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DLSS 5.0

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It looks off for sure but at the same time it's closer to her actual real life model so that's probably what they were after. Put them under the same exact lighting conditions and it would be even closer.
Honestly, she looks closer to the original render.


That guy is the personification of a payed sellout. I'd trust Jensen's take before that asshole's. First thing I see in his examples is crancked contrast and saturation, i.e. the first step in low effort picture quality "improvement", aka Dynamic mode on TVs that makes people go "Oooh, how beautiful" in stores.
 
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Honestly, she looks closer to the original render.

Just a matter of opinion then, I've seen plenty of others that also think the DLSS 5 image is closer to the real life model. But hey if you disagree with the artist's vision or whatever then simply don't use DLSS 5, it is optional after all and I totally understand not agreeing with artistic intent as I've stated in my previous post.
 
I saw that it was using a second card for the new DLSS. As someone who loved SLI with all of it's imperfections....

TAKE MY FUCKING MONEY NOW FOR DX12 SLI/MGPU/"WHATEVER WE ARE CALLING IT" these days.

Please.
 
its not sli or mgpu, its just using a second card to do the ai stuff and we already have an app that can do that, "lossless scaling".
 
I saw that it was using a second card for the new DLSS. As someone who loved SLI with all of it's imperfections....

TAKE MY FUCKING MONEY NOW FOR DX12 SLI/MGPU/"WHATEVER WE ARE CALLING IT" these days.

Please.
How much latency does copying the whole framebuffer, rendering and copying it back introduce?
 
How much latency does copying the whole framebuffer, rendering and copying it back introduce?

It's probably not significant enough to matter. But you wouldn't need to copy it back. just use the 2nd GPU as the final output. I wonder if they'll actually let you use a different GPU when this releases. They do let you select a different GPU for PhysX. But I wouldn't be surprised if it's not even an option in the final release.
 
I remember when people could easily tell when something was CGI. Didn't stop movies from using it and these days there are still examples of good CGI and bad CGI in both movies and games. Artists work within the constraint's of the technology. It's always been this way. More importantly is that this was a proof of concept applied to already finished games. In the future game developers will use the tech to make characters that look the way they want them to look with 10x the realism than we have now which is why this technology is a good thing. It doesn't just work on characters either. The masses are being swayed by activist morons. Personally I would love to have a snapchat filter that "fixes" all of these ugly characters that these talentless "artists" have put into games lately. Not surprising that activists make crap art to troll the masses and then cry about the tech that will replace them. I loved CGI slop in "The Matrix" and "Final Fantasy The Spirits Within" and I'm sure I will love the AI slop of the future. It's called progress.
 
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it had been pointed out in all the "morons'" videos that it can be applied as the dev sees fit.
 
So why are they still crying about progress? Cause it's the cool thing to do on the internet? Normally, whenever a big increase in graphics quality becomes possible on a new line of hardware you will get a large number of people that hate it because they can't afford it or don't want to spend money on it so they simply cry about it and fight progress until they can upgrade. This time you have blue haired activists thrown into the equation making it even louder than normal.
 
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Problem is this going to make companies rely on the tech more than the artist. The artist will design the barebones and they will use the AI slop to fill in the rest. More jobs will be lost and all games going to end up looking the same.
 
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Problem is this going to make companies rely on the tech more than the artist. The artist will design the barebones and they will use the AI slop to fill in the rest. More jobs will be lost and all games going to end up looking the same.

Vote with your wallet don't buy games that support/incorporate it - companies only care about money anyway right?
 
Currently they use preconfigured models and then add morphs to those models to make them more unique. Texture work is all digitized and either done with cameras or digital editors like Adobe. AI is just another digital tool that adds another layer of realism to the character and increases lighting quality throughout the entire scene. This will make artists jobs easier and cut production costs while making the total available character types near infinite since the artist still has full control of everything from the model to the morphs to the textures to the DLSS5 settings.
 
Ah, yes, heathens standing in the way of the blessed lord Progress, the bringer of light, beauty and all the good in the world. Blessed be those who usher its arrival.
Lord Jensen will be pleased. Seriously though, this happens every time an Nvidia sponsored game comes out that requires high end hardware in order to look it's best or any kind of technological advancement that requires an upgrade.
 
I've heard it all before, it doesn't look right, it looks like AI slop over and over again. "We don't support stolen art" and "screw AI even if it finds a cure for cancer" DLSS5 is no differant than when CGI didn't look like cell shaded graphics. These tards need to grow up.

I do think the faces look a bit off in some of the cases, but the environmental lighting upgrades are absolutely huge. Artists will probably just need to spend more time fine tuning the character appearances.

