. Heck I tell you!
The budget is supposedly $2 billion. It's really make or break for Take Two.
 
I haven't read any news on the game since they announced what most people see as a WOKE game / WOKE characters / WOKE themes, etc.

Sweet Baby - JESUS!
 
from the X account of Reece "Kiwi Talkz" Reilly:

The rumor of GTA 6 not having a physical launch I 100% believe...GTA 6 is going to be the biggest launch in entertainment history and by a wide margin, nothing will ever come close to it...I have said this before but no studio is going to be able to match what GTA 6 will do for 15-20 years, its seriously ambitious (barely any studio can still match RDR2)

GTA is a way bigger beast now than it was when GTA 5 launched and I'd bet all my money that this game would leak early if there are physical discs.

Unfortunately there are a number of crazy Rockstar fans that would 100% break into retail stores and manufacturing facilities to steal discs and people on the inside would leak it as well...I have heard stories from Rockstar devs over the years of nutty fans trying to get into their buildings to get any info they can from faking IDs to flying drones above windows to try to get images/video

Every year physical sales are decreasing and digital sales are increasing and we are at the tipping point now where its financially viable for Rockstar to do it...

https://x.com/kiwitalkz/status/2016319221333164304
 
I've been to a few midnight game launches (definitely not my cup o'tea), usually with friends who were picking up games, and I was working at GameStop-owned EBGames when X360 launched (though thankfully I did not have to work launch night, cuz launches are crazy). I've never seen more people at a physical launch than I saw with GTA V. My friend was grabbing it at a GameStop from a local strip mall, and the entire big-ass parking lot was completely full of cars, and there was a massive sea of people. Significant police presence too. The line was looooooooooooong. We were there for hours, and my friend had pre-ordered too. Halo 3 was absolutely fucking nuts, but it was not as insane as GTA 5. So it's crazy to think about GTA 6 launching, but not with a physical launch. The sales and download numbers will speak for themselves though. There just won't be a physical spectacle. But as the post above notes, this might cut down on crime too. A lot of us are old enough to remember PS2's launch with people grabbing their new console then getting attacked and having their shit jacked.

GTA is a way bigger beast now than it was when GTA 5 launched
That's very hard to imagine, given what I saw with GTA5. I don't doubt it is possible, but man it's hard to imagine.
 
from the X account of Reece "Kiwi Talkz" Reilly:
More like "Kiwi Talkz Nonzenze"

Online activation for physical games has been a thing for 20+ years, so leaking copies as a reason for no physical release doesn't make any sense.

Also they'd loose out big on collectors edition buyers, of course it is possible that there will be no disc in the box, just a code for download, but I'd still consider that a physical release.

Not to mention opportunistic buyers. GTA is big enough to be known outside gaming circles and the internet illiterate. They'd loose all the sales from people walking in walmart and picking it up for their grandson.

So I believe no physical release makes even less sense for GTA as a $100+ price tag for the standard edition.
 
Online activation for physical games has been a thing for 20+ years, so leaking copies as a reason for no physical release doesn't make any sense

this is not your normal game...that was his point...for normal games people aren't breaking into retail stores or manufacturing facilities
 
this is not your normal game...that was his point...for normal games people aren't breaking into retail stores or manufacturing facilities
His point was unfounded in reality for the reasons I already cited.

Leaks have been a thing for every popular title, acting like it only affects GTA is ludicrous.

Giving up on all retail revenue because you're afraid some warehouse worker might swipe a few copies early? That's like burning down the forest to get rid of pests.
 
I wonder if they'll still release Halo Campaign Evolved on November 15th for the 25th anniversary of Halo CE.

Maybe they can feed off the hype of GTA6 for 4 days. Then blame how terrible the sales are on GTA6 instead of the game being trash.
 
Considering on the earnings call today they said GTA6 Launch Marketing will start this summer i dont see them delaying it any further.
 
I'm cautiously optimistic about this one. I liked the previous entry in the series but the fact is this one was developed during the worst period to develop such a title we've ever seen. Without getting too political, the industry has been an absolute shit show and I'm not convinced this one will have escaped the cancerous rot in the industry that's caused so many other games to fail miserably.
 
