Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Not trying to dunk on you, but haven't people been saying this for, well, years now?Which will be this year or next imho the inside looks and dev blogs do seem on the home stretch
They have, which is one of the reasons that people give this game crap. It isn't like when they started work on it, or even some time into development, they said "Right, so this is a huge project and we are thinking it is going to be a decade or more to complete." There have been numerous "We are getting close, lol just kidding," type of things.Not trying to dunk on you, but haven't people been saying this for, well, years now?
I could hire thousands of the best engineers in the world and pay them top dollar year after year to do better (like not switch engines when features go outside of scope) and still have hundreds of millions left over. It's a scamIt takes a game like GTA nearly a decade and hundreds of millions to sort out the open world it uses. What SC is doing with their engine and servers is absurdly more complex.
Except it really isn't; there's nothing I see SC doing that hasn't already been done before.What SC is doing with their engine and servers is absurdly more complex.
Every year or two we go through this in this thread.Every year or two we go through this in this thread.
Haters hate and try to bait the people who enjoy it.
If you hate the game and don't like it, we've heard it, you can move on now, its been more than a decade.
We've heard and echo most if not all of the concerns.
If people want to enjoy it great, why do you care so much if they do?
No need to answer out loud, solve that for yourself and be free.
Market is as customer does. I loathe the current state of many affairs (don't get me started on cars), but it is what it is. I am an old fart with a backlog of unplayed and great to be replayed old games to last me several lifetimes, so it can all continue to go to shit and I won't shed a tear. I will keep on shitting on it all and yell at the clouds, though.There needs (i hate more government) protections in place to not let companies milk money without producing a retail product after so much time. I dunno, I just hate everything about this development model so much and it just shows the world that you can make money first, and produce a product second.
I think there's a chance the game ships and I expect if it does a lot of people will be like, "I hate to say I told you so but ..."It takes a game like GTA nearly a decade and hundreds of millions to sort out the open world it uses. What SC is doing with their engine and servers is absurdly more complex.
If you think backing a potentially impossible project is a scam. Cool. You may be right.
If you think what they are doing us ground breaking win or lose, you can also be right.
I think for the general public gamer and not the backer of the vision types a big test is going to happen when Squadron 42 comes out... Which will be this year or next imho the inside looks and dev blogs do seem on the home stretch.
Even without the online MMO aspects it "should" hit as the most technically advanced single player interactive game ever released by a wide margin and generate buzz as being an actual advance to gaming. If it doesn't, the ability to generate money for endless development of the persistent universe and the next 2 installments of Squadron 42 will peter out and die.
You could argue that the customer does what the market demands.Market is as customer does.
Indeed, most consumers are sheepYou could argue that the customer does what the market demands.
Wait for the Switch 6Lots of folks were hoping this would be playable on switch 1. Any hope for them or will they need to upgrade?
You have no chance, make your time.Lots of folks were hoping this would be playable on switch 1. Any hope for them or will they need to upgrade?
And this is why the game will never come out. They are still in alpha after 11 years. Not even to the point where they want to stop adding stuff and move to the beta stage.
Only chance this has is if someone removes Robert's like they did for freelancer
SoonRelease date or any other announcements or excuses? I thought sq42 was coming out this year.
I mean... SQ42 has been coming out for over a decade now. The OG release date was 2014, then that got pushed to 2020, that got missed and they said "No more release dates until it is ready." Then in 2023 they said it was "feature complete" implying it would come out soon, then some silence and eventually the 2026 date, and now more silence. You really can't take any date they say seriously, they have blown past so many. It's one of those situations where don't believe it'll be out until it is out. When (if) it is available on Steam to purchase and download, then it's out. Until then, take everything with an entire bag of salt.Release date or any other announcements or excuses? I thought sq42 was coming out this year.
I mean... SQ42 has been coming out for over a decade now. The OG release date was 2014, then that got pushed to 2020, that got missed and they said "No more release dates until it is ready." Then in 2023 they said it was "feature complete" implying it would come out soon, then some silence and eventually the 2026 date, and now more silence. You really can't take any date they say seriously, they have blown past so many. It's one of those situations where don't believe it'll be out until it is out. When (if) it is available on Steam to purchase and download, then it's out. Until then, take everything with an entire bag of salt.
Aka a scamI mean... SQ42 has been coming out for over a decade now. The OG release date was 2014, then that got pushed to 2020, that got missed and they said "No more release dates until it is ready." Then in 2023 they said it was "feature complete" implying it would come out soon, then some silence and eventually the 2026 date, and now more silence. You really can't take any date they say seriously, they have blown past so many. It's one of those situations where don't believe it'll be out until it is out. When (if) it is available on Steam to purchase and download, then it's out. Until then, take everything with an entire bag of salt.
I think the latter, rather than the former. I don't think he ever set out to scam people and I still don't think he's trying to. It is just that Chris Roberts cannot keep from going apeshit with scope creep. He had that problem in the past with Freelancer. MS eventually had to kick him off the project and get the game finished and shipped because he kept trying to make it bigger and bigger and do more and it was taking too long and getting too expensive.Aka a scam
Or Chris is the worst manager/ceo in history.