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The demo was horrible, with a focus on faces that AI always struggles with. But with some of the screenshots of other games and especially when focusing on environments, yeah the potential is obvious. But needs more time in the oven.

Nvidia deserves flak for calling it DLSS when it has nothing to do with upscaling and frame gen though (those should really have a different name too), and also for making such a crappy showcase to begin with.
 
Some stuff looks good but it strays away from the 3D modeling so much it might suck or look bad. My problem will two different games look exactly the same because of the filter?
 
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The only bitches bitching about this are all the bitches that don't have a bitchin' 5090! :ROFLMAO:
 
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If Nvidia isn't a GPU company its an Ai company nice way to ruin the hobby. I think investors were looking for something new this sure isn't it. The graphics instead of being independent and unique resort to this conformity.
 
Ya, I don't get all the hate. This was the next logical step. I'm impressed that they can do this in real time. The knee jerk negative reaction to new technology baffles me.

I like how Oblivion looks with DLSS 5 turned on, but Assassin's Creed does not look better to me, but I can just turn it off in one game and turn it on in another. Perhaps there will be a slider where the effect can be turned up or down.

So what's is the fear here? What negative outcome does this lead to that I'm not seeing?
 
Ya, I don't get all the hate. This was the next logical step. I'm impressed that they can do this in real time. The knee jerk negative reaction to new technology baffles me.

I like how Oblivion looks with DLSS 5 turned on, but Assassin's Creed does not look better to me, but I can just turn it off in one game and turn it on in another. Perhaps there will be a slider where the effect can be turned up or down.

So what's is the fear here? What negative outcome does this lead to that I'm not seeing?
A big part of it is likely that devs are lazy. Super lazy now with UE:5. So, the fears that all games will start looking the same appears to be a valid concern just based on dev laziness.

Some folks will like that. Other folks won't. As for me, the raised lighting levels in their examples look weird - especially the AC Shadows one with the tops of buildings. The faces I'm 50/50 on... it looks like an old age filter from most of the examples that I've seen.
 
Not terribly impressed - it reminds me of ReShade, but I was also not impressed when DLSS upscaling was first introduced and now consider upscaling an important, even necessary, feature.

It definitely has that 'AI Slop' look from AI image creation, but it's also very new and I'd imagine that it will improve. With that said, it seems incredibly resource taxing, and I would think it'd be less taxing to improve ray tracing to achieve that realistic lighting than having AI generate it.
 
I still think this is purely a "tease". That is, not practical. Five years from now? Who knows. Demos, even ones that require "a lot" to show very little (as in this demo), are sometimes, just that, a demo. Things that can look impressive (or in this case, cause a mess load of arguments and discussion) and yet be so so so so very far away from practicality that you really shouldn't be too worried. We might see this when quantum computing destroys the world (as we know it).
 
I know they technically say it's not painting over the image, but the output absolutely feels that way. Especially in motion when the face turns in the example below. It feels very flat like it's painted on, and you can see that it's not flat when it's off. The end result in its current state feels exactly how social media filters work in terms of the final product.


View: https://youtu.be/DSgZJD6ND3o

In its current form it looks like crap, pHoToReAlIsTiC crap, but still crap.

I think what I hate the most, is the snake oil being sold to fix the problems they created with all of this AI nonsense to begin with. Over and over and over. They screw one thing up, and then they release something to Band-Aid it, and then they do it again and again. Most of the gaming industry is bankrupt of any skill and ideas at this point.

Keep a close eye on the top games rolling out on Steam in terms of sales counts, player counts, etc.
 
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I get what you are saying, but wouldn't Nvidias datacenter be a drop in the bucket compared to what the LLMs are using?
The AI juice in general. Since we're on the subject, Nvidia controls somewhere between 80 and 90% of the AI market. So... Yeah, that's a thing.
 
I know they technically say it's not painting over the image, but the output absolutely feels that way. Especially in motion when the face turns in the example below. It feels very flat like it's painted on, and you can see that it's not flat when it's off. The end result in its current state feels exactly how social media filters work in terms of the final product.


View: https://youtu.be/DSgZJD6ND3o

In its current form it looks like crap, pHoToReAlIsTiC crap, but still crap.

I think what I hate the most, is the snake oil being sold to fix the problems they created with all of this AI nonsense to begin with. Over and over and over. They screw one thing up, and then they release something to Band-Aid it, and then they do it again and again. Most of the gaming industry is bankrupt of any skill and ideas at this point.

Keep a close eye on the top games rolling out on Steam in terms of sales counts, player counts, etc.

I don't know what you're talking about. I love when my characters age 15 years in a second.
 
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