But it actually does. Sorry but on my system, seeing things actually running on my hardware, it looks better and feels good. I'm not talking about what it looks like on Youtube or pixel peeping on screenshots because I don't care, I'm talking about how it is in actual gameplay on actual hardware. It looks and feels better than lower FPS. The artifacts are extremely hard to notice outside of the UI, and those are very minor in Cyberpunk. Things look more clear and smooth when I track something across the screen with my eyes (like a car going past). If it is a game where the artifacting does look bad (Hogwarts Legacy was that way when I tried, though supposedly it has been improved) I don't use it.But it actually doesn't. The image quality gets worse because there is artifacting and blurring, while also increasing input lag which means it should also feel worse.
But I don't. It looks like it adds 5ish ms. I don't notice that. The controls feel the same with frame gen on vs off.Going from 40ms to 60ms is going to feel like there's a rubber band in the controls.
I disagree, I don't think latency is king. I think lower latency is nice, and I'll take it when I can get it, but I think the visual smoothness is worth it even without the lower latency.Making a lot of assumptions there. First, is it the shit Youtuber guy? Here's another. Satisfied yet? Probably not. Second, latency is king. The reason people go for higher frame rates is because of lower latency. So in my opinion, going for a higher frame rather that increases latency is counter productive.
The quality I gain, in terms of smoother, clearer, image is more than I lose in terms of artifacts. Our vision is far, FAR from perfect, we don't notice everything.Third, the extra frames aren't artifact free. You are losing image quality in the process.
Nothing has no downsides, tradeoffs are inherent to everything. Name a technology, I can point out downsides. It is about weighing them. On a balance, I feel frame gen is a net positive on high refresh displays.Also, it's not a hatred for new technology, it's a hatred for new tech that comes with down sides. If there were no downsides then I wouldn't have a problem.
Ahh yes, the old "They could make faster GPUs if they REALLY WANTED TO!" bullshit. Please then, with all your expertise, tell us what companies could be doing that would make GPUs with so much more raw horsepower than what they have now. Also tell me why neither nVidia, nor AMD, nor Intel chooses to do so if they could if they just wanted to hard enough.To me, this is a telling sign that Nvidia doesn't want to make notable improvements to their graphic cards, and have instead turned to things like frame generation.
Come on man, that's BS and you should know it. They are throwing everything at the wall to make GPUs as fast as possible. There's no magic wand to wave that would make GPUs faster if they really wanted to. If you think you have one then go ahead, make your billions doing it.
...base on what precisely? What makes you think that game engines could be so much lower latency? Is there evidence that engines used to be low latency and now they aren't? Are there engines out there that are both super low latency AND have fancy graphics? What is your evidence that is game devs just optimized harder they could make super low latency game engines?This blame also falls on game developers and their lack of optimizing games. There should be no reason why modern games have such high frame latency to begin with.
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