Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.
Yeah I see what you mean. My objection to using the Display -> Scale came from:
Images not mapped 1-to-1 (image pixel to physical monitor pixel) lose sharpness.
This means e.g. Steam game screenshots in a browser (or Steam client with its DPI scaling enabled) are displayed larger and blurry...
Unless I missed something the only type of scaling that can be applied to monitors seperately is the one called "Scale" under System -> Display, that scales everything and makes things look more blurry. The "text size" setting in Accessibility is what I'd rather use but that applies a single %...
Here's what stood out to me the most, switching from my FV43U to 32" 4K WOLED (LG 32GX850A-B) about a week ago:
Sharpness
The first thing that hits you in the face. The 32" 4K WOLED's ability to resolve detail with the glossy finish is bananas. It's probably more the form factor / ppi in...
How would you suggest doing the thousands of beams you're going to need running at the same time with thousands of individual magnetic fields aiming each beam without them interfering with each other?
Why do you think 4 beams would be enough? The beam is not 4x too slow, it's orders of...
There's technical limitations to CRT technology that makes it impossible to achieve the kind of high resolution and refresh rates that we have on LCDs and OLEDs.
A cathode ray tube has to "shoot at" the phosphor layer one dot at a time, one row at a time, aimed with a magnetic field. A high...
I didn't think I'd ever go back to 32", but it's happening.
I'm replacing the FV43U with a 4K 32", LG 32GX850A-B WOLED bought on sale at €629. Same glossy panel as Asus XG32UCWG. The contrast, latency, motion clarity and pixel density I bet will be a big improvement.
Why replace the FV43U...
I don't think I have the perfect explanations that cover every possible reason for what you're experiencing but here's my thoughts on your lack of tearing in certain games.
There's two things that are both called triple buffering.
1) The default Nvidia driver's vsync apparently is triple...
I'm taking this old thread back on topic because no one seems to be thinking about the fact that which native Hz monitor you choose determines your options when you have to work around VRR brightness flicker.
OLED and VA have VRR flicker and many games won't have consistent enough frametimes...
The data rate calculator on LTT forums says DSC reduces data rate by a factor of 3. How is that happening while still being visually lossless, without adding significant delay and processing power requirements?
Edit: it doesn't answer my question, but here's a quote from displayport.org's FAQ...
Avoiding DSC is not just about image quality, if Simon (TFT Central) and his peers say they can't see a difference I believe them: DSC is visually lossless. There's other reasons mentioned in the video why people may want or need to avoid DSC. It's another variable with the potential to cause...
I wanted to make sure the thread can easily be found in searches regardless of whether a search does well with or accepts 2 letter queries or how many other kinds of DP people get into.
Thanks, added to the first post.
There are 3 different bandwidth sub specifications of DP 2.1. Beware of marketing material that just says "DisplayPort 2.1". You should know when / if you actually really need the higher bandwidth sub spec though, see video for details.
https://www.youtube.com/watch?v=nIgHNP-9SvY
I'm in no way...