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Insider Confirms Sony Ditching PC Ports: "You'll Be Seeing Fewer Single Player Games Arrive on PC."

Of course bringing 10-15 year old games won't sell gangbusters, but the sales scale up exponentially for games they did bring over within a reasonable time frame.

I think the console customers they gain with this are like me, who used to buy a console for 1 game and never paid for plus or any subscription and never owned more than a handful of games.

But I'm personally done with consoles, I hate playing on TV, and I hate playing with a controller even more. I tolerated it when I thought these games would never be released on PC, but now that they showed otherwise there is no going back for me.

And I feel you are far from alone, which is why I think this is a bad move. Gamers as a group are obviously aging and as gamers age their average disposable income goes up. People often start on consoles as a kid but move to gaming PCs as they can afford more. A lot of those people get used to the "premium" experience, as Sony put it a few years back. High frame rates, better graphics, and all the other upsides of PC gaming. I don't think this will get many people to buy a Playstation.

Their competition is with other similar products like Xbox, which has killed itself off. Considering that, I just don't see why Sony would divest from PC ports. Sony has the home console market covered. Putting their games on PC won't kill Playstation, and Microsoft putting games on Windows didn't kill Xbox; that was various mismanagement and poor exclusives (for console buyers).
 
could be a bit of a thug of war to get better deals with Steam, not sure what rebate they get from the usual 30% but that can make for an hard business versus their direct sale they are used too.

If they pay 25-27-30%, that mean they need an otherwise 45-50% return to make it really interesting, could be more about store access negotiation than pushing console sales, if the PC store would be cheaper than they would really not mind where their games are sold as much.

People often start on consoles as a kid but move to gaming PCs as they can afford more. A lot of those people get used to the "premium" experience, as Sony put it a few years back. High frame rates, better graphics
that goes a bit in 2 direction, specially about people that do not want to thinker, those olders gamers have nice living/gaming room, giant nice tv-sound system, couch and so on, for those that see the living room PC as a bit complicated (older people not used to steam-hdmi PC being quite plug and play by now) for them the consoles can be the premium experience and they do not mind not having access to the aggressive humble bundle-steam-free epic library and monthly online cost.
 
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If anything the steam machine will probably convert even more console players to pc.

This is not a good time to double down on console exclusives.
 
I am curious about this (they do not have too of course, already moneytised second window affair), better on PC ? Estimate for say a ghost seem to say ~5/6 playstation sale for each PC sales.
It varies a bit from game to game as for the rationale, but often it can come down to a few metrics, as opposed to just raw sales. For instance, with Ghost of Tsushima many sales numbers counted both PS4 and PS5 versions, as well as upgrades etc...which will add to its sales. I was specifically referencing its concurrent player record vs other Sony titles on Steam near its launch which was reported on by - https://wccftech.com/ghost-of-tsush...ecord-for-sonys-single-player-games-on-steam/ - and others. The first Spider-Man game got the benefit of this as well with a PS4 release, and both the Remastered PS5 version and Miles Morales were both launch titles for the PS5 which bolstered their initial sales. That was another facet, in that the PC games tend to have a much longer "long tail" sales period where new players consistently pick the title up over its life, as compared to how console players tend to follow the more traditional peak at release and then comparatively few purchases or "late coming" players playing the game they purchased outside of the hype periods close to release - be it the initial game or something like a major DLC or update. Death Stranding got the PS4, PS5, and Director's Cut versions separately on console, but Hideo Kojima mentioned that the PC version (which got the base version and then frustratingly again after a period of exclusivity, got an update to Director's Cut. I do have to admit that the "Upgrade" was done well both economically - existing owners could pay $10 - and technically (original game saves could be easily 'converted' and imported by an option in Director's Cut, so players could retain their progress_) not only sold very well, but had the most enduring commuity of players. Given the thematic and practical co-op focus of the Death Stranding games (though it is not required- you can play entirely without connections to others, or even offline if you wish), him noticing and appreciating the continued interest of PC players makes sense.