Delayed PC launch that and 5 billion in Dev costs might make this the most expensive AAA game in a while.
It would be by a giant amount the most expensive AAA anything of all time, Avengers 3 part 1 an 2 combined with bonus was ~ 1.25 billions including post release participation bonus.

if you sales 100 millions copy at $100, depending on interest paid on the money and the marketing campain you have yet to make actual money from that game, I really doubt that figure,
 
It'll be interesting to see what kind of online element there is to it. GTA Online has turned into a pretty big deal. Are there plans to replace it with a jazzier GTA6 version? Personally, I couldn't care less, but clearly a bunch of people probably do.
 
It'll be interesting to see what kind of online element there is to it. GTA Online has turned into a pretty big deal. Are there plans to replace it with a jazzier GTA6 version? Personally, I couldn't care less, but clearly a bunch of people probably do.
I couldn't care any less for the online portions. I disappointed that release no single player DLC for GTA5. Only multi-player slop.
 
I do not understand how this could cost $509 million let alone $5 billion to make.
Like a giant pixar movie is a lot of employees for a lot of years, 600-700 employees for a prime 5 years of effort (over 1,500 by moments), less for a long time, the building to host them and so on, that end up costing a lot.

If you have 7,000 employees years at 150k a year all expenses per employees, that your first billion, before music rights, travels-locations, consultants and others expenses.

1.X for the dev alone for this project would make sense, 5B is just a lot.
 
the billion number must include marketing...no way did development alone cost over $1 billion

In the article it says "estimated to have spent $1 billion to $1.5 billion so far".
The only marketing they have done so far is the trailers.

It's an insane number but believable to me with how long they've been working on it and how much stuff is in the game. All custom made using their own custom engine made specifically for this game. "Spared no expense" because it means making billions with this release and maintaining their reputation to make billions on future releases.
 
The only marketing they have done so far is the trailers.

They probably have a whole lot pre-paid, pre-allocated, and ready to go, it's just waiting on a game. I used to use an industrial printer that did promotional work for video games, fast food places, movies, etc. Posters, cups, billboard art, boxes, etc. You name it. A lot of that stuff would be ready to go multiple years in advance. I saw some finished/warehoused stuff for CoD Black Ops 3 and Carl's Jr. before that game was even announced. Rockstar's team probably has stuff like that. Especially with all the delays. Their initial promo work is likely long done.
 
They probably have a whole lot pre-paid, pre-allocated, and ready to go, it's just waiting on a game. I used to use an industrial printer that did promotional work for video games, fast food places, movies, etc. Posters, cups, billboard art, boxes, etc. You name it. A lot of that stuff would be ready to go multiple years in advance. I saw some finished/warehoused stuff for CoD Black Ops 3 and Carl's Jr. before that game was even announced. Rockstar's team probably has stuff like that. Especially with all the delays. Their initial promo work is likely long done.

Don't forget Grand Theft Auto VI Soda
 
PC or bust.

GTA 6 boss defends late PC release, saying console must "be served first and best" as they're the series' "core"


In a discussion with Bloomberg, Take-Two CEO Strauss Zelnick explained that PC players are simply not the “core” audience for the Grand Theft Auto franchise...while the games sell well on PC, they sell more on console, and recent leaked data showed a huge increase in GTA Online sales on Xbox and PlayStation compared to PC

“Rockstar always starts on console because I think with regard to a release like that you’re judged by serving the core,” the CEO said. “Like, really serving the core consumer. If your core consumer isn’t there, if they’re served first and best, you kind of don’t hit your other consumers”

Zelnick said the window of console exclusivity was not related to the company’s marketing deal with PlayStation maker Sony Group Corp.
 
It'll be interesting to see what kind of online element there is to it. GTA Online has turned into a pretty big deal. Are there plans to replace it with a jazzier GTA6 version? Personally, I couldn't care less, but clearly a bunch of people probably do.
Well they bought FiveM a few years ago. Also one of the popular FiveM communities partnered directly with Rockstar.
 
