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Ashes of Creation Intrepid Studios MMO


View: https://youtu.be/IQOTjfCIS3g?si=zoIPqCeRo_7XKg2-

This was a legit game the game was suppose to be transfered to a different owners who were suppose to fund the game but it fell through so Steve canceled the entire thing. There was so much good going into this game I still would like to see it alive.

Like The Sinking City but different circumstances.
 
My question, was this game development a scam from day one, as in meaning, did they know it was a BS plan to actually create and release game, and were only in it to steal money over the years? Or in the beginning did they truly have good intentions on creating an MMO to release in finished 1.0 stage and sell to the public as the next gen WoW?

Or is it in the middle? They meant to create a new MMO game, but also saw all the money they could be skimmed off the top for themselves, and did a little of both, half assing making a game, while also pocketing easy money for themselves?
 
I suppose one glaring red flag would be how long this game was in development and it was still an alpha. Didn't they officially start creating this game back in 2017? Almost 10 years now

And I understand MMOs have a very long development cycle 5 - 7 years from what it seems. But this game was close to 10 years in development, and was still in a very rough early alpha stage, with at least a few more years of development still left, if it was legit.

So if the game did get officially released down the road in a 1.0 final stage it would have taken, what 12 years of development? That seems crazy and does seem like a scam or some major mistake.
 
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I suppose one glaring red flag would be how long this game was in development and it was still an alpha. Didn't they officially start creating this game back in 2017? Almost 10 years now

And I understand MMOs have a very long development cycle 5 - 7 years from what it seems. But this game was close to 10 years in development, and was still in a very rough early alpha stage, with at least a few more years of development still left, if it was legit.

So if the game did get officially released down the road in a 1.0 final stage it would have taken, what 12 years of development? That seems crazy and does seem like a scam or some major mistake.
Don't let the Star Citizen fans hear you say that!

But yes, that is a red flag. Any project that goes on too long is likely to have issues as you get to the point where your shit is too old and you have to spend increasing amounts of time redoing it. Also it just means you don't have a good focus on what you can actually make happen. Todd Howard, for all people love to hate on him, had a great quote "We can do anything, we just can't do everything." With any game development you have to decide what is a reasonable scope because there's never time or resources to cram everything in there.

In general I think crowd funding for MMOs is a bad idea. MMOs have enough trouble surviving with major funding these days, crowd funding just doesn't let you hire the kind of team you'd need to make a successful one.
 
Don't let the Star Citizen fans hear you say that!

But yes, that is a red flag. Any project that goes on too long is likely to have issues as you get to the point where your shit is too old and you have to spend increasing amounts of time redoing it. Also it just means you don't have a good focus on what you can actually make happen. Todd Howard, for all people love to hate on him, had a great quote "We can do anything, we just can't do everything." With any game development you have to decide what is a reasonable scope because there's never time or resources to cram everything in there.

In general I think crowd funding for MMOs is a bad idea. MMOs have enough trouble surviving with major funding these days, crowd funding just doesn't let you hire the kind of team you'd need to make a successful one.

When I worked for a game studio we always joked about making an MMO when were pitching our new game ideas.
We all really wanted to make one but it requires an absurd amount of time, effort, and money.
 
When I worked for a game studio we always joked about making an MMO when were pitching our new game ideas.
We all really wanted to make one but it requires an absurd amount of time, effort, and money.
Ya. It is also made worse by the fact that then gamers who play MMOs usually only play one or maybe two of them AND are heavily biased to stay with what they are already playing because they feel investment in it. That means that getting that recurring revenue stream you need to make them successful and continue to fund the ongoing development and server ops is very tough. Like with a single player, or even many multi player, game is isn't a big deal that other games are out there like yours. It isn't like if you released a banger horror game that players would ignore it and say "Well I already play Resident Evil Requiem." Nah, they played it, and now they are interested in playing your game. But for MMOs, you have to steal them away from what they are already playing. They aren't likely to add your game on and play both. IF they come and look and play it for a month then leave, that doesn't help you much.

It's just a brutal market which is why after the huge gold-rush in the WoW days we see so few now. It's sad, because I like MMOs, they offer an experience you don't get with other kinds of games, but given the costs and risks there is just only a market for so many of them and really it does take big budgets if they are going to succeed.

Goes double since there is so much to be done, and in computers time is of the essence. Technology changes quick, meaning you can't go and just spend forever developing a game or you will either be on real old tech, or you will have to spend increasing amounts of time and money refactoring things. That means you need a bigger pot of cash to hire more people in the start to be able to get something so complex out the door in time.
 
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