Speaking purely in terms of raw sales, not every timed exclusive Sony game just "sold better" outright on PC/Steam (Helldivers 2 is a notable exception), but there were many factors involved that showed that PC was a desirable, perhaps the most desirable, platform despite the games being hobbled through their release schedule. With Sony's general policy of not releasing many of their titles until 8+ months (often far longer, especially if you take some of the games that had PS4 versions into account) for the PC port , the delay results in many sales being lost for a variety of reasons. However, even with this in mind when many of these games eventually come to PC(assuming the game itself is well made and the port is of quality etc) there is evidence of strong sales and circumstances where the PC community seems to be very beneficial. The lesson from this is that all of this would only be better for both the playerbase and Sony if they released the games concurrently! All of the sales and players that a delayed game picks up are likely to remain, but for instance the demographic that makes their purchasing decisions on "hype" wanting to participate in being an early streamer or talk about the game with others during release, would be an apparently significant addition (GenZ / GenA seem to have a population that finds this a considerable motivator for game purchases) that has thus far been denied for PC-preferring players. There are cer

In any event, its sometimes hard to compare apples-to-apples when Sony's timed console exclusives finally come to PC, but for all sorts of different metrics it suggests PC is worthwhile and would only be more so if the games were released concurrently.
 
But I'm personally done with consoles, I hate playing on TV, and I hate playing with a controller even more. I tolerated it when I thought these games would never be released on PC, but now that they showed otherwise there is no going back for me.
TV's are just monitors nowadays with awful latency and picture quality. The argument for or against gaming in the living room has been optional for over 20 years for both console and PC.
And I feel you are far from alone, which is why I think this is a bad move. Gamers as a group are obviously aging and as gamers age their average disposable income goes up. People often start on consoles as a kid but move to gaming PCs as they can afford more. A lot of those people get used to the "premium" experience, as Sony put it a few years back. High frame rates, better graphics, and all the other upsides of PC gaming. I don't think this will get many people to buy a Playstation.
PC is more beneficial to those without a large disposable income as well as those with. Remember that the specs in the GabeCube were better than what 70% of people were using on Steam. Valve is also supporting older AMD GCN GPU's with recent driver updates. It's not a joke that someone with a GTX 970 could still play modern AAA games just fine. Maybe in low graphic settings with barely 30fps, but that's also the case for PS5 and Xbox Series consoles.

What people sometimes don't understand is that a PC is the ultimate cost savings and convenience. You could own a PS5 and Macbook and you'd be worse off. You would have spent more money on the hardware while also having more hardware to deal with. Your gaming experience would be worse and you'd have less access to games. As opposed to someone who owns a gaming laptop that does everything while also being cheaper. You don't have to switch devices to run games either.
Their competition is with other similar products like Xbox, which has killed itself off. Considering that, I just don't see why Sony would divest from PC ports. Sony has the home console market covered. Putting their games on PC won't kill Playstation, and Microsoft putting games on Windows didn't kill Xbox; that was various mismanagement and poor exclusives (for console buyers).
Sony maybe realizing that the Playstation brand may end up like Xbox while also contributing games to Windows which is also owned by Microsoft. Sony maybe thinking of long terms goals and supporting PC will indeed hurt their Playstation market. Nowadays someone may consider getting a Windows machine over a PS5.
If anything the steam machine will probably convert even more console players to pc.

This is not a good time to double down on console exclusives.
That depends if Half Life 3 is released. The Gabe Cube isn't exactly going to light the world on fire just because it's from Valve. Exclusives do matter.
Well to be fair, most of their PC ports did not sell that well. But that is what happens when a game is old and often buggy at release.
I haven't seen bugs in Sony games on PC. Poor sales should be expected since these games are released usually 2 years after it's been on PS5. Any marketing push for these games on initial release is long gone when it's released on PC. I also forgot God of War Ragnarok was released on PC. There are so many games being released that it's easy to forget when previous titles were also released later on PC.
 
TV's are just monitors nowadays with awful latency and picture quality. The argument for or against gaming in the living room has been optional for over 20 years for both console and PC.
I wish that was true and I could at any point just connect a kb+mouse to the console and play in front of the desktop. There were about two games in grand total on PS that properly supported kb+mouse, and it's all SONY's fault because they said we don't give a F, game devs can write their own native drivers if they want to support it.
 
