- Joined
- Dec 2, 2004
- Messages
- 32,702
It has all the benefits of higher framerate, such as motion clarity and smoother animations, at the cost of a small amount of input lag. It's great for getting past cpu bottlenecks and/or filling out your monitor's high refresh rate. Combined with required Reflex support on Nvidia, the ml framegen works very well.
I use it on my 4080 mobile notebook even in multiplayer like bf6 because I can't feel the latency difference with my base framerate of 90. This gets me to the smoothness and high motion clarity of around 170fps on my 240hz screen. 5xxx cards can get higher framegen multiples; I only have 2x due to being on a 4xxx chip.
Yes, there are some cases it doesn't work well in (particularly, you want 60-70fps before using it, but it also isn't perfect in every game, though it works well in most). However, it's generally a great way to get better overall image quality and performance. There are rare generally invisible artifacts but even when they're visible, it's only there for a fraction of a second and isn't intrusive.
I use it on my 4080 mobile notebook even in multiplayer like bf6 because I can't feel the latency difference with my base framerate of 90. This gets me to the smoothness and high motion clarity of around 170fps on my 240hz screen. 5xxx cards can get higher framegen multiples; I only have 2x due to being on a 4xxx chip.
Yes, there are some cases it doesn't work well in (particularly, you want 60-70fps before using it, but it also isn't perfect in every game, though it works well in most). However, it's generally a great way to get better overall image quality and performance. There are rare generally invisible artifacts but even when they're visible, it's only there for a fraction of a second and isn't intrusive.