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Necro-ing this thread to say I recently upgraded my dated side 43" NU6900, 60hz 4k samsung edge-lit SDR VA screen to the 50" TCL QM6K.
I didn't go with a newer, higher performing QM7k, QM8L , etc. because they don't offer them in 43" or 50" This being 50" was already a stretch. I had to...
When I had 45" gx950a, I was stubbornly trying to use the peak brightness = high mode and doing other calibrations to get the screen to 1000nit HDR peak at first, and then I tried to dial it in to 700 - 800 nit like the my LG CX next to it during testing. I also tried to fix the black floor...
That works both ways.
Percieved pixel density and perceived size are relative to your viewing distance.
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Personally, I prefer considerably large format screens now but I wouldn't say a 27" or 32" 16:9 height monitor is un-usable or undesirable for anyone else at near desk distances (like...
OLED dim down way more than miniLED. However the Lg G6 gaming tv with it's heatsink can do up to ~ 450 nit in a 100% window, which is way above almost all other oled gaming displays. The alienware 39" etc go down to around 240. My LG CX goes down to 120nit :ROFLMAO:
I have a entry level...
Yeah I really miss the 800R 45" 5120x2160 format, just not those PQ / brightness limitations I described (and I'm a big fan of glossy, especially on OLED).
If you can, I'd recommend seeing if you can put it on a stand or slim hutch or microwave stand temporarily to get 32" view distance, just...
Cool. Keeping the hardware enthusiast club alive.
I don't know much about the LG 39", but I know the alienware 39" has 3 HDR modes that are low - med - high. The higher you set it, the more aggressive the ABL gets and the more disperate the % windows get.
The 45" Lg gx950 had a normal...
Those are overall lag numbers I was using , based on other data I had sourced..
For example, according to this article : https://hothardware.com/news/nvidia-dlss-45-dynamic-mfg-tested
In Cyberpunk, the updated lag numbers using dlss 4.5 with FGx2 increases the latency by and additional + 13ms...
You do you :cool:
It really depends on your personal preferences in regard to quality, graphics settings (incld. path tracing, etc) and what frame rates you want in trade - plus it depends on what game you are playing at any given time (and your gpu power vs rez). Some games are more...
Path tracing crushes FPS for sure.
If I had to - I'd rather either run lower fps with path tracing or turn it off rather than use framegen, especially with that kind of gpu power. DLSS upscaling does a lot already.
Framegen doesn't drop to ~20ms input lag until you are post dlss upscaled (no...
I just recently replaced one of my old 4k 60hz samsung VA side screens with a more modern FALD mini LED LCD that has hdmi 2.1 and 120hz - 144hz, HDR and DV. Over my existing high bandwidth hdmi 2.1 cable with a dp to hdmi 2.1 adapter on my gpu, windows/nvidia panel would only default to a...
You have to go by view distance as it resolves to PPD (pixels per degree of your vision, derived from your PPI + viewing distance).
The 45" gx950a has a 800R curvature so I sat a 800R(adius) = 800mm = ~ 32 inches away.
At that center of curvature, all of the pixels across the whole screen...
I've been including that size assumption in discussions more recently, too.
However, the more spec stats that I look at, the more think that it may be a combination of things.
I get the impression that a screen ends up having a main sweet spot where several % windows are less disparate, but...