I was specifically referencing its concurrent player record vs other Sony titles on Steam near its launch which was reported on by - https://wccftech.com/ghost-of-tsush...ecord-for-sonys-single-player-games-on-steam/ -
how is that telling us that it did better on PC than Playstation ? (if they double sale them on playstation, in term of commercial success that still very much count)

according to sony leak, Ghost had sold 7.6 millions the remaster an other 1.85 millions for 9.45 millions at the time that data was made, 77k concurent users is that the same ballpark than a 10 millions copies ? I doubt it was hafl (not that it need to be of course, old game already fully moneytised)

Regarding this news I am not sure why it need to come from insiders and not directly officially from sony latest result call or something, that something that they would want potential playstation buyer to know, not really keep "secret"


Speaking purely in terms of raw sales, not every timed exclusive Sony game just "sold better" outright on PC/Steam (Helldivers 2 is a notable exception)
Any did ? Helldiver 2 was not an timed exclusive, Steam-PS store the same day I think.

TV's are just monitors nowadays with awful latency and picture quality
The idea than an new 2026 LG C6 has awful latency and picture quality sound a bit strange to me, 4k 165hz mode with gsync/freesync VRR support seem to have perfectly fine latency and it would cost a fortune to have a pc monitor of that kind of size with a better image quality.
 
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I'm just going to enjoy these ports while they last and I'll hope they change their minds.
 
I haven't seen bugs in Sony games on PC. Poor sales should be expected since these games are released usually 2 years after it's been on PS5. Any marketing push for these games on initial release is long gone when it's released on PC. I also forgot God of War Ragnarok was released on PC. There are so many games being released that it's easy to forget when previous titles were also released later on PC.

A lot of the games like Horizon Zero Dawn and Spider Man were quite buggy at release. But Sony does a good job of fixing things within a few months. Digital Foundry event singled out Spider Man 2 recently when talking about Sony dropping PC ports.
 
The next Xbox (was) supposedly going to have access to multiple PC storefronts. Maybe this has more to do with hedging bets against that happening. An Xbox that could play hypothetical Xbox exclusives (if that's ever a thing again) along with PC games from Steam/Epic could be a problem for Sony in a scenario where Xbox users suddenly gain access to a large number of recent Playstation single-player hits.
 
Ghost of Yotei and Saros Reportedly Won’t Be Coming to PC as Sony Pivots Back Towards PS-Console Exclusives for Single-Player Games

Sony Group Corp. no longer plans to release its big PlayStation 5 games on PC, a major shift in strategy that sees the video-game maker returning to console exclusivity after six years of flirting with multi-platform releases, according to people familiar with the company’s plans

online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but single-player titles such as last year’s samurai hit Ghost of Yotei and the upcoming action game Saros will remain exclusive to PlayStation 5, said the people, who asked not to be identified because they weren’t authorized to talk publicly about the company’s strategy...

https://archive.ph/hZ1PS
 
And nothing of value was lost. Yotei was not received very well and I've not even heard of Saros which looks like a third person Dune type game.

it's not just those 2 games...it's every single player PlayStation game moving forward (including Wolverine)
 
it's not just those 2 games...it's every single player PlayStation game moving forward (including Wolverine)

Sure and I'd wager that Wolverine is really the only system seller they have. They're welcome to it.
 
Meh. I've been a PC-only gamer since the PS2 era and completely ignored all the hyped PlayStation exclusives. Didn't bother me then, won't bother me now. Between my Steam backlog and the rest of the big Japanese publishers staying committed to PC, I have more than enough games to keep me busy. None of this will convince me to buy a Playstation console now. Sony can keep their games.
 
It doesn't feel like a loss now (due to PS5's current exclusives being a bit average), but I bet the PS5 final years will be like the PS3 - banger after banger exclusive.
 
