- Joined
- Sep 6, 2006
- Messages
- 8,596
I ran through once on my old 1660 at the time. Zero issues .. ran the dlc on my 4070 to keep my apartment warm on in the winter. Ha
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
It wasn't overblown. It ran fine on high end hardware, but it was pretty much unplayable on low end hardware and consoles.I played it on launch and didn't have any problems outside of visual ones. For example, NPC's smoking a cigarette or drinking coffee. The smokes and coffee cups would start floating in the air. No crashes though. I think it was overblown and purposely blown out of proportion by western media working for Blackrock who tanked their stock and then bought them out through stock ownership. The next year they adapted a brand new DEI policy and opened a new studio in the U.S. Now they hire known activists from Sweatbaby inc ect. Truth is, the last gen console games were the only ones that ran poorly and they were never going to run well no matter what CDPR did. Most complaints on the PC were people trying to run it maxed out without buying a 3090 which just wasn't going to happen at the time.
I played through this 3 times since launch and it's essentially the same game it was at launch with a few minor tweaks in the skill tree and a few minor features to give people GTA style police chases ect. After they sold out, everyone started saying that the game was fine which was also heavily pushed by online influencers and media. The Anime on Netflix also caused a large number of holdouts to play the game and they realized the game was fine and starting praising it as well. Most people hating on it were just reddit trend followers and tards who never played the game or didn't have the hardware to play it so they complained about it. Same thing that's happening now with DLSS5.
It wasn't the same at all. It isn't some crazy conspiracy. It was so bad it was unplayable and they refunded everyone who bought it on PlayStation and took it off the store until it was fixed.Yes cutting edge PC games don't run real great on low end hardware. Been that way since the beginning of PC gaming. Point is, I finished the game from start to finish and 100% completed all achievements on launch because it worked fine. If the performance was poor then it's time to upgrade. Doom 3, Farcry, Crysis were all the same way. CDPR didn't protect themselves from the corrupt money men that came after them. Most of the developers that built Cyberpunk no longer work there anymore and they all left at the same time. Wonder why that is?
As someone who had played the game both directly after release and 5 years later I think the initial state of the game on PC was wildly exaggerated. And I'm glad I got to play the original version as well because the 2.0 update has completely rebalanced the game, and I can't say all of it is for the better. I think single player games actually benefit from builds not being perfectly balanced, and some jank adds flavor to it. Sometimes cheezing and exploiting flaws is more fun than playing the game as intended by the devs. That said there is still much unfinished stuff in the game when you wander off the beaten path and go to places you aren't supposed to, you find remnants of a much bigger game that wasn't to be.Just started my first playthrough despite owning this since release all the way back in December 2020. Don't know what everyone was complaining about....seems to run and play fine to me![]()
I played and enjoyed it at launch too. It was awesome on my 3090.As someone who had played the game both directly after release and 5 years later I think the initial state of the game on PC was wildly exaggerated. And I'm glad I got to play the original version as well because the 2.0 update has completely rebalanced the game, and I can't say all of it is for the better. I think single player games actually benefit from builds not being perfectly balanced, and some jank adds flavor to it. Sometimes cheezing and exploiting flaws is more fun than playing the game as intended by the devs. That said there is still much unfinished stuff in the game when you wander off the beaten path and go to places you aren't supposed to, you find remnants of a much bigger game that wasn't to be.
No kidding. The revisionist history of "No it was good and it is all just some myth to hype DEI!" is pretty funny. Game was a hot mess when it came out. Ran badly on, well anything really, I mean it was playable on high end hardware but ran slower than it should by a lot. Also had a ton of huge bugs that got meme'd on. It also wasn't just performance and bugs, it's gameplay had some issues too that they revamped with time to make it play better. Then on top of that they kept reworking and adding features like full out path tracing and Ray Reconstruction (one of the first games to get RR if I remember right) that push it even further on PCs.It wasn't the same at all. It isn't some crazy conspiracy. It was so bad it was unplayable and they refunded everyone who bought it on PlayStation and took it off the store until it was fixed.
