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I've never said that Guild Wars is an MMORPG. Neither have ArenaNet, for that matter - they call it a CORPG (Competitive Online RPG). The press call it an MMO. Is that my fault, or ArenaNet's fault? No. Anyway, Guild Wars has a lot in common with many MMO's available (in fact, it's more...
You can enter *any* combat zone as a solo player - this includes the multiplayer missions. Many regions of the Hunting Grounds are balanced for solo players, while other areas within the same zone are balanced for larger groups. Further, there are now AI-controlled henchmen available who will...
*sigh* It wasn't beta ... it was alpha. Lots of new skills have been added since, and a LOT of balance changes have been made.
For release, PvP will include a system that will match teams/guilds against other teams/guilds of roughly equal skill.
At the current time (I posted this earlier...
At the current time, yes. During E34E there were some basic quests available. I'm speculating here, however I believe the Hunting Ground areas will eventually be filled with all sorts of things to do. Secret areas to go to learn rare skills, lots of mini-quests, cut-price traders and crafter...
No, you were not in beta. The beta has not started yet. What you played during E3 was a limited alpha version of the game. Very limited. Maybe 5-10% of the final game content was available during the E3 event. A lot has changed since then ... for example, the skill gem system has been...
I don't know where you got this idea from, but it is totally not true. The game is 100% run on ArenaNet's servers (multiple servers, but they are seamlessly integrated). In point of fact, the game cannot be run while disconnected from the server at all. The reason why not? Because your...