Meh. I've been a PC-only gamer since the PS2 era and completely ignored all the hyped PlayStation exclusives. Didn't bother me then, won't bother me now. Between my Steam backlog and the rest of the big Japanese publishers staying committed to PC, I have more than enough games to keep me busy. None of this will convince me to buy a Playstation console now. Sony can keep their games.
As a PC user, I never cared for console gaming after the Dreamcast. I felt that during the PS2/Dreamcast/Xbox era of gaming was a time period where PC was dominating. I can't think of too many PS2 games I must play. Final Fantasy X was an awesome game that changes a person, but I played that on PC through PCSX2 in 2008. Was a buggy and slow experience, but I did play it. I played Kingdom Hearts 1 & 2 and they sucked. I never understood why people liked these games. The only game I've yet to play that I want to try is Shadow of The Colossus. Compared to (at the time) PC exclusive games like.
  • Warcraft 3
  • World of Warcraft
  • Half Life 2
  • Doom 3
  • Counter Strike
  • Diablo 2
  • KOTOR
  • Elder Scrolls 3
  • American McGee's Alice
What's funny is that I have like 3 or 4 PS2's. Never bought the machine but somehow I have a number of them laying around.
It doesn't feel like a loss now (due to PS5's current exclusives being a bit average), but I bet the PS5 final years will be like the PS3 - banger after banger exclusive.
This hubris doesn't always work out for game companies. The PS3 era was when Sony did release a lot of great games that were released mostly near the end of the PS3's life cycle. Some games went by without anyone noticing like Demon Souls. It wasn't until Dark Souls was released and gained popularity after being released on PC that people went back to Demon Souls and realized it was a hidden gem of a game. Most of Dark Souls animations and models had come from Demon Souls. These same models and animations are still used today in From Software's Elden Ring. It's not uncommon that a game that didn't get much attention on console will gain a lot of attention once a PC version was released.

While the PS4 did enjoy a large amount of exclusives that gained a lot of attention, that's not the case for the PS5. The game that Sony and Microsoft are waiting for is GTAVI. After all, Sony failed with Concord and that game was on PC as well. Last of US Part 2 had a lot of controversy. That's not to say that Sony can't make good games, but just like Nintendo it's not entirely guaranteed. This is why releasing games on PC is a good idea in that at least you can make some money back.
 
And nothing of value was lost. Yotei was not received very well and I've not even heard of Saros which looks like a third person Dune type game.

It looks mediocre, but still a loss. Sony has a number of decent games and if they don't come to PC that would be a shame even if I'm not interested in every single one. What is also concerning is Sony is publishing a lot of games or paying for exclusivity. FF7 Remake/Rebirth (but Square seems to be moving away from it), Death Stranding, Stellar Blade and more. I'm assuming most if not all 3rd party games will still come to PC eventually but perhaps Sony may try to prevent those from coming to PC as well in the future.

Their ill fated live service games is what should be cancelled, for all platforms.
 
Sony needs to get a new calendar in the office that doesn't read 2006. You can keep em off. but 99% of pc gamers are not going to come buy your console regardless. May as well port it and make a few extra bucks. But i get it. Multimillion/billion dollar corporations and sense don't go together. We'll see what happens.
 
New Report Suggests Sony was Losing Out on PC Sales of SP-Games Due to its Reluctance Towards Same-Day PC/PS5 Launches

Newzoo’s data shows that PlayStation titles ported to PC after their console launch typically see PC account for around 13% of total players in the first three months across both releases," says Manu Rosier, Director of Market Intelligence at Newzoo...by comparison, when comparable AAA titles launch simultaneously on PC and console, PC contributes closer to 44% of players in the same period

The key takeaway is that release timing has a significant impact on PC engagement...when a PC version arrives years after the console launch, much of the early lifecycle demand has already been captured on the primary platform...

https://www.gamesindustry.biz/sales...hare-on-pc-but-only-because-of-release-timing
 
Releasing late is always worse for sales yet if it was doing super well on PC even that late it may have still caused them to fear cannibalizing console game sales (which is reportedly a reason now for their pulling out of PC releases). Unless they really thought the strength of the games would sell immensely well years after the fact (I find it hard to believe they would have anticipated this).

I think I buy into the idea they didn't have insight into Xbox's PC game compatibility plans, since otherwise I can't imagine Sony didn't have people considering the various existing possibilities in either direction.
 