Nobody cares about a console version of the game, it has nothing to do with the PC version. The game was an unplayable mess according to tards and version 2.0 didn't change anything radically and the game isn't notably better now than it was then. People say it is because they are stupid and I knew they would change their tune and called it out back then. Once a few years passed and they upgraded their hardware they would say that all problems were fixed and the game is great. It's literally the same game now and version 2.0 didn't do squat to change it from what it was.
None of us had issues and everyone in here says it was great but the interwebz said otherwise.
Oh and yes there were bugs just not game breaking bugs and they were solved like I figured they would be.
I wasn't talking about PS4, which was a complete mistake to push the game out on. But frankly that did not affect my experience at all. And neither did it 99% of people here, because most of us have higher end hardware, so it seems quite disingenuous to reference how the game was on a GTX1050.I played and enjoyed it at launch too. It was awesome on my 3090.
But the problems were not exaggerated.
What does "ran slower than it should by a lot" even mean? Who decides how should it run?Game was a hot mess when it came out. Ran badly on, well anything really, I mean it was playable on high end hardware but ran slower than it should by a lot.
The visual bugs got memed on, and that's about all she wrote. I did not encounter any other repeating or annoying issue beyond those either. It's always the same song and dance, glitches get compiled into supercuts, and dum-dums assume that's the full game experience, and they start spreading their second hand opinions of how unplayable the game is, based on a 30 second supercut of glitches occurring in 30 hours of gameplay.Also had a ton of huge bugs that got meme'd on. It also wasn't just performance and bugs,
Let's say different shall we? It is more balanced, but as I've said I don't necessarily consider that a good thing in an SP game. And some changes are outright egregious like the level scaling of skill checks, which needs mods to fix now to play normally.it's gameplay had some issues too that they revamped with time to make it play better.
That hardly means the game was unplayable at launch.Then on top of that they kept reworking and adding features like full out path tracing and Ray Reconstruction (one of the first games to get RR if I remember right) that push it even further on PCs.
That the game was memed on in 2020 because of some DEI conspiracy is obvious bullshit, but that doesn't mean CDPR isn't beholden to DEI, they did make their DEI hostage video, so even if they weren't captured in 2020 they definitely were a few years later. Which doesn't bode well for Witcher IV, but especially for Orion, which was in the planning / pre-productuin phase at the height of DEI.It's also a hilarious the whole Blackrock conspiracy comes out of the woodwork. Not only is the conspiracy theory about them hilarious, but they aren't even the biggest investor in CDPR, not even close. They have a 2.5% share, being beat out by others you've probably heard of like Vangaurd and Goldman Sachs and others you almost certainly haven't. Their two top investors are "Nationale-Nederlanden Powszechne Towarzystwo Emerytalne S.A." which is a Polish pension fund and "ING Otwarty Fundusz Emerytalny" which is a Polish mutual fund.
Games that are good have no politics behind them. That's the point, that is why we are against DEI, ESG, woke, or whatever they want to call it.But whatever, people can get worked up about Blackrock, DEI, and whatever other conspiracies they want. I'll just keep playing games if they are good and ignoring the supposed politics behind them.
I wasn't talking about PS4, which was a complete mistake to push the game out on. But frankly that did not affect my experience at all. And neither did it 99% of people here, because most of us have higher end hardware, so it seems quite disingenuous to reference how the game was on a GTX1050.
The problems are always exaggerated, it's quite tiresome. The gaming community just likes to latch on things and make it seem the end of the world. I'm very glad they failed to bury this game like they did with ME:Andromeda for example, because this is one of the best games ever made. And it already was that at release.
What does "ran slower than it should by a lot" even mean? Who decides how should it run?
They made the game run slightly faster in patches, but that came at a cost, like reducing draw distance, which I experienced as a net negative because you couldn't crank it up to pre-patch levels even on high-end hardware.
The visual bugs got memed on, and that's about all she wrote. I did not encounter any other repeating or annoying issue beyond those either. It's always the same song and dance, glitches get compiled into supercuts, and dum-dums assume that's the full game experience, and they start spreading their second hand opinions of how unplayable the game is, based on a 30 second supercut of glitches occurring in 30 hours of gameplay.