Exactly this, and that's why everyone who knew Robert's MO stayed the heck away. He literally can not accept less then his vision demands.I think the latter, rather than the former. I don't think he ever set out to scam people and I still don't think he's trying to. It is just that Chris Roberts cannot keep from going apeshit with scope creep. He had that problem in the past with Freelancer. MS eventually had to kick him off the project and get the game finished and shipped because he kept trying to make it bigger and bigger and do more and it was taking too long and getting too expensive.
You could already see it in the Kickstarter: They were promising the universe and I chose not to back it because I felt there was no way they could deliver on all that, it was too much. Even if you have a ton of funding, there are limits to how many things you are going to be able to put in one game. It's the old ditch digging parable that if it take 1 man 100 hours to dig a ditch 100 men will not dig that same ditch in 1 hour, there's a limit to how many additional people you can throw at something and have it help.
Chris Roberts and George Broussard (Duke Nukem) show why publishers can be important: Sometimes if you just let creative people run wild, they will truly run wild, nothing will ever be good enough, nothing will ever be done, and you don't get a product. There's value to the business and project management side of things that says "No, we are doing it on this time scale, with this budget, these things need to be scaled back and cut to make that." It's easy to hear about cut content and get mad and say "Why didn't they just give the devs more time, it could have been so much better!" but at some point, you have to ship a product. The game that is out and I can play is infinitely better than the project that sounds cool, but never gets off the ground.
Baiting and switching is the most basic scam of all. Doing it for 15 years is impressive. Look at Mark Kern as a similar example. "Oh he was just a bad manager. There were signs in the past. I think it was just incompetence." Then he does a bait and switch fundraiser on his own lolI don't think it's a scam as such, but the longer this project takes the more will Chris Roberts earn on his salary as the CEO and he has also been paid for his intellectual rights AFAIK. I'd venture a guess and say he's been well compensated for both of these things.
So there's really no need to speed things up seen from his point of view.
And that vision realistically can't be delivered. In part because it is too ambitious, it is something that there just isn't a realistic way to do in a game no matter what. Also in part because it keeps changing, he finds something new to latch on to and spend time on which means it isn't a fixed, if lofty, vision, it is an ever-changing goal which means it isn't reachable since it can keep morphing. Finally it just ends up with the problem of time: Technology is a moving target meaning that work you did 10 years ago doesn't translate well to today and you have to do more work to bring things up to date. The longer a project goes on, the more time is spent porting things to new technology and less on new development. The tech debt slows things way down.Exactly this, and that's why everyone who knew Robert's MO stayed the heck away. He literally can not accept less then his vision demands.
True, that part is a scam.I think the continued sale of multi hundred or thousand dollar virtual ships is a scam. I don't think the project as a whole is a scam, though.
100% agree with the first part, but I think I disagree with the second slightly. I don't think it started as a scam but I do think it's become one now, as Roberts has realised that he can keep this gravy train rolling to the tune of millions of dollars a month without having to ever deliver a finished product.I think the continued sale of multi hundred or thousand dollar virtual ships is a scam. I don't think the project as a whole is a scam, though.
What is the current status of the, er.... game? I havnt looked at the progress in a few years.
Hows the rendering, game play, etc? What's the current $$ buy in?
Short answer is - you have full access to the alpha build, which is at its largest a "vertical slice" that allows freeform play (referred to as the 'public universe" MMO style), among a variety of smaller "game with a game" separate single maps focused on specific, smaller match-like gameplay. The MMO slice has a considerable variety of ship types currerntly flyable (easily over 100), various game loops and systems that are iterated upon with each patch (you can take missions for NPC factions that, in addition to various forms of space combat including multi-crewed craft and on-foot combat, can also fall into hauling/trading (complete with physicalized, physics responsive cargo containers that need to be properly stored and locked down in your hold to keeep from flying around your ship and doing damage in a quasi-realistic fashion) mining/refining, salvaging/repair, piracy/crimestat/bounty hunting, medical gameplay and more; medical just got an expansion of mechanics/depth in a recent patch, player crafting/fabrication just arrived, but some mechanics like exploration/stellar cartography and jump point charting aren't in as of yet, among others). Taking on these various missions reward "aUEC" the alpha's version of universal currency which allows players to buy everything from ships to equipment and consumables.What is the current status of the, er.... game? I havnt looked at the progress in a few years.
Hows the rendering, game play, etc? What's the current $$ buy in?
I'm not even sure that it is a case where he thinks he can just keep the gravy train rolling. I mean after all, if he released an awesome game and kept selling stupid expensive ships after release, hey the train keeps rolling too. Like it might even make more with a wider audience. I think it's two things:100% agree with the first part, but I think I disagree with the second slightly. I don't think it started as a scam but I do think it's become one now, as Roberts has realised that he can keep this gravy train rolling to the tune of millions of dollars a month without having to ever deliver a finished product.