New Report Suggests Sony was Losing Out on PC Sales of SP-Games Due to its Reluctance Towards Same-Day PC/PS5 Launches

Newzoo’s data shows that PlayStation titles ported to PC after their console launch typically see PC account for around 13% of total players in the first three months across both releases," says Manu Rosier, Director of Market Intelligence at Newzoo...by comparison, when comparable AAA titles launch simultaneously on PC and console, PC contributes closer to 44% of players in the same period

The key takeaway is that release timing has a significant impact on PC engagement...when a PC version arrives years after the console launch, much of the early lifecycle demand has already been captured on the primary platform...

https://www.gamesindustry.biz/sales...hare-on-pc-but-only-because-of-release-timing

No surprise there. I don't mind a 1-2 year wait. I would much prefer day 1, but I can see why Sony would want to delay. I think that strikes a good balance, it still gets them sales on PC for relatively little cost.

I worry about Nixxes. Sony bought them largely for porting, and they I doubt Sony would let them become independent again. I assume they will be shut down or mismanaged into the ground. Sony seems to be doing the wrong things like investing lots in failed live service games, rather than focusing on their single player games and bringing those to PC. When it comes to exclusives it is the single player games that bring in players. Multiplayer games inherently do better when multi platform, so Sony should ignore those for the most part and focus on single player games and still bring them to PC.

Xbox as we know it is dead, and the Steam Machines will not really be a proper competitor to traditional consoles. Sony is going to have the market cornered almost as much as they did in the PS1/2 days.
 
Releasing late is always worse for sales yet if it was doing super well on PC even that late it may have still caused them to fear cannibalizing console game sales (which is reportedly a reason now for their pulling out of PC releases). Unless they really thought the strength of the games would sell immensely well years after the fact (I find it hard to believe they would have anticipated this).

I think I buy into the idea they didn't have insight into Xbox's PC game compatibility plans, since otherwise I can't imagine Sony didn't have people considering the various existing possibilities in either direction.
There's always another game that people can spend their money on. Sony was expecting their games to be that good, but there's always a bigger fish. How many people know that Sony releases their games on PC 2 years later?
 
Xbox as we know it is dead

I don't know why people keep saying this when we know the next Xbox will be a budget gaming PC that's going to be a lot more powerful than the next Playstation.

That's why Sony is backing off from PC gaming.
 
Lol, bold strategy Cotton, let's see if it pays off for them.

Step 1: Have a healthy ecosystem of exclusives that drives console sales.
Step 2: Decide you crave the untapped PC revenue.
Step 3: Realize that releasing exclusives on PC is like printing money.
Step 4: After conditioning people that they don't need to buy consoles decide you want them to buy consoles again
Step 5: ?

Geez I wonder what will be the outcome?
can't speak for everyone, but here's me:

step 5: not care, PC gets plenty of titles worth playing.
 
I don't know why people keep saying this when we know the next Xbox will be a budget gaming PC that's going to be a lot more powerful than the next Playstation.
Xbox died and that's why it's become a hybrid PC+console. What you're looking at is a zombie.
That's why Sony is backing off from PC gaming.
Sony is backing away because Valve is about to release the GabeCube, while Microsoft is planning to merge Xbox with Windows. This means releasing games on Windows is feeding their competitors. In the end, it's Sony who will either have to pay a 30% fee for either Sony or Microsoft, or worse both.
can't speak for everyone, but here's me:

step 5: not care, PC gets plenty of titles worth playing.
Lets not kid ourselves in that this is bad for PC gaming. We want Sony to embrace an open market and sell their games on other platforms. We can only hope that Sony's hubris gets the better of them and they release mediocre games.
 
can't speak for everyone, but here's me:

step 5: not care, PC gets plenty of titles worth playing.

Yeah I moved away from owning any consoles (was always console + PC before that) with the PS3/360 gen in 2005/2006 as I realized most of the games I played came to PC anyway (and as a broke young guy at the time consolidating to PC only was also a 'sound financial decision'). That became the case even moreso since and before Sony started launching PS games on PC in 2020. I can survive (and not care) for another 15 years without PlayStation games on PC - besides IMO the PlayStation/a console deserves and should have exclusives to justify its own existence.
 
How can it be dead if they're doubling down on production?
I think it's more the ecosystem that's dead, that's why they're making it a gaming PC as well as a console.

It'll be very interesting to see what the software ends up looking and running like. Microsoft is not so good at software these days.
 
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