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He's comparing it using the 65 inch size C6 which is using the 10+ year old super outdated WOLED tech and not the newest Tandem WOLED found in the G6. Non MLA non Tandem WOLED is garbage tech at this point so a 2026 TCL Mini LED is obviously gonna thrash that, they make some amazing mini LED...
UCDM3 does dim as usual (Unless you use the Dynamic Brightness Boost mode which throws things way off): https://tftcentral.co.uk/reviews/asus-rog-swift-pg32ucdm3#HDR
The PG32UCWM RGB stripe OLED he just reviewed though, that actually doesn't dim high APL scenes...
Nah I don't want matte or the white subpixel problems. At this point I'm just gonna be like Vega and wait for a 240Hz version that doesn't have crazy ABL.
Larger panel probably does result in higher draw and thus more limitations on brightness. PCMonitors just reviewed the PG27UCWM which is a 27" RGB striped OLED and there is no ABL dimming in it's high brightness setting. Here's the medium shade measurements he did:
Console HDR with 100...
https://www.youtube.com/watch?v=uhYB3CIRUUI&t=287s
Geez that is some impressive numbers and EOTF tracking it's putting up. Too bad you have to play the grey banding/uniformity lottery with this thing.
This issue has been discussed for years already, here's a video dating back 7 years:
https://www.youtube.com/watch?v=lY7_ujxbdNY
I'm not calling you a liar nor did I say you can't say anything negative about Nvidia. But for years now it's been proven that driver level gimping isn't a thing...
Only losing performance after you load the game a second time is definitely a bug. I would not call it total driver level gimping of the 40 series unless you can replicate the same behavior across multiple titles. So far this is an isolated case.
I was at least hoping it could get pretty close to the LG 39 despite losing the white subpixel because the Asus PG32UCWM is pretty much at the same brightness level as it's RGWB counterpart, in fact the highlight gets brighter on the UCWM despite having no white subpixel.
Both are 2026 Tandem...
Did you test any other games to see if it's losing performance there as well? Losing performance in a single game isn't really enough to call it purposeful gimping of performance. More like just a bug with that one game.
So RGB WOLED does have the potential to not dim like crazy in higher APL scenes when running high brightness HDR modes, it's just Dell for whatever reason decided to make it behave like a QD-OLED. PCMonitors is currently reviewing the Asus PG27UCWM which is a 27" 4K RGB striped WOLED with an...
Buy a glossy version: https://www.amazon.com/INNOCN-Computer-Monitor-Connectivity-Adjustable/dp/B0CC9G5CPH?th=1
You'll need to wait for a restock though.
It's bottom of the charts when it comes to HDR. I'll admit I'm wrong, that white subpixel does all the heavy lifting and lets the LG top the charts. But I don't want to deal with the other issues it comes with.
My guess is IPS blur is just helping to mask artifacts in motion. Playing with Gsync Pulsar which has far better motion clarity than even OLED and the FG artfacts definitely stick out more to me.
The other bonus is that there is zero black level raise in a bright room compared to QD OLED and no grey banding compared to RGWB WOLED, but yeah I was really hoping it would at least do HDR without the crazy dimming of QD OLED in it's bright mode but unfortunately it does not. I'm willing to...