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yes, it is givin by default. while reading the readme file givin with the mod, i noticed people are looking to make this thing work in the mod menu. Its pretty easy to do that as i found out, does anyone want to know how or is it already general knowledge?
even though i dont own the game, just from going around different forums and seeing some of the code involved in doom, i know there is a line that says :
seta g_muzzleFlash "1"
I believe the 1 turns it off, 0 turns it off, make sure yours has the 1.
i've got one in movie form, I dont know how to make an animated gif, if the movie form will do, send me an email at glock9mm15@hotmail.com so I can send it to you, otherwise, I need some instruction on how to make an animation using pictures put together, which is what i believe all an animation is.
i thought so, thats what happens in the movie i downloaded that shows the bfg. I'd still like it to flash green over the enemies and disinigrate them like what happens in doom 1 and 2. Not sure if that would be possible
great mod. How about changing the bfg though, making it more like the old one, by that I mean surrounding enemies in a patch of green and dealing damage based on what enemy they are, ie weaker enemies are gibbed, stronger ones are just dealt damage. Just like the BFG from doom 1 and 2. I dont...