Let's say different shall we? It is more balanced, but as I've said I don't necessarily consider that a good thing in an SP game. And some changes are outright egregious like the level scaling of skill checks, which needs mods to fix now to play normally.
That hardly means the game was unplayable at launch.
That the game was memed on in 2020 because of some DEI conspiracy is obvious bullshit, but that doesn't mean CDPR isn't beholden to DEI, they did make their DEI hostage video, so even if they weren't captured in 2020 they definitely were a few years later. Which doesn't bode well for Witcher IV, but especially for Orion, which was in the planning / pre-productuin phase at the height of DEI.
Games that are good have no politics behind them. That's the point, that is why we are against DEI, ESG, woke, or whatever they want to call it.
Ya go back and look up some Digital Foundry footage of the game at release on PC but especially on console. It was... not great. I see why people were extremely unhappy, particularly console users. Was even worse because the game was SOOOOO hyped and people were looking forward to it, so it was a real letdown.Just because we live in a high end hardware bubble doesn't mean it wasn't terrible for people that don't. Most people do not have high end hardware like us, and while it wasn't as bad as on consoles it was still really bad.
It ran fine for me and no more bugs than other games of that size. E.g. had 1 progress breaking bug, which required replaying a little bit. I had a lot more issues in games like RDR2, Witcher 3 GOTY edition and other large open world games. Some may have had lots of issues, but that doesn't mean everyone had them.No kidding. The revisionist history of "No it was good and it is all just some myth to hype DEI!" is pretty funny. Game was a hot mess when it came out. Ran badly on, well anything really, I mean it was playable on high end hardware but ran slower than it should by a lot. Also had a ton of huge bugs that got meme'd on. It also wasn't just performance and bugs, it's gameplay had some issues too that they revamped with time to make it play better. Then on top of that they kept reworking and adding features like full out path tracing and Ray Reconstruction (one of the first games to get RR if I remember right) that push it even further on PCs.
It ran fine for me and no more bugs than other games of that size. E.g. had 1 progress breaking bug, which required replaying a little bit. I had a lot more issues in games like RDR2, Witcher 3 GOTY edition and other large open world games. Some may have had lots of issues, but that doesn't mean everyone had them.
Performance was generally fine for me and the visual quality was in line with the performance requirements. It was, and still is, one of the best looking games out there. There isn't a large difference between current native with RT now and what it was back then in the launch version. I had fps in the 65-75 range without RTd and most settings at max. It was similar when running RT with DLSS quality while running QHD (2560x1440) on my 3080. I tried running it on my secondary at the time as well, which had a 1070 and it ran OK as long as you turned down the settings quite a bit. The 1070 was pretty much comparable to low end GPUs at that time.
I had a blast playing the game at launch and a lot of others did as well. Some didn't like it, which is fine. Not every game is going to be for everybody.
That's my point, we are in a high end hardware bubble so how the game ran on PS4 or low end PCs shouldn't matter to us. Yet there are plenty of people here who think it's somehow virtuous that they still haven't played the game because of how bad it was. No, it was never as bad for hi-end hardware owners to be worth putting off for years. You've been fooled into missing out. But as the saying goes it's much easier to fool people than to convince them they've been fooled.Just because we live in a high end hardware bubble doesn't mean it wasn't terrible for people that don't. Most people do not have high end hardware like us, and while it wasn't as bad as on consoles it was still really bad.
I don't really recall optimisation being the topic of discussion for CP2077, it looked very impressive for 2020, it still is today. This seems like revisionist history, especially considering that to this day any game that has RT relies on DLSS. Control which came out before it ran worse and didn't even look that good. Heck now even games that don't have RT rely on scaling. So, no Cyberpunk 2077 isn't some patient zero for an optimisation crisis.Cyberpunk was essentially the meainstream kickoff of people crying about games being unoptimized and relying on resolution scaling. And if you remember back then DLSS and FSR weren't nearly as good as they are now.