Translation: "we want you to double dip and buy the game twice to make us even more rich"

It's definitely that.

Also the weekly micro transaction data for GTAV was leaked and console players spend 5X more than PC players do.

So if they just convince 1 in 5 would-be-PC-players to buy it on console they'll make more money by not releasing it on PC if the stats hold true.
 
  • Like
Reactions: Q-BZ
like this
I think the double-dip theory is probably right. They'll release it on the current consoles this fall and in a couple years they'll release a PC, PS6, and "Helix" version with updated visuals. I don't like it, but I'm pretty sure it'll work. At least assuming the game isn't a mess.
 
the billion number must include marketing...no way did development alone cost over $1 billion
Rockstar game has around 6,000 employee, Red dead Redemption 2 was 2019, if a average of ~2,000/2,500 employee will have worked on GTA 6 for 6-7 years, with some peak in the 3,000s.... salary alone will put you quite high

I think a billion is still a absurd amount to make a game.
Under which criteria ? not return on investment, with GTA 5 having pass the 10 billions, in term of social responsability that a relatively cheap human effort per hours of entertainment being created (GTA 5 will have maybe 10 millions collective years being played, or 75-100 billions hours, 1 billions dollar could of dev could end up being 1 cent per hours played, one of the cheapest form of entertainment ever created in that space)

Scope of the game itself ? Look like it will be again the biggest ever made, with the most new tech ever for a game to make it work on middle of the road 7 years old machine.
 
I think the double-dip theory is probably right. They'll release it on the current consoles this fall and in a couple years they'll release a PC, PS6, and "Helix" version with updated visuals. I don't like it, but I'm pretty sure it'll work. At least assuming the game isn't a mess.
That worked on me because I paid full price at launch for GTA5 for the 360. Then years later, much later until it went on sale, I broke down and bought it on PC. So, it sort of worked although it was more like a 1.5x than a 2x.

People forget that GTA5 launched so long ago that it straddled the 360/PS3 and nex-gen and was practically a launch title for the next-gen consoles. It's possible that some triple-dipped (PS3 -> PS4 -> PC).
 
Last edited:
That worked on me because I paid full price at launch for GTA5 for the 360. Then years later, much later until it went on sale, I broke down and bought it on PC. So, it sort of worked although it was more like a 1.5x than a 2x.

People forget that GTA5 launched so long ago that it straddled the 360/PS3 and nex-gen and was practically a launch title for the next-gen consoles. It's possible that some triple-dipped (PS3 -> PS4 -> PC).
I know this has been stated multiple times in this thread already, but I also bet that they will do the same thing. PC will be last, and it won't be until after they got it on the PS6 and whatever project Helix is. I think console players are better cash cows for them, it is too easy to mod on PC and ignore buying their microtransactions.

I don't think PC will come out at the same time as PS6 and Helix, it will be delayed another year or 2 beyond that.
 
Helix could be so close to the PC dev wise and the Chinese market so big and PC-centric (because of the until very rcently console ban) that it could go relatively fast after that Helix launch.

That a variable that was not fully there yet, the biggest gaming market (by far in gamers of course but now in revenues despite the lower spent per capita) in the world and this should be even more true by the time GTA 6 finally launch, is really mobile/PC-centric versus the rest of the world for which gaming consoles are popular.
 
That worked on me because I paid full price at launch for GTA5 for the 360. Then years later, much later until it went on sale, I broke down and bought it on PC. So, it sort of worked although it was more like a 1.5x than a 2x.

People forget that GTA5 launched so long ago that it straddled the 360/PS3 and nex-gen and was practically a launch title for the next-gen consoles. It's possible that some triple-dipped (PS3 -> PS4 -> PC).

I bought GTA4 twice (360 and PC) and RDR2 (X1 and PC) twice. I probably would have bought GTA5 twice if it didn't come out so late in the 360's lifespan. I held out with the plan of caving if there was no PC announcement within a year. Luckily it only took 9 months. I'm 100% fine having done that. I may end up doing it again with 6. I've played all of Rockstar's recent games from beginning to end at least 3 times.
 
Back
Top