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Honestly, she looks closer to the original render.It looks off for sure but at the same time it's closer to her actual real life model so that's probably what they were after. Put them under the same exact lighting conditions and it would be even closer.
That guy is the personification of a payed sellout. I'd trust Jensen's take before that asshole's. First thing I see in his examples is crancked contrast and saturation, i.e. the first step in low effort picture quality "improvement", aka Dynamic mode on TVs that makes people go "Oooh, how beautiful" in stores.For all the whiners:
https://x.com/ryanshrout/status/2033686038829535318
Honestly, she looks closer to the original render.
How much latency does copying the whole framebuffer, rendering and copying it back introduce?I saw that it was using a second card for the new DLSS. As someone who loved SLI with all of it's imperfections....
TAKE MY FUCKING MONEY NOW FOR DX12 SLI/MGPU/"WHATEVER WE ARE CALLING IT" these days.
Please.
How much latency does copying the whole framebuffer, rendering and copying it back introduce?
watch em, see what they have to say.So why are they still crying about progress? Cause it's the cool thing to do on the internet?
I've heard it all before, it doesn't look right, it looks like AI slop over and over again. "We don't support stolen art" and "screw AI even if it finds a cure for cancer" DLSS5 is no differant than when CGI didn't look like cell shaded graphics. These tards need to grow up.watch em, see what they have to say.
Problem is this going to make companies rely on the tech more than the artist. The artist will design the barebones and they will use the AI slop to fill in the rest. More jobs will be lost and all games going to end up looking the same.
Ah, yes, heathens standing in the way of the blessed lord Progress, the bringer of light, beauty and all the good in the world. Blessed be those who usher its arrival.So why are they still crying about progress?
Lord Jensen will be pleased. Seriously though, this happens every time an Nvidia sponsored game comes out that requires high end hardware in order to look it's best or any kind of technological advancement that requires an upgrade.Ah, yes, heathens standing in the way of the blessed lord Progress, the bringer of light, beauty and all the good in the world. Blessed be those who usher its arrival.
I've heard it all before, it doesn't look right, it looks like AI slop over and over again. "We don't support stolen art" and "screw AI even if it finds a cure for cancer" DLSS5 is no differant than when CGI didn't look like cell shaded graphics. These tards need to grow up.
Basically everyone. Or 1 in every 417~ Steam users.The only bitches bitching about this are all the bitches that don't have a bitchin' 5090!![]()
It would seem that this statement is incorrect.The only bitches bitching about this are all the bitches that don't have a bitchin' 5090!![]()
I was going to post one similar to this, except with an Nvidia card (of course).
A big part of it is likely that devs are lazy. Super lazy now with UE:5. So, the fears that all games will start looking the same appears to be a valid concern just based on dev laziness.Ya, I don't get all the hate. This was the next logical step. I'm impressed that they can do this in real time. The knee jerk negative reaction to new technology baffles me.
I like how Oblivion looks with DLSS 5 turned on, but Assassin's Creed does not look better to me, but I can just turn it off in one game and turn it on in another. Perhaps there will be a slider where the effect can be turned up or down.
So what's is the fear here? What negative outcome does this lead to that I'm not seeing?
I get what you are saying, but wouldn't Nvidias datacenter be a drop in the bucket compared to what the LLMs are using?
The AI juice in general. Since we're on the subject, Nvidia controls somewhere between 80 and 90% of the AI market. So... Yeah, that's a thing.I get what you are saying, but wouldn't Nvidias datacenter be a drop in the bucket compared to what the LLMs are using?
I know they technically say it's not painting over the image, but the output absolutely feels that way. Especially in motion when the face turns in the example below. It feels very flat like it's painted on, and you can see that it's not flat when it's off. The end result in its current state feels exactly how social media filters work in terms of the final product.
View: https://youtu.be/DSgZJD6ND3o
In its current form it looks like crap, pHoToReAlIsTiC crap, but still crap.
I think what I hate the most, is the snake oil being sold to fix the problems they created with all of this AI nonsense to begin with. Over and over and over. They screw one thing up, and then they release something to Band-Aid it, and then they do it again and again. Most of the gaming industry is bankrupt of any skill and ideas at this point.
Keep a close eye on the top games rolling out on Steam in terms of sales counts, player counts, etc.