I don't really recall optimisation being the topic of discussion for CP2077, it looked very impressive for 2020, it still is today. This seems like revisionist history, especially considering that to this day any game that has RT relies on DLSS. Control which came out before it ran worse and didn't even look that good. Heck now even games that don't have RT rely on scaling. So, no Cyberpunk 2077 isn't some patient zero for an optimisation crisis.
Also I'm not sure if Sony or MS were ok with a PS5/XSX release only at that point. Both had JUST come out before Cyberpunk 2077. There seemed to be a push that games should support the older consoles at that point. Plus as a game dev, you'd want to because not many people would have those new consoles. Makes sense to support the older ones that are in a lot of houses. Ok, but if you are going to do that, it needs to run well. There's nothing wrong with releasing something that doesn't run on a given platform because that platform can't handle it, but if you DO release on a platform you need to make it run well and if you can't, expect people to shit on you for it.If you had higher end hardware it was okay. Without ray tracing it gave good performance. RT killed frame rates, as expected, but at least it was worth using. But for consoles it looked like trash and ran horribly, 15-20 or so frame rates at a time. Considering a big chunk of the people talking about Cyberpunk are not PC gamers it is relevant. You can say it should not have been released for old hardware but still, plenty of similar games were released on that hardware that looked and ran much better than Cyberpunk.
The Path Tracing in it just elevates it to another level. Super heavy on the GPU but so very worth it if you have one that can handle it.I play it with all setting maxed out including path based ray tracing using a combination of DLSS4, FG, and Ray Reconstruction. FPS are awesome, and the graphics look amazing.
I wanted to replay it after they added path tracing. It mostly made it look way better, but there were some visual bugs it caused and I couldn't unsee them so I just ended up playing with regular ray tracing again.Also I'm not sure if Sony or MS were ok with a PS5/XSX release only at that point. Both had JUST come out before Cyberpunk 2077. There seemed to be a push that games should support the older consoles at that point. Plus as a game dev, you'd want to because not many people would have those new consoles. Makes sense to support the older ones that are in a lot of houses. Ok, but if you are going to do that, it needs to run well. There's nothing wrong with releasing something that doesn't run on a given platform because that platform can't handle it, but if you DO release on a platform you need to make it run well and if you can't, expect people to shit on you for it.
The Path Tracing in it just elevates it to another level. Super heavy on the GPU but so very worth it if you have one that can handle it.
I can't play it without it enabled now, it quite simply looks amazing.The Path Tracing in it just elevates it to another level. Super heavy on the GPU but so very worth it if you have one that can handle it.
Also I'm not sure if Sony or MS were ok with a PS5/XSX release only at that point. Both had JUST come out before Cyberpunk 2077. There seemed to be a push that games should support the older consoles at that point. Plus as a game dev, you'd want to because not many people would have those new consoles. Makes sense to support the older ones that are in a lot of houses. Ok, but if you are going to do that, it needs to run well. There's nothing wrong with releasing something that doesn't run on a given platform because that platform can't handle it, but if you DO release on a platform you need to make it run well and if you can't, expect people to shit on you for it.
It may have reached the point where they needed the money. It is easy to say "just delay until it is ready!" but economic realities get in the way. I'm not sure what all was behind it but it was a rocky launch, particularly on consoles. However I'm glad they released it, and I'm glad they've fixed it. I love it. I'm glad I waited to play it though. I played it initially with like, patch 2.2 I think and it was quite stable and Path Tracing was beautiful.If I recall initially the new consoles had the same old console build as well on release. They should have just delayed the console ports. Though they should have just delayed the game 3-4 months and released it in a fairly polished state on PC as well. And another 3-6 months for the console versions if necessary. Then again, I would have had to wait longer to play it, and was glad I played it when I did.
When I first tried it I looked at RT vs PT and I found that in my tests, in addition to worse lighting and shadows, RT had more instability to I decided to use PT. Playing with it more later there are more subtle things like dispersion in diffuse reflections. In a screenshot situation it doesn't seem like one is really preferable to the other, just different, but in motion the PT looks much more natural and correct to me.I wanted to replay it after they added path tracing. It mostly made it look way better, but there were some visual bugs it caused and I couldn't unsee them so I just ended up playing with regular ray tracing again.